|
Modpacks » Africa and Italy EXPANSION Part 6
|
Africa and Italy EXPANSION Part 6
|
Author |
File Description |
camo90 |
Posted on 12/22/09 @ 02:21 PM
File Details |
Game Version: |
TWC |
Screenshot:
|
After The Italy and Africa MOD, I am proud to introduce the ITALY AND AFRICA EXPANSION. This mod has finally turned into an expansion, with the addition of the Zulu civilization. This expansion pack will lead you through the secrets and misteries of Africa, and on the other hand, it will fascinate you with the renaissance warfare. There are five new civs: Padanians, Papal State, Mali Empire, Ethiopians and Zulu, each one historically accurate. Moreover, you are provided of detailed Africa Random Maps and African natives, who provide rare resources to increase your wealth.Please download and enjoy this great mod, it really took me a lot to achieve it. Ratings and comments are greatly appreciated.
1*PADANIANS
Padanians are the inhabitants of northern Italy, or rather Padania. Padania was historically divided in many lordships as the Duky of Milan, the County of Savoy, but above all, the Most Serene Republic of Venice. The scenarios I'm planning to make, will talk about an imaginary story in which Venice expands his colonial empire in Africa and unites Padania under a great confederation. Padanians are a merchantilist civilization, they ca build bank and build an heavy warship, the Galleass. Padanian Warriors and Venetian Infantry grant a strong infantry potential.
2*MALI EMPIRE
The Mali Empire was a great and extremely wealthy West-African Empire. His King, called Mansa, was one of the richest men in the known world; the most known Mansa is Mansa Musa, whi organised a memorable peregrinage to Mecca. There were three giant gold mines in the Mali Empire, whose gold was sold in Europe. The malinese army became a powerful war machine, and the Empire expanded itself up to become larger than the ancient Roman Empire. The Mali Empire can build the Temple, a special building which trains african mercenaries, healers and has special abilities. The Mali empire is probably the best civilization at gathering coin, since they can build mining camps which increase the nearby gatherers workrate. Villagers train faster.
3*PAPAL STATE
The Papal State was the papal dominion located in central Italy. It hasn't a very strong army, it counts mostly on mercenaries, as Swiss Guards, terrible against cavalry. The Papal State cannot train grenadiers, but Hoop Throwers, which you can upgrade into Inquisitors, deadly against infantry. An Interesting new Papal State unit it the Bishop, who is stronger than the priest and can also convert guardians.
4*ETHIOPIANS
The history of Ethiopia goes back to the times of legendary King Solomon, whose son Menelik is told to have brought the Ark of Alliance to Ethiopia. The Ethiopian Empire was then believed by the Europeans to be the golden Kingdom of the legendary Priester John. This christian ortodox Kingdom had to fight many moslem invaders, protecting its ancient traditions.
In my MOD, the Ethiopians reflect Menelik II’s kingdom: they are an advanced civilization which knowS cannons and gunpowder well. Cavalry is excellent, infantry is slightly weaker, but Royal Guards can reveal a terrible opponent. The Ethiopians have their own outposts, which become more powerful as you advance to the next age.
5*ZULU
The Zulus created a huge Empire in Southern Africa during the XIX century, under the leadership of their most famous king Shaka. He revolutionated the south-african warfare by introducing the human-shaped shields and the ilkwa, a shorter spear for better hand-to-hand fighting. After Shaka's conquest, the Zululand covered a wide area, wich included the Shona territories to the north. In the game, the Zulus are very different from other civilizations. They don't advance in ages, but new technologies and units become available after researching special technologies at the Zulu War Hut. You can't train single units, but mixed armies, which are available from the home city. (you need at least 1 available shipment to create armies) Zulu villagers are faster and stronger.
