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Downloads Home » Random Map Scripts » Dogleg Islands

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Dogleg Islands

Author File Description
Jugit Dogleg Islands
by Jugit.
Version 20060504.

Changes since last version:

Added pirate booty on bonus islands (500-1500 coin, food or wood).
Added pirate ships and BFG (Big Fixed Gun).
Fixed herdable pick. Trade sockets now avoid water. Added nuggets to bonus islands.
Randomized mines better. Added another terrain type.
Fixed nugget difficulty, based them on the map type and added player nuggets.
Added a bonus island random wagon(fort, covered, outpost, or factory) and their LOS and conversion triggers.
Added bool flags to select game options(use/don't use pirates, bonus islands, etc).

IMPORTANT note: Patch 1.06 overwrites 'aiMain.xs'. So if you are using my version of 'aiMain.xs', or modified the old one yourself and installed the patch, you will need to re-install my 'aiMain.xs'.

There are 2 players on each dogleg shaped island on this water map; 1 at each end. So a 2 player game would have 1 island, a 4 player game would have 2 islands, etc. See the included readme for details on positioning the players. Makes a good FFA game. Each island has a trade route and a native village.

Works with any number of players, but an odd player(like player 5 in a 5 player game) gets their own smaller island, with no trade route.

With the proper AI, you have to balance: building you colony, being rushed by your island mate, being assualted by an enemy landing party and sending aid to protect allies. A 7 player game with an extra enemy is a real rush.

See the readme for details on getting the AI to fish and make a navy. Options include: don't worry about it, modify the AI, use Felix Hermansson's Navy Enabled AI(or Draugur AI) or use my included AI.

The Nomad start has been modified so that human players get a small landing party and computer players only get a covered wagon(no explorer), since the AI can't handle landing parties. The human player has to collect enough wood from trees and treasures for the explorer to build a town center. This works against the computer but I don't do multiplayer so I'm not sure about that. I tried to make the script so it would work with any combination of computer and human players; comments would be appreciated on this.
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