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Downloads Home » Recorded Games » Ports Native Rush

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Ports Native Rush

Author File Description
File Details
# of Players: 2
Map Type: Unknown
Map Size: Normal
Game Speed: Normal
Starting Age: Discovery
Game Type: Supremacy
Cheats Allowed: No
Total Game Time: 20:07
Player 1's Name: Buzzby
Player 2's Name: Kelvin319
Game Version: TAD
I, as the ports am refining a native rush. Still in a primitive state, though ~19 troops by 5:30 one great perk. I get lucky, and my opponent appears not the brightest at times... Unusually card and strategy play, an entertaining watch :)
AuthorComments   ( All | Comments Only | Reviews Only )
Overshield I think you should have placed your second TC near the hunts and mines in the bottom right corner of the map to protect your vils.

A market and hunting and wood-chopping upgrades could have helped quite a bit.

Also, his villagers were vulnerable to attack for a long time. It was odd of him to let his hunts get so far away from his TC. You killed them eventually, but doing so earlier would have given you a greater advantage. I recommend attacking vulnerable vils first, attacking enemy's TC later. No vils = no eco = no aging up to fortress and sending Suvorov.

Congrats on the win.
File Author
Ya, I know I messed up a bunch, I agree in retrospect... new strat, experimenting, so thanks for the feedback, ill refine and post strat some time, works for all natives, but need to be adapted... Found this strategy almost invincible on Himalayas, where 2 atps, TC and barracks give awesome FB, along with total map control.

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