Author |
File Description |
Arkantoz Jr |
Posted on 06/20/10 @ 04:49 PM
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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Version 3.0 of my Age of Empires III Update Pack.
This modpack makes many changes to the game.
Screen shots are available at:
http://www.shaynethiessen.com/web/downloads/age-of-empires-3/update-pack-3-0/
Here are the features new to version 3!
-Dead units take a minute to decay.
-Loading screen will be randomly choosen from different versions of the game.
-Player colors have been changed. (see screenshots to see the new colors)
-There is a new splash screen.
-Cows, Sheep, Llamas and Water Buffalos can be trained from farms, mills and livestock pens.
-Hot Air Balloons can be trained in the Factory. They can garrison 4 units. They can only be attacked by ranged units.
-AI upgrades walls.
-AI builds towers along the walls.
-AI Builds bigger armies.
-The AI can choose to revolt. (Designed by Felix Hermansson)
-AI upgrades trade posts. (Designed by Felix Hermansson)
-Glitch where AI does not always build gates is fixed.
-The AI is much stronger over all. It is based off of Felix's AI.
For a complete list of changes please visit http://www.shaynethiessen.com/web/downloads/age-of-empires-3/update-pack-3-0/
Installation directions are available in the Read Me. |
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Author | Comments ( All | Comments Only | Reviews Only ) |
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joelkad |
Posted on 07/08/10 @ 02:38 PM
The Train thing happened to me, too. Ai's armies get run over when crossing the trade routes. I have lost some Spahi too :p
anyways, i just want to say, this is the mod i always wanted. good job. and for me, it is the best mod i could find around there.
i'll write any problem or new ideas for future :D |
Arkantoz Jr
File Author |
Posted on 07/08/10 @ 02:52 PM
kangasrok123: There will be a couple new units in version 4. Not sure how many though.
Joelkad: Thanks for the review!
As for preventing the AI from getting run over by the train, so far I have not found a way to do this. That is probably why ES didn't make the train do damage in the first place. |
Blue_AceZ |
Posted on 07/10/10 @ 10:12 AM
Would you be able to give out the date for the coming Mod 4?...because i believe we(the people) would really love if you could include *infinite pop" in your next mod. i mean the cap on pop really quite limit the gameplay :/
anyway, i appreciate what you have done for us :D |
diech7 |
Posted on 07/10/10 @ 03:11 PM
dragoons are black since update pack 2 it dosent really bug me but i dunno
best mod anyways :DD |
Arkantoz Jr
File Author |
Posted on 07/10/10 @ 07:19 PM
Blue_AceZ: Thanks for the review! I am not sure when version 4 will be out, I am not finished it yet, and it depends on how much stuff I want to add to version 4.
diech7: I checked the Dragoons, and they were fine. It could just be a curropted file on your computer. Anyways, its just one unit, so its not that big of a deal. |
kangasrok123 |
Posted on 07/11/10 @ 06:35 PM
u might want to fix the bit where some civs dont build walls and maybe put the decay rate for a long, long time...[Edited on 07/11/10 @ 06:37 PM]
|
joelkad |
Posted on 07/13/10 @ 08:07 AM
diech7, are you sure they weren't black riders?
i see dragoons right too
about the decay rate, it's fine at normal game speed. but at fast speed bodies do disappear too fast.
what i'd love in version 4.0, is some ottoman hat in great bombards drivers. And i saw a mod that brings back unused unit's upgrades textures. for example, janissaries have 4 textures instead of three, and same with hussars, lanceros, and some other units. maybe you could do that too for version 4.0 :D |
Nujjitoza |
Posted on 07/27/10 @ 05:10 AM
are you thinking about some more civilisations? i know there are probably 50 other mods for civs, but most of them are very unprofessional. also, i think the european civs are a little overpowered, with forts and factories and all |
kangasrok123 |
Posted on 07/29/10 @ 03:56 AM
yeah make more civs plz, that would be awesome |
Arkantoz Jr
File Author |
Posted on 07/30/10 @ 12:29 AM
I have thought about adding civilizations. The thing about that though is that you can't play against them, and they can only be chosen from the homecity. Unless I replace an existing civ with a new one.
Should I still add new ones, even if they can not be played against? |
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