Africa and Italy EXPANSION part 1
Posted on 09/11/09 @ 04:14 PM (updated 12/22/09
After The Italy and Africa MOD, I am proud to introduce the ITALY AND AFRICA EXPANSION. This mod has finally turned into an expansion, with the addition of the Zulu civilization. This expansion pack will lead you through the secrets and misteries of Africa, and on the other hand, it will fascinate you with the renaissance warfare. There are five new civs: Padanians, Papal State, Mali Empire, Ethiopians and Zulu, each one historically accurate. Moreover, you are provided of detailed Africa Random Maps and African natives, who provide rare resources to increase your wealth.Please download and enjoy this great mod, it really took me a lot to achieve it. Ratings and comments are greatly appreciated.
Padanians are the inhabitants of northern Italy, or rather Padania. Padania was historically divided in many lordships as the Duky of Milan, the County of Savoy, but above all, the Most Serene Republic of Venice. The scenarios I'm planning to make, will talk about an imaginary story in which Venice expands his colonial empire in Africa and unites Padania under a great confederation. Padanians are a merchantilist civilization, they ca build bank and build an heavy warship, the Galleass. Padanian Warriors and Venetian Infantry grant a strong infantry potential.
The Mali Empire was a great and extremely wealthy West-African Empire. His King, called Mansa, was one of the richest men in the known world; the most known Mansa is Mansa Musa, whi organised a memorable peregrinage to Mecca. There were three giant gold mines in the Mali Empire, whose gold was sold in Europe. The malinese army became a powerful war machine, and the Empire expanded itself up to become larger than the ancient Roman Empire. The Mali Empire can build the Temple, a special building which trains african mercenaries, healers and has special abilities. The Mali empire is probably the best civilization at gathering coin, since they can build mining camps which increase the nearby gatherers workrate. Villagers train faster.
The Papal State was the papal dominion located in central Italy. It hasn't a very strong army, it counts mostly on mercenaries, as Swiss Guards, terrible against cavalry. The Papal State cannot train grenadiers, but Hoop Throwers, which you can upgrade into Inquisitors, deadly against infantry. An Interesting new Papal State unit it the Bishop, who is stronger than the priest and can also convert guardians.
The history of Ethiopia goes back to the times of legendary King Solomon, whose son Menelik is told to have brought the Ark of Alliance to Ethiopia. The Ethiopian Empire was then believed by the Europeans to be the golden Kingdom of the legendary Priester John. This christian ortodox Kingdom had to fight many moslem invaders, protecting its ancient traditions.
In my MOD, the Ethiopians reflect Menelik II’s kingdom: they are an advanced civilization which knowS cannons and gunpowder well. Cavalry is excellent, infantry is slightly weaker, but Royal Guards can reveal a terrible opponent. The Ethiopians have their own outposts, which become more powerful as you advance to the next age.
The Zulus created a huge Empire in Southern Africa during the XIX century, under the leadership of their most famous king Shaka. He revolutionated the south-african warfare by introducing the human-shaped shields and the ilkwa, a shorter spear for better hand-to-hand fighting. After Shaka's conquest, the Zululand covered a wide area, wich included the Shona territories to the north. In the game, the Zulus are very different from other civilizations. They don't advance in ages, but new technologies and units become available after researching special technologies at the Zulu War Hut. You can't train single units, but mixed armies, which are available from the home city. (you need at least 1 available shipment to create armies) Zulu villagers are faster and stronger.
1* THE ITALIAN CITIES
8* BENIN EMPIRE
1*Venetian Infantry - Skirmisher, strong vs cavarly in a melee
2*Padanian Warrior - Hand Infantry
3*Boneguard - The Same ranged Boneguard of AOE3, but now with his upgrades
4*Galleass - Heavy warship strong in naval combat which can train units
5*Arquebusier - Weak but cheap ranged infantry
6*Swiss Guard - Hand Infantry, strong against cavarly and infantry
7*St John Knight - Heavy cavalry
8*Hoop Thrower - artillery unit that throws firing hoops to defeat infantry and destroy buildings
9*Bishop - Heals and converts guardians
10*Sofa - hand infantry
11*Bowman - archer
12*Manden Rifle - ranged infantry
13*Mandekalu - Hand cavalry
14*Javelineer - Ranged cavalry
15*Kun-Tigui Spearman - Elite hand infantry
16*Mandinka Bowman - Elite archer
17*Kélé-Kun-Tigui - Elite cavalry
18*African Miner - miner
19*Netherworld Warrior - a resurrected warrior that can be spawned by the Temple
20*African Villager – unique African settler
21*T’or spearmen – pikeman
22*Royal Guard – Elite swordsman with eagle eye ability
23*Arbaena – Rifleman
24*Galla Horseman – strong against infantry
25*Oromo horseman – ranged cavalry strong against cavalry and artillery
26*Camel Corp – ranged camelry unit good at raiding villages and killing mercenaries
27*Monk – a healer that you can upgrade into a powerful warrior
28*Izimpholo – Nguni warrior armed with a spear, strong against infantry
29*Umpakati – Warrior armed with throwing javelins, strong against cavalry
30*Impi – Warrior armed with Ilkwa, terrible against infantry and good against buildings
31*Rifle Troop – Warrior armed with an English gun. Slow firing, but very accurate.
