This is my first submit and I would really like to get some feedback (good and bad) about this scenario. In my opinion it is intense and packed with action and I hope that players who like a good fight will enjoy this battle.
Played your scenario twice. First thing, you call it "Trading Grounds War" but you named the download file "war". People like me who have 40-50 downloaded files can/may have a problem locating it in our scenarios file. Try to keep the titles the same when you download (OTHER DESIGNERS PLEASE TAKE NOTE!)
The first time I played (30 mins)I didn't know what to expect. My "pop"(700+) was maxed out so I couldn't get any Calvary to take out the RI, but I realized that wasn't necessary, I had cannons, up the backside. It kept me on a back foot until I sent troops to the sides (Pincher movement) and found out the layout of the opposing force's town.
Lost many troops "waiting for the attacks" but was able to win.
Second time I played(5-10min), I knew/understood the enemy village layout...I was able to clean their clock with very little loss of my troops.
Not a bad scenario for the first time out...I'd give it a 2.8-3.2 if I rated it.
What it needs...
Terrain is mainly just grass...add some eye-candy, land elevations, streams, trees, more structures,etc...
...anything that creates diversions/obstacles to the human player team (towers, walls, traps)
...less starting troops, cannons, etc. for the
human player...make them work for it.
...maybe a few more villagers and much less resources.
The second time I played I won without having to build a trading post...you may want to rethink that...
This is not meant to be negative, just informative. If you wish more input , please ask.
snapit File Author
Posted on 11/19/09 @ 05:48 PM
First up, my apology for the file name/title mix-up. Will avoid such mistakes in future. While designing the scenario I did'nt think much about adding alot of objects to the map. My focus was mostly on creating a scenario that worked. I really appreciate your review and the suggestions made. I intend to re-work this scenario and make it more in line with what you advised (less troops and resources, more obstacles and scenery). Thanks for playing. Snapit.