NATIVE CIVS
1* THE ITALIAN CITIES
2* NUBIANS
3* TUAREG
4* BERBERS
5* MASAI
6* CONGOLESE
7* KANEM-BORNU
8* BENIN EMPIRE
9* FULANI
10* SOMALI
11* AKA
12* LUBA
13* MUTAPA
14* SWAZI
15* HERERO
16* INUIT
UNITS
Padanians
1*Venetian Infantry - Skirmisher, strong vs cavarly in a melee
2*Padanian Warrior - Hand Infantry
3*Boneguard - The Same ranged Boneguard of AOE3, but now with his upgrades
4*Galleass - Heavy warship strong in naval combat which can train units
Papal State
5*Arquebusier - Weak but cheap ranged infantry
6*Swiss Guard - Hand Infantry, strong against cavarly and infantry
7*St John Knight - Heavy cavalry
8*Hoop Thrower - artillery unit that throws firing hoops to defeat infantry and destroy buildings
9*Bishop - Heals and converts guardians
Mali Empire
10*Sofa - hand infantry
11*Bowman - archer
12*Manden Rifle - ranged infantry
13*Mandekalu - Hand cavalry
14*Javelineer - Ranged cavalry
15*Kun-Tigui Spearman - Elite hand infantry
16*Mandinka Bowman - Elite archer
17*Kélé-Kun-Tigui - Elite cavalry
18*African Miner - miner
19*Netherworld Warrior - a resurrected warrior that can be spawned by the Temple
20*African Villager – unique African settler
Ethiopians
21*T’or spearmen – pikeman
22*Royal Guard – Elite swordsman with eagle eye ability
23*Arbaena – Rifleman
24*Galla Horseman – strong against infantry
25*Oromo horseman – ranged cavalry strong against cavalry and artillery
26*Camel Corp – ranged camelry unit good at raiding villages and killing mercenaries
27*Monk – a healer that you can upgrade into a powerful warrior
Zulu
28*Izimpholo – Nguni warrior armed with a spear, strong against infantry
29*Umpakati – Warrior armed with throwing javelins, strong against cavalry
30*Impi – Warrior armed with Ilkwa, terrible against infantry and good against buildings
31*Rifle Troop – Warrior armed with an English gun. Slow firing, but very accurate.
Revolution
32*Red Guard – Modern Infantry available after Revolution
Heroes
33*Gattamelata – A famous Venetian Condottiere
34*Julius II – A famous Pope
35*Cesare Borgia – Another famous Italian Condottiere
36*Bartolomeo D'alviano
37*Niccolò di Pitigliano
38*Rifleman - A WW1 Rifleman available at the Imperial Age
BUILDINGS
1*Temple - trains mercenaries, healers, african miners and has 2 abilities: Wake the dead and Spyglass
2*Mining Camp - increases the nerby gatherers' work rate
3*Monastery – Trains monks and mercenaries
4*Improvement Center – Researches unique Ethiopian technologies
MERCENARIES
1*IMPI - Zulu warrior from South Africa, strong against infantry and ranged cavalry
2*MOROCCAN FUSILIER - Skirmisher
3*SAMMARINESE CROSSBOWMAN - Powerful crossbowman from the Republic of San Marino
4*RENEGADE PORTUGUESE – Cassador
5*Askari – An African unit trained by European powers in the colonies
6*Baggara Dervish – Hand cavalry mercenary from Darfur
7*Imbangala War Hatchet - Dangerous Imbangala mercenary from Kongo armed with a hatchet.
8*Imbangala War Bow - Imbangala mercenary archer from Kongo
ANIMALS
1*Gazelle
2*Pale Fox
3*Golden Jackal
4*Ground Pangolin
5*Hyrax
6*African Elephant
8*African Buffalo
9*Black Rhyno
10*Tiger
11*Lion
12*Antilope
RARE RESOURCES
An alliance with african natives will permit you to build a special building wich provide you with a rare resource to increase your wealth. Example: The Kongo kingdom fournishes rubber, therefore you can build a rubber extraction hut which spawns wood and coin crates over the time.
