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British Recording

Author File Description
File Details
# of Players: 2
Map Type: Deccan
Map Size: Unknown
Game Speed: Normal
Starting Age: Discovery
Game Type: Supremacy
Cheats Allowed: No
Total Game Time: IDK
Player 1's Name: Rhinoman95
Player 2's Name: . . .
Game Version: TAD
Just posted for some tips. I think I need the most elp on creating an army.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jorsho In this particulary case, at the beggining, use 3 villies for the food crates, 2 villies to the wood and 1 to gold.

Que the first villie as fast as you get the first 100 food, build a market with a food villie, research hunting dogs, stop collecting gold crates, build houses with the wood left, if you see you need another 30 or less wood for another house, gather that wood with 1 villie from a tree, build the house, first shipment is 3 villies almost always.

Remember that you should never stop making villies unless aging or you have reached the villie cap. Age advance with 16 - 17 villies.
During transition build houses and save wood for anything you want, like steel traps or a rax or both.

This is for the first age and I had to give you this pseudo-algoritm because your start is catastrophic.

Now some hints.

Think about the things you want to achieve, if you're going to defend yourself from a rush, distribute your villies properly for making the needed units.

Example: if I need musks fast, I would put 80% villies on food and the rest on gold, never stop making villies unless is really necesary. ship wood for housing and put another rax if needed or a stable maybe, new villies to gold, when the gold is starting to acumulate, then all the new villies to food.

Please if you're being atacked do not garrison all your villies, keep them working unless their life is in a real risk, a few units to 4 km away aren't a risk for you villies.

Well I don't remember the other things XD

[Edited on 11/27/10 @ 10:12 PM]

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