Africa and Italy Fun Pack
This is a fun pack which fixes some bugs and adds new beautiful features to Africa and Italy expansion:
Lenin revolution now works, Red guards can be trained from the Town Center
Wrong population count of some units fixed
Riflemen don't have a native house in their train row no more
Padanian Royal Decree now works
Padanian Advanced Arsenal allows to train L'il Bombards as regular units
Guard Warriors upgrade costs regularly 600 Wood and 600 gold
Namib Map is now much more playable
Now Ethiopian and Mali houses attract animals and make them fatten faster
Completely New African UI, for single player, homecity and deck building.
Completely new design for Swiss guards, Tuareg Prowlers and Kanury cavalry; new design for upgraded padanian warriors
If you ally with Merina Natives, now you can train their Musket Warriors too
Your explorer becomes a slave trader: When you ally with a native african tribe (exception made for Aka), Your explorer can buy a block of African Slaves (5, 10 or 20) since the cost of a single slave is 150 gold, the greater is the block you purchase, the greater will be the discount on it. African slaves have more hitpoints than settlers and gather faster in mines and plantations, moreover, they cost 0 population, so you can allow mor space for your army.
Your explorer becomes the leader of your colony, since he can build the Courthouse. From the Courthouse you can choose the government type from your colony. At the beginning you can choose between despotism and republic, but remember that once you have choosen an autoritary or a democratic way, you can't go back. Republic evolves into democracy and capitalism; despotism evolves into monarchy and dictature. Let's see the effects of these choices:
Despotism: Military upgrades and barracks units cost reduced by 25%
Monarchy: Cavalry cost is reduced by 25%, and cavalry and artillery get a small attack bonus
Dictature: The cost of artillery and war ships is decreased by 20% + 1 Heavy Cannon
Republic: Town Centers, outposts and walls attack and hitpoints greatly increased
Democracy: The cost of all non-military techs is decreased by 20%
Capitalism: Your Mills and plantations produce 25% faster, and the line of sight of Town Centers and outpost is greatly increased. + 500 coin
1* Remember that you MUST install Africa and Italy Expansion for TAD before installing this update pack
2* Run Setup.exe
3* Copy Namib map files in C:\My documents\My Games\Age of Empires 3\RM3
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
The mod screwed up the campaign though.... my Japanese villagers are now African/Native American.
Edit: I found a way to uninstall....
[Edited on 02/19/11 @ 09:46 PM]
Playability is hampered due to the overpowering of some civs...high siege dmg on settlers...no population units...also a bug in the church seems to drop my unit visibility to a low amount instead of increasing it by 2
Great creativity and nice choice of civs
Art and Sound: 4
good work here
install is easy with the exe setup and appears to work well if you follow the instructions
no campaign so no story
pleasen fix the church thing or post in comments a way to edit it myself...it is very disconcerting when i have to start over because i accidently hit an upgrade that removes my ability to convert cows and keeps my villagers from moving from one bison to the next automatically.
hello, do you know what do Pombo, Arbaena and T'or spearman mean
[Edited on 07/25/11 @ 11:59 AM]
|Lord of Ducks
Ei Camo90, are you still alive?
Can we wait for any improvements of yours great mod or thats is all?
By the way, great mod, really!
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Art and Sound: 5
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An excellent job on new factions and use of the resources available!
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|Art and Sound||4.7|