32*Red Guard – Modern Infantry available after Revolution
33*Gattamelata – A famous Venetian Condottiere
34*Julius II – A famous Pope
35*Cesare Borgia – Another famous Italian Condottiere
37*Niccolò di Pitigliano
38*Rifleman - A WW1 Rifleman available at the Imperial Age
1*Temple - trains mercenaries, healers, african miners and has 2 abilities: Wake the dead and Spyglass
2*Mining Camp - increases the nerby gatherers' work rate
3*Monastery – Trains monks and mercenaries
4*Improvement Center – Researches unique Ethiopian technologies
1*IMPI - Zulu warrior from South Africa, strong against infantry and ranged cavalry
2*MOROCCAN FUSILIER - Skirmisher
3*SAMMARINESE CROSSBOWMAN - Powerful crossbowman from the Republic of San Marino
4*RENEGADE PORTUGUESE – Cassador
5*Askari – An African unit trained by European powers in the colonies
6*Baggara Dervish – Hand cavalry mercenary from Darfur
7*Imbangala War Hatchet - Dangerous Imbangala mercenary from Kongo armed with a hatchet.
8*Imbangala War Bow - Imbangala mercenary archer from Kongo
An alliance with african natives will permit you to build a special building wich provide you with a rare resource to increase your wealth. Example: The Kongo kingdom fournishes rubber, therefore you can build a rubber extraction hut which spawns wood and coin crates over the time.
The Tuareg fournish Salt: Free Coin Crates and Sheeps
The Berbers fournish Furs: Free Food and Coin Crates
The Kanem-Bornu Empire fournishes Diamonds: Free Coin Crates and African Miners
The Nubians fournish Coffee: Free Food Crates and XP Points
The Somali fournish Cocoa: Free Food and Wood Crates
The Benin Empire fournishes Ivory: Free Coin Crates and XP points
The Fulani Empire fournishes Cotton: Free Wood Crates and XP points
The Kongo Kingdom fournishes Rubber: Free Wood and Coin Crates
The Luba Kingdom fournishes Gems: Free Coin Crates and African Miners
The Masai fournish Manioc: Free Food Crates and Native Villagers
The Mutapa Empire fournishes Gold: Free Coin Crates and African Miners
The Swazi fournish Cobalt: Free Coin Crates and XP Points
The Herero fournish Cattle: Free Food Crates and African Buffalos
1*BOSSI: Grants 10 Duke's Warriors and stronger colonial Militia (Padanians, French)
2*GARIBALDI: Unlocks upgrades for colonial militia (Papal State, Germans)
3*LENIN: You can train Red Guards instead of Gatling Guns (Russians)
1*Unzip all the zip files into a folder
3*Open the new zip file (AfricaAndItalySETUP.zip)
4*Run the Setup.exe
5*copy the homecity files in the savegamew folder and the Random Map files in the RM2 folder.
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Lord of Ducks
Art and Sound: 5
What can I say? It’s like a dream to me, the final expansion to make AOE III a complete game. I really miss the Africa continent and Italy, now I can play with both. Let’s talk about the expansion:
Good points: Really cool and playable, own fauna with African animals. Each map is unique and the players well placed. I love the Rainforest map.
Bad points: Some maps suffer with the lack of creativity because it’s too similar with maps that already exist. Example: Savanna=Great Plains.
Good points: Well, here the best point of the expansion, really well make and original natives. The natives warrior is great design and the improvements are well balanced, make worth ally with, mainly in early game. I think you have done a great job here. Perfect!
Bad points: …
Good points: Well chose civs to mod, I specially love the Ethiopians (the buildings are amazing) and Italians. The African villagers are awesome, it was a well made job with them and I simply loved. The African warriors and the architecture are well designer. The mercenaries are cool and it’s really looks like a battle in Africa. The cards are well done.
Bad points: I can’t build Zulu War Hut (the build simply don’t appear), so I can’t age up; the most of African and Italian units cost no pop, houses becomes useless and game unbalanced (maybe no pop could be one civ advantage, not for all civs); When age up with Ethiopians, the politicians avatar (figure) are always the same ( the same happen with revolution with italians); The Mali empires buildings are little weird, the color is too light; I can’t build the banana plantation like Zulu War Hut problem.
Well, I hope I helped you out. Congratulations for the expansion, I think you just have to fix those points and the mod will be perfect. And, please, I beg to you, make it for TAD too, I want to kill some samurais with my Zulus warrior lol. With the game became too big, make the expansion with both TWC and TAD installed.
[Edited on 09/27/09 @ 05:52 PM]
All Civs are playable
More work on Buildings Textures /Right buildings for the civ
Art and Sound: 4
Need New Building textures sound is ok
Easy and understandable
AMAZING. This is even better than the African and Italy mod.
Very nice. I've always wanted to see Africa in the Theatres of the New World
Art and Sound: 4
The art is good, but some of the African units look more Native American. The Zulu Warchief, for example.
This was easy. Just follow the instructions and poof, a great expansion.
Not much story, but it was very historically accurate.
Great Expansion. Its almost as if Microsoft and Ensemble made it themselves.
|Art and Sound||4.3|