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Downloads Home » Modpacks » N3O Patch FP 1.3i - Continuation of FP1.2, but spice added back into the game.

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N3O Patch FP 1.3i - Continuation of FP1.2, but spice added back into the game.

Author File Description
murdilator
File Details
Game Version: AoE3+TWC+TAD
UPDATE of N3O FP1.3i:

- Map changes to Great Lakes and Prairie rivers maps removed because they prevented rated online gameplay.

- Several Bugs with the "Colonial Government" tech have been fixed. Also, Colonial Government makes Town Centers support 20 population.

Ottomans:

- Great Bombards now have 1.75x multiplier against infantry, and have their penalties against cavalry and light infantry completely removed. ROF also reduced to 7.5 (down from 8.0).

- 1 Great Bombard Card: now can be sent infinite times.

- 4 Spahi Card: Now can be sent Infinite Times

India

- Exalted Siege Elephant tech: now also gives +2.0 Range and LOS to Siege Elephants.

- Mahouts have 0.65x multiplier against Heavy Infantry (up from 0.5x)

- Honored Mahout tech: gives Mahouts +30% HP and +50% damage; no longer gives +0.15x bonus against Heavy Infantry

- Exalted Mahout Tech: gives Mahouts +50% HP and +80% damage

- +20 Population Cap in Industrial Age. Town Centers now also support +20 population. Indian Town Centers are no longer boosted by the Colonial Government upgrade (needs testing).

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Original Post:

Before I start, I'd like to say a big thank you to all those of you who have helped me and supported me through these times. I am happy to announce the release of



N3O PATCH, FP 1.3i: continuation of Age Sanctuary Fan Patch 1.2, coded by murdilator.

This patch focuses on bringing back useless units into the game and bringing back the spice of AOE3, whilst maintaining and increasing balance and realism. I am completely open to new, good suggestions that do not totally change the game play of the game. This Patch can only be run on v.18 of the TAD Patch Launcher, included in the download.

Apart from that, enjoy everything, and share with friends!

To Scenario Designers: Since I have changed the Iroquois Infantry cards to just affect Tomahawks, Aenna, Forest Prowlers and Iroquois Warchief (instead of all infantry), I have added three HC techs, SCENInfantry+5%Combat, HCSCENInfantry+5%Damage, and HCSCENInfantry+5%HP, that affect Infantry by +5%, designed specifically for Colleseum-type games.

GENERAL CHANGES

* Skirmisher, Consulate Roger's Rangers, Consulate Prussian Needle Gunners, Gurkha, Mansabdar Gurkha, Jaeger, Repentant Jaeger, Forest Prowler, Wakina Rifle, Arquebusier, Cherokee Riflemen, Cree Tracker, Klamath Riflemen, Outlaw Rifleman, Repentant Outlaw Riflemen, Longbowmen, Yumi, Wokou Blind Monk and Repentant Wokou Blind Monk speed increased to 4.20 (up from 4.0).

* Halberdier speed increased to 4.25 (up from 4.0).

* Musketeer, Consulate Redcoats, Consulate Guerreiros and Consulate Stadhouters ranged attack reduced to 21 (down from 23); Ashigaru ranged attack reduced to 23 (down from 24), hand attack increased to 11 (up from 10); Sepoy and Mansabdar Sepoy ranged attack reduced to 23 (down from 25), hand attack reduced to 14 (down from 15); Janissary and Consulate Tufanci Corps ranged attack reduced to 20 (down from 21).

* Russian Musketeers now only recieve -10% attack in Volley mode (down from -20%). As a result, they have 18.9 ranged attack instead of just 16.8 ranged attack.

* Hussar, Consulate Life Guards, Consulate Gardeners and Consulate Baskir Pony armor reduced to 0.10 (down from 0.20).

* Outpost Build limit decreased to 5, cost reduced to 215 wood, train points to 48. Build limit increased by 2 upon hitting fortress.

* For Portugal only, Outpost starting build limit increased to 8. Portugal does not get +2 Outpost build limit upon hitting Fortress.

* Blockhouses and Warhuts' cost reduced to 240 wood, train points to 48 (down from 250 wood, 50 train points).

* Strong Warhuts Tech: now gives Warhuts +50% damage and +30% HP (up from +30% damage and +30% HP)

* Mighty Warhuts Tech: now properly gives Warhuts +50% antiship attack.

* Mighty Nobles' Hut Tech: now properly gives Nobles' Huts +50% antiship attack.

* TEAM Cheap Outposts card now only gives -25% Outpost cost (down from -30%; still gives Blockhouses, Warhuts and Castles -30% wood cost). (This card is available to the Portuguese and Iroquois Civilizations).

* Extensive Fortifications now only gives +3.0 Outpost and Blockhouse build limit.

