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Downloads Home » Single Player Scenarios » AoE 3: WW2 Operation Torch

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AoE 3: WW2 Operation Torch

Author File Description
SharpShooter99 The American's first attack in the European War side of World War 2. First attacked by the Big Red One in Operation Torch and later on was follwed by the rest of the American forces...

CAN PEOPLE ADD MORE COMMENTS AND RATINGS? PLEASE?

The first Scenario of SharpShooter's and Mercenary's long and intense campaign. AoE 3: WW2.


Coming soon... Operation Torch Part 2...(Inland battle)

Reply with rating or comment...

For more info... visit the scenario design section to see "World War 2(In revolutionary times!)Coming to soon to aoe..." thread to check out on the up coming missions and operations of WW2...
AuthorReviews   ( All | Comments Only | Reviews Only )
Cy Marlayne
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I really liked this map and I am looking forward to the campaign. Please don't feel too bad about my rating since I'm not giving you a perfect score, I'll explain why.


Playability: 4
I experienced quite a bit of lag for the first few minutes of the scenario. It finally calmed down as my PC got used to the immense battle. Another reason why I gave you a 4 rating in this category is because the ships really didn't have a purpose. They make good eye candy and I think you should leave them, but there's no point in letting me control them if they can't be used.

Well... I did use them to garrison my musketeers so I could send them all at once at once part of the beach, which was very effective, but I'm not sure if you meant for this to happen.

One last thing was the floating pieces in the water can be controlled. They're called "Flotsam" during gameplay. They can be quite annoying when trying to select 50 troops at a time. Fortunately, however, you can delete them during gameplay. -- To solve this, why not put them under a different player?

Balance: 4
The scenario was mostly balanced, though the clumps of enemy artillery was quite ugly and odd to face. Also, one of the fixed guns kept changing sides from my side to the enemy's over and over as if a trigger was making it do this. I was finally able to destroy it, but I had to keep tasking men to hit it over and over.

Creativity: 5
Although the campaign will be based on WW2, the creativity behind this idea is still very broad. Keep up the good work!

Map Design: 5
The way you pieced scenario objects together was just beautiful. I really liked how you designed this map.

Story/Instructions: 5
I can't really judge you on the story or instructions since this is the first scenario to the campaign. The instructions for the scenario, however, were enough for me to know what to do and how to play, so that's a plus.

[Edited on 02/12/06 @ 05:47 AM]

Nacaz2
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions2.0
Playability: 4
i experienced no lag problems of any sort with this game, so thats cool. as what marlayne said, those sail-less fishing ships show no beneficical vaule to the gameplay, incorporating them could help. how about having a timer for them to spawn, and they contain the musketeers, so u have to get them to land before u can fight?

Balance: 3
vet/guard muskets vs imperial cassadores/skirms/highlanders? makes sense, but maybe over time ur people get better, or u have mini objectives to make better units?

Creativity: 4
quite a nice new idea, story, gameplay and map design alike. cool

Map Design: 4
yep, i liked the map. craters, lying corpes and walls all worked.

Story/Instructions: 2
pedantic i know, but ur objectives werent split up. i went straight through and detroyed his hq, then realised i had to go destroy then inca outposts and capitol. sure, i knew what to do, but that was the main thing that annoyed me in the long run.

Additional Comments:


so yeah like i said, maybe u could incorporate the fishing boats or some form of transport boats to send ur people automatically. therefore u dont need to as a player ungarrison, and it makes it more real, and has the possibility of the germans bombing early.

maybe minor mini objectives...destroy the radio tower to halt the reinforcements (instead of 8 inca outposts)...but hey, good map, i still liked it

[Edited on 02/12/06 @ 06:07 AM]

omarin
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 5
just hade a bit of lag but i guess it couse of mi pc

Balance: 4
i thought it was a bit easy

Creativity: 5
excellente batle

Map Design: 5
great design

Story/Instructions: 5
i knew what i neded

Additional Comments:

Great scenario my friend i hade a good time plying it, i dont donsider my self to be an excellent player and i finished it at the first try so my sugestion is that you make it a bit more dificult so you can make players swet (thast what i like about a strategy game) troops kep coming and coming so you sudenly have 500 men so you dont worry that much about loosing them you just have to worry about sending them to the right place and geting them out of the beach. but for the rest of it i think you did a very good job. congrats nice work.

for some reason i remembered the begining of "privet Ryan" .

[Edited on 03/03/06 @ 10:31 AM]

ScaryLarry
Rating
2.6
Breakdown
Playability2.0
Balance2.0
Creativity4.0
Map Design3.0
Story/Instructions2.0
Playability: 1
A bit of lag... perhaps, too many German snipers. 8-). Fun for the first ten minutes and then became a little boring/tedious. I kept thinking, "is this ever going to finish?"
Please learn to end the game properly so that the players see stats. Very easy to do!! Sorry for the low rating but I'm going by the review guidelines on this.

Balance: 2
Very easy quite honestly. Especially once the large guns are out.

Creativity: 4
Nice to see someone using 18th century troops to fight a 20th century battle.

Map Design: 3
your design was attractive but seemed to have North Africa confused with Normandy.

