Crunkatog's Multiplayer Supremacy Map Pack
These simple but attractive and fun maps were originally designed by the Silver Shields clan soon after TWC came out. I have reworked the maps to improve balance, reduce lag, and snazz them up with a little scenery and special lighting effects.
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All maps have high-level decks for each civ, based on the original decks made by Hunter007 and lycan297. Each player starts with the correct explorer/warchief/monk. Multiplayer hosting instructions are found in the deck names, so anyone can download and host the maps properly without delay. Objectives are clear and simple - often all you need to do is smash your enemy, but some maps have strategic twists.
Amazonas, Colorado, and the pie maps allow ships, but not Monitors or Ironclads.
California Settlers map has a nomad-type start with your starting TC wagon and explorer on a boat. Computers do not seem to do anything with this start type, so do not put any computers in the game unless you don't mind having them being inactive.
5-way Hokkaido FFA disallows all ships.
2v2v2 Hebrides and 2v2v2v2 Hell maps have special diplomacy triggers which let you have 3 or even 4 teams of 2 players each. The multiple teams are set up after the game begins. To host the game so triggers work properly, host in Free-For-All (FFA) mode. The triggers do the rest. Make sure players know they will have a teammate.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
ACKNOWLEDGMENTS (also included in Scenario Objectives, but all contributors recognized here)
Original map concepts:
2v2 Colorado, 3v3 Amazonas, 4v4 Cliffs: [SS01]Hunter007
2v2 and FFA Cave madness: [SS01]Lycan297
2v2 or FFA Hawaii: [sands]Many members
4v4 Hell Frozen Over, 2v2v2v2 Hell, and 3v3v3 Hebrides: [LEGXX]Crunkatog
Pie maps: [LEGXX]Crunkatog and [SS01]Lycan297
Playtesting, Decks, and Balance:
Multiplayer and AI Enabler Triggers:
Lighting, Environmental, and World Effect Triggers:
THANK YOU all for help making these maps fun, playable, and interesting.
This is specifically for the third one, but I believe it could be generalized to the other 2.
Just as playable as a rated random map. Resources are placed evenly, at appropriate distances and a decent amount. Could get crowded in the water, but that doesn't reduce playability as it could be used strategically if players are smart. Not perfect as it lags more than rated games, but otherwise very nice. A decent "Caribbean"-style map.
The map is shaped perfectly so each team has the same amount of space. Resources seemed to be evenly distributed. Decks may not be even for all civs, but I suspect the difference would not be noticeable to the average player.
Very cool looking maps, a unique design, but creativity is limited to the style of the map, since they are Supremacy type maps.
Map Design: 4
Well placed Town Centers, perfectly shaped islands and the occasional Stonehenge to please the eye. Potential for cramped spacing and unappealing height differences make them less than perfect (but almost)
No story. Instructions perfectly adequate for this type of map, and not too time-consuming at the start.
The screenshots from the other two make me believe that they are just as well-done as the one I played. A perfect map set for anyone looking for Supremacy-style scenarios.