* Castle cost changed to 220 wood, 80 coin (instead of 200 wood, 100 coin).

* European and Asian Warships have about +50% HP, about -40% to -60% speed, turn slower (especially asian ships, matched now with Europeans), +1.0 splash area attack, and Lighter Warships have +6.0 Range and +4.0 LOS. Chinese Fireships have +50% more attack instead of HP boost, in addition with other ship changes. Canoes and Catamarans are now also slower and have slower turn rate. Also, Canoe, Marathan Catamaran and Catamaran cost reduced to 70 wood, bounty to 7, speed to 6.0, War Canoe cost reduced to 110 wood, 90 coin, bounty to 20, speed to 6.50, and Tlaloc Canoe cost reduced to 300 wood, 150 coin, bounty to 45, ROF increased to 3.0 (up from 2.0), speed reduced to 5.50. Privateers get just -20% speed (to 4.80), and Ironclads now have +200% HP (6000 HP), 0.99 ranged armor, 1 build limit, -53% speed (to 3.50), 'Siege Unit' and 'Siege Trooper' Tags added, 135 Bombard attack, 270 caption, 1.25 ROF (down from 2.0), 2 Splash radius, 34 range, 38 LOS, and 235 Long Range Bombard attack (up from 200), 470 caption, (6 Splash Radius in Long Bombard Attack kept) along with other ship changes. Ships now receive a 0.20x multiplier against Ironclads, artillery and buildings receive 0.40x multiplier against Ironclads, and other units receive 0.20x multiplier against Ironclads in their Siege Attack mode. Ironclads are essentially dreadnoughts. (Since Ironclads have the Siege Trooper tag, buildings have 0.50x their attack, meaning that they do 0.20x of their damage).

* 2 Infinite Ironclads Card: effect reduced to deliver 1 Ironclad, costs 800 coin, and now takes 60 seconds to ship. (Down from 2 Ironclads and 40 seconds to ship).

* Santander Revolution Politician: now ships 2 Frigates (down from 3 Ironclads) and 1 Factory Wagon.

* Portuguese Consulate Ironclad Tech: cost increased to 900 export, but now ships 1 Frigate and 2 Caravels (instead of 700 Export for 1 Ironclad).

* Armor Plating Tech no longer affects Ironclads (Balance reasons).

* Town Center Anti-ship attack increased back to 100 (up from 75).

* New Tech added: Ironclad Warship. This is available in Imperial Age at the Capitol, (only for Europeans), costs 2 Homecity Shipments, and Delivers 1 Ironclad. Available only if you have a water homecity gathering point. This can be upgraded even if the enemy has placed a blockade on your homecity.

* Docks now heal twice as fast (to help with increased Ship HP), and have their anti-ship attack increased to 25 (up from 15).

* Fort bombard range increased to 28, and a 0.5x multiplier against ships with the 'AbstractSiegeTrooper' flag added (Galleons, Fluyts, Atakabunes, etc.).

* Most Artillery (except Culverins and Siege Elephants) now have increased damage, +2.0 Range and LOS for Light Artillery, +4.0 Range and LOS for Heavy Artillery, and a 0.80x penalty against Elephants and a 0.75x penalty against Artillery or greater. Falconets, Horse Artillery and Li'l Bombards have slower firing rates; Rocket and Flying Crow units have slightly more damage and have increased range. Cannons maintain their same damage against ships and buildings by having reduced multipliers. Also, some Artillery, such as the British Rocket and the Culverin, have less damage against ships; the European Mortar and the Japanese Morutaru have increased damage vs. ships. Heavy Artillery (Heavy Cannons, Great Bombards, Rockets and Flying Crows) now have a build limit. Rockets, Flying Crows and Li'l Bombards now also have a 2.0x multiplier against Infantry:

* Falconet damage increased to 150, caption to 300, ROF to 4.5 (up from 4.0) range to 28, LOS to 32, multiplier against buildings reduced to 2.0x, multiplier against ships reduced to 2.0x, and a 0.75x multiplier against artillery added. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery). Consulate Falconet brought up to same stats.

* Horse Artillery damage increased to 187.5, caption to 350, ROF to 4.5 (up from 4.0) range to 28, LOS to 32, multiplier against buildings reduced to 2.0x, multiplier against ships reduced to 2.0x, and a 0.75x multiplier against artillery added. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery). Consulate Horse Artillery brought up to same stats.

* Heavy Cannon damage increased to 350, caption to 700, range to 32, LOS to 36, multiplier against infantry reduced to 2.5x, multiplier against buildings reduced to 1.5x, multiplier against ships reduced to 1.8x and multiplier against artillery reduced to 0.60x. Build Limit set to 8. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery). Consulate Heavy Cannon similarly affected.

