This is my first scenario and i will accept honest comments and your free to give me suggestions........... Story: The spanish slaves have run away from prison and have been captured by the cruel Janissarys. The Execution is made today but the settlers have some nice tricks up their uh... Hats... Made out of... Straw... *NOTE
*!The invincible general is a JOKE.This is 1st version ... Im currently adding more and i made the invincible general cause some noobs might use cheats to kill him and im not sure if he resists to cheat units... Anyways please tell me how do i change unit attack and HP...
First, you should always title your uploaded scenario the same as you "title it" in the scenario section. You call this "Slavery Ages" in the scenario section, but your uploaded file is titled "project 1%". This tends to confuse players and make it difficult to locate in their files.
Second, you indicate "AoE3" for the "game version". This is generally considered to mean it can only be played with the vanilla disc. I was able to play it with the TAD disc. Your information is incorrect.
I was able to kill all the Janissaries but couldn't impact the "general".
There is nothing on the map other than a flat grass terrain.
No resources to gather, etc. So I'm guessing the answer is in the resources provided to you.
I'm guessing you have some unique way for the villagers to win this game, but I'm not getting it.
[Edited on 02/23/10 @ 10:44 PM]
Airmaner File Author
Posted on 02/24/10 @ 09:55 AM
Yes i know... i titled it Porject 1% because its a project and its 1% done... and yes... im adding a fortress for the villagers and im erasing the general. Also Im adding Rain,Bushehes,eye candy.
Posted on 02/26/10 @ 07:32 PM
Some constructive criticism I hope you find useful:
1 - If you see the campaign maps the ground is a mix of different textures.
3 - Ground elevation differs place to place, plus cliffs/rivers create choke points, all goes to the strategic sense of the game.
2 - Trees/bushes aren't just for eye-candy, plus hunt-able animals, cliff-side rocks, riverside shallows, weeds, forest density, lighting, the list goes on, all these make the experience more realistic.
Overall, imagine you're decorating an unruled rural area, because America at the beginning of colonisation was largely unexploited, the landscape was not human-made flat, forests, herbs, plants of every type dot the place with wild animals and the occasional native tribe.
A basic map would be boring, strategy-wise it might satisfy you, but experience-wise not.
Posted on 05/28/11 @ 09:46 AM
Word of advise - Don't release pieces of a campaign that follows a story line all the way through in fragments.
This makes it hard for people to find your other maps.
It also makes it hard to be able to transverse from one scenario to the next.