Island Hopping Random Map Script
Posted on 02/05/06 @ 11:41 AM (updated 03/11/06
by Felix Hermansson, Tsunami Studios (email@example.com)
5 February 2006
This is a large map, highly randomized as far as topology and player placement are concerned. Lots of little islands dot the map and provide an abundance of treasures and resources, but not much space to build. There are only a few native settlements around, which makes them even more valuable allies.
Players start with an additional caravel or galley. Building a strong navy is essential here, not only for exploring the map, but also to transport armies and villagers between the numerous islands, and to prevent the enemies from doing the same. Watch out for pirates in the early stages of the game!
The map can be played 'Nomad' style. In this mode, players start with their explorer (plus envoy, native scout or war dog where available) aboard a caravel or galley, and resources of 600 wood. Once the explorer has used this wood to build a town center at some suitable spot, the usual villagers and starting resources will arrive from the home city.
Due to the well-known problems with water maps in ES's standard AI implementation, the AI usually won't build docks on this map and even ignore the caravel it starts with. Also, since the standard game AI does not know how to play a nomad style game with a starting ship it will just sit around idly if the 'Nomad' mode is chosen. So this map is for all-human multiplayer games only!
To install the map, copy both files 'Island Hopping.xml' and 'Island Hopping.xs' into the game folder '..\My Games\Age of Empires 3\RM' (NOT into '..\Microsoft Games\Age of Empires III\RM'!).
You can then play it by checking the 'Custom Map' box on the map selection screen and then selecting it from the pulldown menu.
I would appreciate any honest feedback, good or bad. Please tell me what you liked, what you disliked, and especially, tell me why. If you have any ideas on how to improve it, all the better.
I would appreciate it even more if you did not modify this script without contacting me first.
Please send any comments or questions by e-mail to firstname.lastname@example.org. Oh, and add 'Age of Empires' to the subject and use proper language, otherwise your message will probably be deleted by the spam filter.
UPDATE, March 11 2006:
As patch 1.05 has become available I have updated this script to include a tooltip description for the map selection screen as well as a proper description for the game loading screen.
|Author||Reviews ( All | Comments Only | Reviews Only )|
This map is fun to play! It's unique - unlike any other I've seen for AoE3 so far, and the player really has to adapt his style here. The nomad start with a caravel is a nice touch too, and another first I think. Finally a map
which emphasizes naval warfare, much more than Amazonia or Caribbean do. Too bad that the AI cannot handle it, but it's great fun on the LAN!
(Insert Playability analysis here)
(Insert Balance analysis here)
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
(Insert Detail/Accuracy analysis here)
I really liked this one , my compliments for this one .