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Modpacks » Improvement Mod *OLD post, check out the new one!*
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Improvement Mod *OLD post, check out the new one!*
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Author |
File Description |
MandosRex (id: mandosrex) |
Posted on 09/05/10 @ 06:32 PM (updated 05/08/11)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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This is an old post of my Improvement Mod.
Check out the new link or look a few posts up!
http://aoe3.heavengames.com/downloads/showfile.php?fileid=3130 |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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aLEN |
Posted on 11/29/10 @ 07:41 PM
good eye :D , i have noticed another thing; the Dopplesoldners has lost that funky uniforms when they are upgraded on max level the uniform doesn't change . |
MandosRex (id: mandosrex)
File Author |
Posted on 11/30/10 @ 07:13 AM
this mod will never have an end as long as Don Omar lives... :)):))
just joking :D
i will see in to the german card and skins again....
alright guys, fixed everything and uploaded, but, i STRONGLY recommend that you reinstall the game, and put this mod in a fresh, unmodified version of the game... please... in fact, this is a must do or else you will keep having all kind of bugs... same thing for the US homecity.[Edited on 11/30/10 @ 12:06 PM]
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aLEN |
Posted on 11/30/10 @ 02:40 PM
i have just download v1.5.1 , what is new in 1.5.2 ? I have a few another "things" in game and editing the protoy and techtreey is really pain in the ass |
MandosRex (id: mandosrex)
File Author |
Posted on 11/30/10 @ 05:19 PM
1.5.2 fixes some artillery textures, and also i forgot to make post-industrial and imperial for the US... so i added them in 1.5.2..... |
Don_Omar_Futurez |
Posted on 11/30/10 @ 05:49 PM
good thing i dont get any significant bugs ;D
i've got another hint of wat u could add in ur nxt realise, i noticed that most infantry and cavalry have a gallop or running amination which tends to be activated when u regroup ur army and some units run in order to catch with the main formation. i was wondering, could u enable a 'running mode' in the advanced formations for at least the infantry units in the game. it could maybe increase their speed by a notch, and perhaps when in this mode they could have lowered resists to compensate for increased speed (which works opposite in covering mode [or staggered mode, i forget], when speed is decreased and resistance to enemy fire is raised). So yea, if u can do this it would add more realism in the game, afterall if u watched any movies reflecting on the aoe3 era, most armies didnt just slowly march into battle, especially the natives... u get the picture.
and one thing with regards to the chinese weapon cache, i think u should add a custom banner army combination to train at it (consisting of petards and some other unit), cuz if u think about it, just to build one building to be able to train one unit with no available upgrades to it is not very advantageous, or maybe u could give some, if not all of the arsonal improvements the europeans get to the weapon cache (cuz the chinese may have a diverse range of units but some are the weakest in the game). and im sure the chinese have no access to dutch allies, which means they cant access the arsonal wagon, so there would be no conflict there.[Edited on 11/30/10 @ 05:58 PM]
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MandosRex (id: mandosrex)
File Author |
Posted on 11/30/10 @ 06:45 PM
oooooohhh God! do you enjoy torturing me... i am just a beginner, and you guys want so much from me... take it easy! i am not here to accomplish all your dreams in aoe3... i am trying my best but Jesus... wouldn't you want me to make a game from zero following all your advises...
i will not promise anything no more, because you guys are tearing me apart... sorry, but, COME ON!!!
also, there is no formation or mode that slows down units... they do increase health and stuff, but not changing speed... they just change formation and unit stance...[Edited on 11/30/10 @ 07:05 PM]
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aLEN |
Posted on 11/30/10 @ 08:19 PM
c on , so what if you are a beginner, people here love your work . I never really thank you for Mortar thing so.....thank you - now they actually fight and die with dignity :D
stay well and keep things rolling........... |
Don_Omar_Futurez |
Posted on 12/01/10 @ 10:42 PM
haha, u can relax, im going away on holiday camp for 2 wks soon, so i wont be able to spam new ideas for this mod :PPP, however plz consider the chinese weapon cache idea, i myself know its reasonable. and going back to the units decaying, if u rly have to re-edit the script for every unit in the game plz don't bother, however if u could make the building debris and rubble stay around for like a minute longer it would be very good, especially with buildings like high temple and university cuz there debris hangs around quite decently.
and going back to the great plains chief, he may not be a cavalry unit like the sioux would be renowned for, but never the less he rly looks like a west indian Sioux type of unit and u could add him as a companion like the europeans get canine dog heros. and the Sioux need everything they can get, honestly.
One other idea i must suggest is giving the Sioux wild horses as shipments which, once obtained can be trained into any cavalry unit for free or at a high discount, if there is no room to place those cards u could replace some of the bison cards u get from the wise women.
otherwise i think thats it, by all means if u succeed in making the market trade wagon system that would be awesome, but im not pressuring u, if u cant do it, then dw. Im looking forward to see more tweaks to this grand mod when i return XDD |
MandosRex (id: mandosrex)
File Author |
Posted on 12/02/10 @ 06:24 AM
well making rubble stay for a longer time is the same as making bodies stay for a longer time... i have to edit every single building in the game, which yes, they are fewer than the units, but still!!!
the weapons cache, well i did consider it and i added only two artillery arsenal improvements, that should be enough.
sioux ideas... maybe i will see if a can add the war chief, but wild horses... that is a weird idea... i don't know...
also, as i said, the trading wagons idea is impossible to be made... you can ask whoever you want, you can try making it yourself, either way you will find out that it is impossible... for now at least...
fresh edit: alright guys, i have something special for you in this version... it is something i always wanted to do, or see in aoe3, and now that i have gained a little experience for myself i finally did it!:D
download the new version, play as european (or native but i recommend european) build a dock and train some fishing ships!:D:D[Edited on 12/03/10 @ 12:53 PM]
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aLEN |
Posted on 12/03/10 @ 01:11 PM
will try for sure....in last few days i have played game with every civilization ( to try things ) and i have noticed that AI - bots ( Sioux , Aztec , Iroquois and Japanese ) newer build those extra outposts; Stronghold , lookout.... They also never build both bank , baker or that lumber camp - they always build just one although they can build two ! Is there anything that you can do about that , especially with those extra outposts ?
cheers man.... |
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HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.9 | Creativity | 4.8 | Art and Sound | 4.8 | Installation/Instructions | 4.9 | Story/Description | 4.6 |
Statistics |
Downloads: | 4,316 |
Favorites: [] | 14 |
Size: | 263.00 Bytes |
Added: | 09/05/10 |
Updated: | 05/08/11 |
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