Okay, here’s my review: Firstly, it’s impressive that you took on 3 experts and won without doing something lame like playing New England and making a base on the islands. Your start was good, getting market upgrades and a consulate quite early. Perhaps a trading post or two would have helped, although with three comps it’s likely that they would have destroyed them. You walled off early, protecting your villagers, which worked for a good while, though a castle or town centre to the east of your original TC could have been useful so you could garrison them. Also, a second TC would have been good for improved villager production. You lost quite a few villagers during an attack and did not replace them, though I suppose that you may not have wanted to replace them since you got to Imperial Age about that time and had sufficient resources to maintain an army. Having less villagers also let you have a larger army, which would have helped against three opponents. The comps seemed to go mainly cavalry and artillery, which you countered well with Mahouts and Howdahs. I didn’t like some cards in your deck, but it didn’t stop you from stomping the comps. I would have included the battlefield construction card, so you could have Sepoys build forward bases near the comps’ bases. Overall, a top effort. I wouldn’t mind seeing how quickly you can take out 2 expert comps at once.