The Tuareg fournish Salt: Free Coin Crates and Sheeps
The Berbers fournish Furs: Free Food and Coin Crates
The Kanem-Bornu Empire fournishes Diamonds: Free Coin Crates and African Miners
The Nubians fournish Coffee: Free Food Crates and XP Points
The Somali fournish Cocoa: Free Food and Wood Crates
The Benin Empire fournishes Ivory: Free Coin Crates and XP points
The Fulani Empire fournishes Cotton: Free Wood Crates and XP points
The Kongo Kingdom fournishes Rubber: Free Wood and Coin Crates
The Luba Kingdom fournishes Gems: Free Coin Crates and African Miners
The Masai fournish Manioc: Free Food Crates and Native Villagers
The Mutapa Empire fournishes Gold: Free Coin Crates and African Miners
The Swazi fournish Cobalt: Free Coin Crates and XP Points
The Herero fournish Cattle: Free Food Crates and African Buffalos
REVOLUTION CARDS
1*BOSSI: Grants 10 Duke's Warriors and stronger colonial Militia (Padanians, French)
2*GARIBALDI: Unlocks upgrades for colonial militia (Papal State, Germans)
3*LENIN: You can train Red Guards instead of Gatling Guns (Russians)
INSTRUCTIONS
1*Unzip all the zip files into a folder
2*Run Create_AfricaAndItalySETUP.exe
3*Open the new zip file (AfricaAndItalySETUP.zip)
4*Run the Setup.exe
5*copy the homecity files in the savegamew folder and the Random Map files in the RM2 folder.
6*Enjoy! |
Pages: [1] 2 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
g00se2 |
Posted on 12/23/09 @ 12:21 PM
sounds good but how would you be able to use this mod if you have the asian dynastys installed also or will it work with this? |
francoski |
Posted on 12/23/09 @ 10:36 PM
Playability: 5
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 5
(Insert Art and Sound analysis here)
Installation/Instructions: 5
(Insert Installation/Instructions analysis here)
Story/Description: 5
(Insert Story/Description analysis here)
Additional Comments:
|
francoski |
Posted on 12/23/09 @ 10:36 PM
oh yeah =) |
rheg |
Posted on 12/27/09 @ 06:47 PM
This is great, it works when I start-up War Chiefs but when I went to play on Asian Dynasties I discovered that all of my old Homecities were no longer being read and I could not make any new ones.
Is there any way to fix this? The files are still in the save game folder but I cannot access them via TAD. |
camo90
File Author |
Posted on 01/07/10 @ 04:35 PM
This is for TWC, I'm working to make it available for TAD too |
Kiwi_15 |
Posted on 01/09/10 @ 12:28 AM
If I decide to uninstall this temporarily so I can play TAD, do I need to back up anything before hand or does the install process do that automatically? |
camo90
File Author |
Posted on 01/09/10 @ 08:00 AM
If you want to play TAD you have to reinstall the game, and then to play my mod you have to reinstall it... I couldn't make a backup utility or something like that because the amount of data of this mod is very huge.... |
potatopac |
Posted on 01/22/10 @ 05:47 AM
I'm not going to download this for two reasons:
1:a bit to big..the main reason s 2 though
2:WAY to good to be true....I mean making 2 whole new civilizations is as hard making an expansion pack.. and if this verage guy could do something like this.way more people would know about you. |
camo90
File Author |
Posted on 01/24/10 @ 11:17 AM
It took me more than a year to finish this work, no one said it has been easy... And if it is so big it is because there are lot of files, it is a huge amount of work... You should download it and test it, then you could make your review |
potatopac |
Posted on 01/26/10 @ 01:46 PM
Does it work without TWC expansion pack?????
|
Pages: [1] 2 3 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Creativity | 5.0 | Art and Sound | 5.0 | Installation/Instructions | 5.0 | Story/Description | 5.0 |
Statistics |
Downloads: | 4,398 |
Favorites: [] | 1 |
Size: | 2.14 MB |
Added: | 12/22/09 |
|