There seems to be a strange problem with population. When sorted out an updated version will be posted.
Updated to v1.1 Dec. 29th, 2009
[Edited on 12/29/09 @ 09:21 PM]
Posted on 03/04/10 @ 09:15 PM
When played on CSO [Custom Scenario Online], no matter what is placed on the map it will start with 0/0 population, and if you start with units and have a net loss of population, you will go into Negative #/0, and if you start with houses and lose those, you'll end up with pop/Negative #. Though Luckily, houses and units buidl further will take up further population.
SiSSY_LaLa File Author
Posted on 03/05/10 @ 09:05 PM
In my play testing everything went well. No one had a problem playing the game unless they chose a civilization that didn't use barracks or stables (even tho I told them to) thus renders them unable to make anything from the buildings.
I got really good feedback from players when I tested it. Even in the end of a match when a player left and it was 2v1, the one losers said he loved it.