I have been studying triggers like no other and have comprised my first "REAL" scenario.
This scenario follows a made up story line (That i made up)and I have tried to make this scenario "VERY" difficult.
Your Explorer (Yaltem) must be near the blank units for them to convert to your team. I'd cry if you went up to a bunch of Janissaries that were going to join your team but because you explorer wasn't with you they attacked you.
so haver you explorer with you at all times!
You are the Ottoman General Yaltem (Thats ME!) and you have been sent by your Sultan to put down a local Rebellion. On your way you became seperated with your main party and are left with a rather pitiful force of infantry. You can either search for the group you became seperated from or charge in guns blazing into the enemy encampment.
Their are three enemies that must be defeated.
1. Ottoman Rebels
This is the group of Rebels are your main priority and are frankly the most powerful.
2. Ivan's Troublemakers
A passing party of Russians have decided to ally with the Rebels. They are the same color and stand between you and your main target for the beginning of the game. Not much of a threat but they are annoying. Do not worry if you go through the game and wonder why Ivan's Troublemakers are not defeated. They are linked to the Ottoman Rebels and will be defeated when you defeat them.
3. Rebellion Allies
Somehow (I don't even now how it happened)
a large force of Japanese have seized the opportunity for Alliance and are now the Ottoman Rebels Ally. They are much stronger then Ivan's Troublemakers but you won't meet them until towards the final stages of the scenario. Not much in the way of economy the Japanese will hit you hard with the troops they build out of their four dojo's.
1.Follow the Objective Details to the letter plz.
This will make things much easier in accomplishing your objectives.
2.Collect treasures! You will see why it's so important as you progress through the game.
3.Explore! Just because the objective says that the enemy base is down the west path dosen't mean you can't take a hike down the EAST PATH! (hint, hint)
4.Hitpoints. Don't freak out when you start battling crossbowmen with 400 hitpoints. I've designed the scenario so that the more units YOU KILL the more hitpoints your enemies units get. Your Janissaries will get some bonus Hitpoints as well. (Just not as much as your enemies)
5.Your first base isn't important. When you get your first base and you yell whoopee two barracks, an artillary foundry and a ton of settlers. Be warned as this is not a permanent base and is only there *temporarily.
6.Your Second base you must defend with your life! After you take that hop, skip, and a jump across the ocean and get your Second base with town center and everything! Your enemy will spot you and try it's hardest to demoslish all your precious buildings. So when you recieve this base you want to build up your forces very quickly and protect your settlers.
7.Find the Old Guy. There's an old indian cheif with mystical powers and he'll reveal the location of your enemies and provide you with the last two objectives you need to win.
Whoa, double jeopardy!
8.Be careful when fighting the Ottoman Rebels they like to make lots of Janissaries and cannon, and these arn't normal Janissaries. Their SUPER JANISSARIES! Youll have to play the game to find out why their super.
If the AI dosen't work please add an AI loader Standard to the Ottoman Rebels and the Rebellion Allies. (Ivan's Troublemakers don't have AI) I dearly hope it works though :)
I want this reviewed and commented harshly so that I can improve and update this scenario to make it better.
If you people like this scenario I'll spend more of my time in making a multiplayer version of this scenario.
This is a thinking person's scenario, and includes lots of "gotchas". I love large maps where the challenges unfold as I walk through the entire map. I have played it several times. A few apparent trigger bugs (see additional) is the only thing that stops me from giving a 5 here.
Surprisingly well-balanced. By that I mean the scenario seems impossible at first, but it provides the necessary resources at the right time. There are some parts that some people may think take too long, but that is personal preference. Different solutions make the scenario go faster, and there is always something going on that needs to get done.
A clever concept well-executed. It includes a single ship that has essential but limited use, but no water resources, alas. I prefer scenarios where a navy has an active role. Perhaps the player could build a dock and defend it?
Map Design: 5
I love this map. Nothing to criticize here. Big and beautiful. Lots of different terrain features. Lots of resources. Well laid out. And the scenario uses it all.
Just the right hints without giving away too much. Story is simple but sufficient.
I have played this scenario several times, first just to win, then to see if I can win faster. Sometimes my TC never activated, which makes it harder to win, but not impossible. And sometimes my “temporary” base was never eliminated. I don't want to give away anything, so I hope you know what I mean.