A custom UI for AoE3 (nilla). It comes with an installer/uninstaller so its easy to install/uninstall. Its directed to Program Files by default where AoE3 is usually installed. If not just redirect it to main install. It includes UI-files and a few texture files. Its compatible with ESO.
To work properly: use MAXIMIZED UI in game settings!
From the readme:
(if it says TAD only... ignore it, its for AoE3)
Hidden buttons:
1. Pop/popcap will rotate map to normal view.
2. click queue count left to Toggle Toggle Friend or foe.
3. click queue count right to Easydragmilitary.
4. click ? button to Toggle HideParticles (less lag).
Other than that, hold mouse over to see what it is.
THIS is only for AoE3 (vanilla).
If you change UI version uninstall & install other version. Dont install over. My other versions are here:
TWC UI:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=3055
TAD UI:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=1656
It only works for AOE 3 or for all? And I wonder if its compatible with the improvement mod from mandosrex
Ekanta File Author
Posted on 12/31/10 @ 10:31 AM
It wont work perfect with all versions. Hence I made 3 versions.
I cant answer about other mods. But as long as other mods dont modify the UI, it should not be any problem.
[Edited on 12/31/10 @ 10:32 AM]
LepRecon
Posted on 12/31/10 @ 01:59 PM
I'm new to this, so can u explain to me what this does (even though i may sound like a dumbass).
Ekanta File Author
Posted on 01/01/11 @ 11:50 AM
Look at picture.
To sum up:
It makes the game UI transparent.
Home city shipment queue/universal queue are down at bottom.
Training queue is to the left of unit picture.
Full unit stats is always visible to the right of unit picture.
A little more info in resource panel (hold mouse over to see what it means).
Current age info moved to left corner.
Idle banner over number of idle villagers.
Armybanners.... removed.
i.e.... You see more of the game...
[Edited on 01/03/11 @ 10:46 AM]
Neuron
Posted on 12/18/13 @ 04:35 PM
What was it in the game UI that you decided to make separate versions for TAD and nilla? Were the resource panels a problem?
For example, if you hide the original game gadgets for resources and create new gadgets to display them, why wouldn't that work well both on nilla and TAD?
This is a technical question
[Edited on 12/18/13 @ 04:37 PM]
Ekanta File Author
Posted on 02/12/14 @ 08:50 PM
And after many years I found this again!
The three game versions have different triggers so you cant have same UI and keep all functions... it will be messed up.
If you add all three UI versions to the .bar file it would be possible, but it would be a hugh file and besides, we are not allowed to distribute those files....