* Great Bombards now have 32 range, 36 LOS, ROF reduced to 7.5 (down from 8.0), a 1.75x multiplier against infantry and a 1.25x multiplier against buildings added. Penalty against artillery reduced to 0.5x (up from 0.4x), multiplier against cavalry and light infantry removed (up from 0.5x). Build Limit set to 8. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery). Consulate Great Bombards affected as well.

* Li'l Bombard damage increased to 650, caption to 1350, ROF to 6.0, range increased to 32, LOS to 36, a 2.0x multiplier against infantry added, and a 1.20x bonus against ships added. Build Limit set to 8. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery). Repentant Li'l Bombards similarly affected.

* Rocket damage increased to 350, caption to 700, Range to 32, LOS to 36, multiplier of 2.0x against Infantry added, multiplier against ships reduced to 2.25x, and multiplier against Artillery reduced to 0.67x. Build Limit set to 9. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery).

* Rocket Shell speed doubled (this means that it hits its Target twice as fast; this is because it was prone to missing moving targets too much).

* Flying Crow hitpoints increased to 255, damage increased to 225, caption to 450, Range to 22, LOS to 36, multiplier of 2.0x against Infantry added, and a 0.75x multiplier against Artillery added, 0.5x Penalty against Cavalry and Light Infantry removed. (Do note that Flying Crows upgrade every Age in range, hitpoints and damage). Build Limit set to 9. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery).

* Flaming Arrow damage increased to 112, caption to 224, bonus against buildings reduced to 2.0x, bonus against ships reduced to 2.5x, and a 0.75x multiplier against artillery added. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery).

* Light Cannon hitpoints increased to 175, damage increased to 105, caption to 210, bonus against buildings reduced to 2.0x, bonus against ships reduced to 2.0x, bonus against artillery reduced to 1.5x. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery).

* Culverin cost reduced to 100 wood, 375 coin, multiplier against ships reduced to 8x (down from 10x). Bounty reduced to 48. Consulate Culverins also affected.

* Mortar, Consulate Mortar and Morutaru multiplier against ships increased to 0.80x (up from 0.50x).

* All Artillery except Culverins and Mortars now receive a 0.75x multiplier against Mantlet units. Consulate Artillery, Flamethrowers, Lil' Bombards, Hand Mortars, Grenadier, Consulate Young Garde and Abus Guns also affected.

* All Mantlet Units have +2.0 Range and LOS, increased hand attack, 0.60 armor, 4.0 speed, and +25% faster turn rate (turn their shield faster and therefore react faster).

* China and India now have access to the 'Heated Shot' tech at the Castle, but for them, it is first available in the Industrial Age. Properly added to Post-Industrial techs.

* Heated Shot tech no longer increases Building and Artillery damage against Ironclads, and now gives artillery just +25% damage against ships (down from +50%).

* TEAM Coastal Defenses Card no longer increases Building damage against Ironclads.

* Improved Warships Card: effect reduced to give Warships +20% attack and hitpoints.

* Water Dance Card: name changed to 'Canoe Fleeting,' effect changed to give the Canoe unit +20% hitpoints and +10% speed (instead of enabling Water Dance at the firepit).

* Legendary upgrades enabled for Canoes, War Canoes, and Tlaloc Canoes for the Native American Civs, each costing 1000 wood, 1000 coin. TEAM Cheap Docks card now also affects these techs, halving their wood costs.

* Offshore Support Card: effect reduced to give Warships +4.0 Range and LOS and +20% attack (down from +5.0 Range and LOS and +20% attack), and now gives Monitors +4.0 Range in their bombard attack and +10.0 Range in their Long Ranged attack.

* European Cannons Card: effect reduced to give Warships +4.0 Range and LOS and +20% attack (down from +5.0 Range and LOS and +20% attack), and now gives Monitors +4.0 Range in their bombard attack and +10.0 Range in their Long Ranged attack.

* Monitors have 1800 HP, 160 bombard attack, 400 caption, 5x against buildings, 0.5x against Forts, Agra Forts and Town Centers, 2x against infantry, now just 0.25x against docks, 0.5x against artillery, and 0.5x against villagers (not against fishing boats), 400 Long Ranged attack, 1000 caption, with the same multipliers (instead of 80 bombard attack, 10x against buildings, 0.1x against docks, 0.2x against villagers, 200 bombard attack, etc.).

* Frigates, Tekkousens and Fuchuans have 3.50 speed.

* Tekkousens now have 3500 HP, 80 bombard attack, 160 caption (down from 90 and 180 caption) and the 'AbstractSiegeTrooper' flag.

