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Downloads Home » Single Player Scenarios » The British Isles

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The British Isles

Author File Description
baxterlehman
File Details
Game Version: AoE3
Screenshot:
This is a single player map the includes most of the north eastern Atlantic. There are seven computers and it can easily be altered to accompany a group of any size. Frustrated that the game lacks the same real world maps that it's predecessor had, I attempted to recreate this one in particular. Although this is my first map I think it turned out quite well. Feel free to criticize it, as I have really haven't spent much time playing with races other than the English. Playable races include: English (British), Scots (British), Welsh (Germans), Irish (British), Normans (French), Dutch (Dutch), Vikings, (Russians), and Norse (Russians). I put a large emphasis on historical and geographical accuracy, as well as gameplay. I would really appreciate comments on how it plays from the perspective of other races besides the English. You may notice that their is not an abundant amount of land resources. This is intentional, as I intended this map to focus mostly on conquest. Keep in mind that his map is VERY large. Thanks.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
elvarg_Flame I'll download and take a look at this, however, you do need to know, that the Norse, and the Vikings are the same people, they only had different names.
elvarg_Flame
Rating
3.8
Breakdown
Playability5.0
Balance5.0
Creativity1.0
Map Design3.0
Story/Instructions5.0
Playability: 4
Well, we're talking about a Supremacy-styled game here. I'm one who likes supremacy, so cheers to you. Basically, what I'm saying is, that since it's Supremacy, the playability was quite decent. If your cards were a little better chosen, you would have had a 5, but when I played as the British, I noticed, I was missing a few cards I'd like to have had, like The Virginia Company, as an example. Perhaps you could make multiple decks, one that focuses on military, one that focuses on economy, or just a general one, that mixes both, so that the player can choose a deck to his preference.
Another thing is, but I won't take rating away from it, is you need to make it so that when a person chooses to play the scenario, you play as Gaia. When I saw that I only had some pronghorns, fish, and elk, my facial expression was like "-.-," so I had to use a few extra seconds to go to Scenario, then go to Playtest Scenario, then choose a team to play as. A way you can fix this is, before you save the game, go to Place Objects, and choose a player, then save, that way the game will start up as that player.

Balance: 5
Another thing is, we're talking about just plain Age of Empires III, not TWC, nor TAD, so the balance of the civilizations are actually balanced, which is a good thing.

Creativity: 1
Well, you said yourself, that your idea was based off the Geographical maps of AoE2, and not to mention, there are several players that have made "World" maps, which, while not entirly geographically correct, they're okay. Not to mention, this IS just a supremacy. I've made a Supremacy map, and in all honesty, for creativity, I only expect a 1. Another thing that would perhaps raise your creativity to a 3, or a 4, would be to use triggers, and give certain civilizations perks. Example, perhaps, if you're player 1 (British), your longbowmen might be more powerful, or player 2 (British/Scots) the pikemen might be more powerful... just as an example. I say this because you have multiple players with the same civilizations.

Map Design: 4
Well, this was your first map, and, I can in all honestly say, you deserved the 4 you got. The eye candy was fairly good -- that's one thing good about the Age of Empires III editor... that terrain mixer. When making maps, that's my favorite friend. :P Kudos to you, you did great!

Story/Instructions: N/A
There was really no story, or instructions, and since this was Supremacy-styled, I feel that I should not rate this part.

The Breakdown
-------------------
Overall, I'd give this map a rating of about 3.5, but since I HAD to rate the Story/Instructions, I actually gave it a "5" on the rating, but I obviously wish I didn't have to rate it. And, as I said previously, this map was very good for your first map, and without doubt, you have potential. Go get TWC and TAD, and make maps for us, we could use someone like you. ^^

[Edited on 11/12/09 @ 06:43 PM]

baxterlehman
File Author
For the sake of having 8 players I had too include two scandinavian races, and the terms "viking" and "norse" are purposefully generic. I do appreciate the criticism however, as I never even contemplated including the things I left out.
esecadi Where do I install it? folder please
Teutonic Twit
All scenarios are downloaded to my documents/my games/scenarios. Similar to "random maps", you can only play a scenario in the version (or a newer one )that it was developed in.
Teutonic Twit baxterlehman,

If your intend was for the player to choose which civilization you wished to play, you should have stated so in the beginning, or you should assign/select a civilization to be the starting one.

I don't know bull about scenario design, but I have seen scenarios that allow you pick the civilization the player wishes to play as...Maybe you could incorporate that in your scenario.
Darthcast ============Teutonic Twit wrote================================
I have seen scenarios that allow you pick the civilization the player wishes to play as...
Maybe you could incorporate that in your scenario.
=========================================================
Um... really? I don't think this is possible (although I'm not entirely sure).

You could change the units, buildings etc. the player starts with and the starting location - therefore let him be "Vikings", "Norse", whatever, but the real civilization (techtree, units...) stays what it is (like Britain, Ottoman etc.)

[Edited on 11/26/09 @ 05:17 AM]

aoe3bill47
Rating
3.6
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 3
Had to play using playtest scenerio. Beat it on expert.

Balance: 3
Balanced, except only human player had boats

Creativity: 4
No ending win/lose. AI was in defense mode most of the game. Need boats.

Map Design: 4
design was ok.Didnt get the mother nature base.

Story/Instructions: 4
You could make a newer version with boats.

Additional Comments:
Mother nature base necessary?

[Edited on 12/06/09 @ 04:25 PM]

Teutonic Twit Darthcast,

Missed your post, and sorry my bad I meant player, not civilization.

Edit:
baxterlehman,
You titled the scenario here "The British Isles", but you titled the upload "England". It's best to keep the title's the same so game players can locate it in their files.

[Edited on 12/16/09 @ 08:15 PM]


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Rating
3.7
Breakdown
Playability4.0
Balance4.0
Creativity2.5
Map Design3.5
Story/Instructions4.5
Statistics
Downloads:3,261
Favorites: [Who?]0
Size:849.85 KB
Added:11/05/09