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Downloads Home » Modpacks » Update Pack 4 - Mod

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Update Pack 4 - Mod

Author File Description
File Details
Game Version: AoE3+TWC+TAD
**Installation Directions**

1. Back up your files by copying the AI3, Art, Data, RM3, and Startup folder and the files loading1024y0.ddt, loading1024y1.ddt, loading1024y2.ddt, and splashy.bmp to a safe location.
2. Copy the contents of the "Age of Empires III" folder to your game directory. (C:\Program Files\Microsoft Games\Age of Empires III) (Replace the existing files)

That's it. It's installed!

If for some reason it does not work, please read this.

Open up the ZIP file you downloaded. In there, should be a folder. Copy the contents of that folder to where Age of Empires III is installed. Age of Empires III is usually installed in C:\Program Files\Microsoft Games\Age of Empires III. It will ask you to replace the existing files, click yes.

If it does not ask you to replace the existing files, then you are copying the files to the wrong location. If it does ask you to replace the excising files, and it still does not work. Then please insure that you are running the Asian Dynasties, and have the War Chiefs installed. If it still fails, try re-downloading the Mod, because it could be that your original download was corrupt.

To uninstall, delete the AI3, Art, Data, RM3, and Startup folder. Then replace them with your backups. You made a backup right?

1.The goat can be trained from the Mill and from the Livestock Pen. Made by me

2.The Mill and Plantation can have max 15 gatherers. Made by me

3.Added the Hoop Thrower to all european civilizations (sorry that i didnt gave the name of the creator but i didnt find it).

4.Added the Rifleman to the Dutch. Made by ergopad

5.The dutch can build the Bank from the settler's but cannot build it from the entrepreneur. Made by me

6.Added the Mounted Rifleman from improvement mod 1.6.8. (I'm not sure who created this,but I founded it in the improvement mod so I give credit to Mandosrex)

7.Added new tech called "The Wild Calls" that allow's you to train wolfs and bears from the Mill and from the Livestock Pen.It can be researched by the Russian,Dutch,German,Ottoman and Spanish.The Ai can not research it because I cant understand the aiMain.xs file. Made by me

8.Added the "Civilized Government" tech from the improvement mod 1.6.8,but it doesn't makes the towncenters to support more population. Made by Mandosrex

9.The AI can research the "Civilized Government" (coppyed from improvement mod's aiMain.xs file).

10.The Entrepreneur can build Field Hospitals. Made by me

11.The new Outpost build limit is 15. Made by me

12.The new House build limit is 40. Made by me

13.The Explorer can't build Forts. Made by me

14.The Explorer Can build Field Hospitals. Made by me

15.The new Saloon build limit is 3. Made by me

16.The new Capitol price is 2000 Wood and 2000 Gold. Made by me

17.The Dutch are starting with a Bank Wagon. Made by me

18.The Explorer can build Native Embassy. Made by me

19.Removed the Patrol command because it didn't work. Made by me

20.Removed the Drummer and the Flag Bearer from the dutch. Made by me

21.Added new tech called "Swiss Bank" that increases the bank's production.The AI can not research it because I cant understand the aiMain.xs file. Made by me

22.The AI trains and upgrades the Hoop Thrower. Made by me

If something is wrong tell me because im not sure if i added all the files and folders to the .zip file
That's my modded Update Pack 4.0
I give credits to:
Arkantoz Jr (Shayne Thiessen)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Well do you like it?Are there any bugs?Comment please
aLEN well , i don't want to be rude or anything but editing a few lines of someone else hard work is......lets just say that i don't appreciate that . i don't know rules here but on other forums you must ask for an author permission to publish stuff they made . again , i don't want to insult you or anyone here but steal someone else work and increase build limit to 50 outposts ( and similar stuff ) is a joke .
File Author
No problem i dont think that this is rude this is your opinion.
And i didnt stolen the mods i gave credits to Arkantoz Jr Mandosrex and ergopad and if they tell me that i dont have the permission to upload it to the internet i'm going to delete the mod.
For the outpost's limit yeah i know they are exaggerated im going to make them 15 or 20.
mandosrex ok, delete it!
just kidding... though I think you wanted to name that improvement 'Swiss banks', not 'Sweden', because swiss banks.

anyway, about this 'mod', I agree with Alen, but if you did a proper job, the people will judge you for the things you did here. though I think Arkantoz won't be happy...

I myself didn't ask for permissions when i made my mod (though I asked Arkantoz), and if one of the authors of any little mod I added would ask me to delete my mod, I would never do such a thing. I only took some ideas and made a mod from scratch, with the original aoe3 files in which I started to add one by one. you literally took someone else's work and modified it.

the people will judge.

[Edited on 11/29/17 @ 08:38 PM]

File Author
Ok fixed the "Swiss bank".Now going to upload it.Uploaded
I didn't make the mod from scratch because I wasn't thinking to upload it to the net and just modded the game for me and my friends.And I hope that this mod will be liked at least by 1 human.

Edit:I didn't mean that by saying that i'll delete the mod.If ergopad tell's me to delete it im going to delete the rifleman part.If you tell me to delete it im going to delete the civilized government tech and if arkantoz tells me to delete it im going to delete the hole mod.

[Edited on 01/27/11 @ 05:47 AM]

MuRRay Jnr hello msvu

ive had a few requests to add my simple cheat unit change mod merged with this mod. just thought i would ask for your permission before i merged the two mods together. either that or i would be happy for you to add my mod to yours. cheers.

contact me on snowmen_r_us_inc AT hotmail DOT com

File Author
Sended you e-mail.
Ironmaidenrock3 Don't worry, I think it sounds good, my warchiefs works now, so i will give it a try
Hello from England,Ironmaidenrock3

[Edited on 04/17/11 @ 05:36 AM]

Art and Sound4.0
Playability: 3
This mod was OK, and that is all I will say,I tried to play my campaigns, my Black family estate on the act 2 of fire and shadow changed to the Aztecs, and my aztec villagers were building Iroquois war huts instead of aztec ones in the campaign. Apart from this, which I think is quite a big issue, it was alright.

Creativity: 2
The reason for the two is because you only added on to the pack, and you used other peoples mods, albeit not entirely. However, the things you did add in were ok.

Art and Sound: 4
I did like all of the art in this pack, and the sound on the entrepeneurs works well, I just had the issue of the mounted riflemen, they said nothing, but everything else was pretty good

Installation/Instructions: 4
You gave incredibly clear, easy instructions to install, and for that, I gave you a four, however it was a bit of a hassle for me to un-install, but that doesn't change the rating.
Story/Description: 3
You described clearly what this mod was, this is what I like to see, and you clearly said what it's use was.
Additional Comments:
Remember to keep up the good work, I'd like to see a few stand-alone mods from you, you have great potential.

Hello from England Ironmaidenrock3

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Art and Sound4.0
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Size:7.22 MB