I had no problems with lag, and my units didnt get stuck in the cords of wood, like they did in your Utah beach map, lol. I was able to destroy the fixed guns, and coastal deffenders.
I think the Nazis were a bit too over powered. there should have been some little things here and there, like the weapons caches, destroy them and the corrisponding(sp) fixed gun(s) will be destroyed.
I liked the idea of pillboxes, and i used that same idea in a map that i made,(It wasn't about D day though) i thought the trenches were creative. You lost points because of the cords of wood, they just didnt do it, it didnt look all that realistic, and they sorta got in the way. maybe you could use the ruined Coloney thing if the cords represnted debris. The grass and sand made it look like i was in the Caribbean,and not Normandy, France lol. Also the corpses are al facing one direction, remeber that not everyone dies facing the same way.
Map Design: 4
The map design was excellent. I liked how you brought the forts to ground level, with the cliff tool. im not sure what the river in the back is for though. was the island in the south Great Britian? seems auful close, but i can understand if you need that sapce for pop houses, or you could have used the open space in the back.
They were very clear to me and i was able to achive the objectives.
Additional Comments: Make More WW2 / ww1 maps. if ES got a hold of this, they'd make a ww2 aoe lol, maybe. I hope that you continue to make maps like these because they are entertaining.