Story/Instructions: 2
Lacking in story and instruction. Glad I paid attention to the John Wayne movies. 8-)

Additional Comments:
mrrags1
Rating
2.8
Breakdown
Playability2.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions3.0
Playability: 2
For the most part this was fine but there were a few triggers not working properly (messages, etc.). At the end of the game, it goes directly to the main menu which I find very frustrating.
Balance: 3
Balance seemed to be very heavily weighted to the German side. American troops should have been given heavy cannons instead of falconets.
Creativity: 3
I found it quite creative to change eras as you did.
Map Design: 3
i believe that reason that the one person said it reminded them of "privet ryan" 8-) was because this map more reseambles the beach at Normandy and the D-Day invasion rather than North Africa.
Story/Instructions: 3
Instructions seemed adequate. Not sure why everyone wants a movie script.
Additional Comments:Would've been a bit nicer if it had been more like Africa and less like Normandy. To end your game so that stat freaks can check out how well they did, use whatever your conditions are for winning and then in "effects" -- Set player won (player #), you win, reveal map, end game.
WildCardDoW
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Playability: 4
While I experienced no lag while palying this scenario and it was technically bug free I felt that it is a little bit repetitive after a while. Especially first capturing the beach, it took me quite a while, but the process mainly involved marching men up to enemy and firing, dieing then waiting for more men, and repeat. There was a tactical aspect though, and this saves the playability from suffering too much. Some variety in units would improve this score aswell, different types of cannons and men.

Balance: 3
I'm not positive on this, but is it possible to lose on this scenario? I have played on two difficulty levels and my men seem to continually spawn, yet I will admit that the first few minutes are tough and it took a lot of effort to actually break through. Even a timer would work, or timed objectives.

Creativity: 4
Though there is nothing ground-breaking in the scenario it does a good job of giving us the basics, a higher score in this category and in playability could be achieved by allowing the player to choose which side they wish to fight for or by giving certain objectives, such as specifically destroying the great cannons to allow greater amount of men through or improved weapons.

Map Design: 4
The map is wonderfully done, but as others have said it looks to much like Normandy rather than North Africa, I believe all that would be needed are lighter terrains, sand etc. and this would get a perfect rating.I think the stones make it seem more European, and some terrain mixing would improve the score.

Story/Instructions: 3
Though this is based on historical events the story is bland. There are ways to present historical maps, such as objectives. There isn't even a great amount of detail offered on the history of the attack. Where it is, the company, the reasons. However, it was quite clear as to what I was supposed to do.

Additional Comments:
I would reccomend offering some challenges in the map, this would increase the playability and creativity. An intro with the boats moving towards the beach entailing what happens in the first assault would help with the story, it doesn't have to be complicated or fancy, simple cutscenes would greatly increase the score. I would also point out that the enemy is very basic, maybe when the front line is properly breached they retreat from one section.

This is a very enjoyable map, one I will return at a later period, possibly when Part II is ready and paly it again, despite a modest score it is a great scenario.

Nice works guys!

[Edited on 02/27/06 @ 10:45 AM]

sentry41
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 4
No lag for me until the very end when I had the upper hand and so many troops spawning that they were stacked everywhere waiting to blow all those sections of incan temple. Like a couple of folks said, having one target to destroy would be better than having to take out multiple buildings for one objective.

Balance: 3
Worked out to a good long fight for a beach assault. Part that really irked me was the number of explorers, especially when grouped. In one area I had to park 20 troops to keep the 5 guys down everytime they stood up. Overpowered and annoying after a while.

Creativity: 4
A pretty well executed idea. All in all, better thought out than some of the other historical scenarios I've seen, even if a little historically inaccurate. I'll take entertaining over historical accuracy any day.

Map Design: 5
Looks like alot of time spent. I hate plain flat maps and you have great trenches and craters so definitely a strong 5 on this part.

Story/Instructions: 4
Kinda straight forward. I think we all know the history, assault the beach, destroy the objectives. I didn't have any trouble figuring out what to do to win.

Additional Comments:
Thanks for making this map. I would have loved to have seen the summary at the end to see final numbers. Given the way everything else worked I couldn't fault you much for that. Perhaps having some functional monitors or something may have been interesting. Biggest thing I could see, as someone else said, is that the only way I can see for someone to lose is to give up. Not sure what the answer to that is, but I think this map has alot of good work in it. Thanks again.
Yuttho
Rating
3.8
Breakdown
Playability3.0
Balance5.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 3
The spawning and killing was so repetitive that it was annoying. Even though it was a pretty good idea to get the units up on the beach and instantly get shot by the fixed gun.

Balance: 5
The balanced was good, fixed forces adds a challenge

Creativity: 4
It was world war 2, using colonial units.

Map Design: 3
It looked very ghetto, like hastily painted over the landscape with units and buildings. But some where pretty good such as the placement of the units makes it quite challenging.

Story/Instructions: 4
The instructions were ok and understandable.

Additional Comments:
I am commenting this after two years... my views compared to my old views.

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Rating
3.7
Breakdown
Playability3.5
Balance3.4
Creativity4.1
Map Design3.9
Story/Instructions3.4
Statistics
Downloads:3,275
Favorites: [Who?]0
Size:321.11 KB
Added:02/11/06