* Japanese Atakabunes now 4 build limit (down from 5), 2500 HP, 4.0 speed, 40 bombard attack and 80 caption (up from 35 and 70 caption).

* Japanese Funes now have 1050 HP, 5.20 speed, cannon attack increased to 50, ROF to 1.25 (up from 40 and 1.0 ROF), and broadside damage increased to 50 (up from 25; this is to make them more unique, different than Caravels).

* War Junks now have 4.50 speed, cannon damage increased to 56 (up from 50), caption to 112, and broadside damage increased to 40, caption decreased to 100 (up from 35 and down from 120 caption; this is to make them more unique, different than Caravels).

* Chinese Fireships now have their X Obstruction radius reduced to 2.29 (down from 2.99), Y Obstruction radius to 2.49 (down from 2.99), build limit reduced to 8 (down from 10), speed reduced 3.50 (down from 9.0), armor increased to 0.60 (up from 0.50), 750 damage, 1 Maximum range (2 is standard for Hand Units), 2 Area (up from 1), 2250 caption, have their 2.5x bonus against buildings removed, and get an additional 0.5x against Docks.

* SPC Fireships now have their X Obstruction radius reduced to 2.29 (down from 2.99), Y Obstruction radius to 2.49 (down from 2.99), speed reduced 3.50 (down from 9.0), armor increased to 0.60 (up from 0.50), 1350 damage, 1 Maximum range (2 is standard for Hand Units), 2 Area and 2700 caption.

* Admiralty Card: Now gives Fireships only +4.0 Build Limit (down from +5.0).

* Canoe, Catamaran and Marathan Catamaran X Obstruction Radius decreased to 1.79, and Z Obstruction Radius decreased to 1.79, to help some with pathing.

* 'Ship Howitzers' tech at the dock is now a prerequisite tech to Imperial Monitors, meaning that you must research it before 'Imperial Monitors' is available for research.

* New Tech added: Seasoning. This is available at the dock only for the Europeans and Asians, first available in Industrial Age, at 800 food, 500 coin, and gives Warships -15% wood cost. 'Seasoning' is now a prerequisite tech to 'Imperial Man-o'-War', 'Exalted Tekkousen' and 'Exalted Fuchuan,' meaning that it must be researched before you can research these techs. It is now properly added to Post- Industrial Techs.

* New Tech added: Naval Gunners. This is available at the dock only for the Europeans and Asians, first available in Industrial Age, at 200 wood, 200 coin, and gives Warships +1.0 damage bonus against infantry. 'Percussion Locks' tech at the dock is now a prerequisite tech to this, meaning that you must research 'Percussion Locks' before 'Naval Gunners' is available for research. Now properly added to Post-Industrial Techs.

* New Unit added: Buccaneer Ship. These are available only the the Native American civs, and they give the Native Americans a Galleon unit. They look like Privateer Ships and are available first in the Fortress Age. Buccaneer Ship Stats: 300 wood, 350 coin, 3 build limit, 1800 HP, 0.75 ranged armor, 4.50 Speed, 65 siege damage, 125 caption, 2 area, 26 range, 30 LOS, 40 train points, 65 XP Bounty. They have a Privateer Ship's audio.

* New Tech added: Pirate Crews. This is an upgrade for Buccaneer Ships, which costs 350 wood, 350 coin, available first in the Industrial Age to the Native American Civilizations, which gives Buccaneer Ships +40% Hitpoints and +25% attack.

* New Tech added: Stolen Cannons. This is an upgrade for Buccaneer Ships, available after 'Pirate Crews,' which costs 200 wood, 200 coin, and is available first in the Industrial Age to the Native American Civilizations. It gives Buccaneer Ships +25% attack and +1.0 bonus against infantry. NOTE: This is also a prerequisite tech to Legendary Tlaloc Canoes, meaning that you must research this first as an Aztec Player before you can research 'Legendary Tlaloc Canoe' Tech.

* TEAM Cheap Docks Card: now also properly affects the above added techs by reducing their woodcost by -50%. Effected Techs: 'Naval Gunners,' 'Pirate Crews' and 'Stolen Cannons.'

* Admiralty Card: now gives Buccaneer Ships +1.0 Build limit.

* The Iroquois now also have access to the Sioux 'Big Dock Flaming Arrows' tech after researching 'Big Dock Rawhide Covers' tech. Properly added to Post-Industrial Techs and Iroquois Old Ways Shipment.

* The Sioux now also have access to the Iroquois 'Big Dock Rawhide Covers' tech before researching 'Big Dock Flaming Arrows' tech. Properly added to Post-Industrial Techs and Sioux Old Ways Shipment.

* 'Big Dock Flaming Arrows' tech: moved to Fortress Age (instead of being available in Colonial).

* Iroquois 'Canoes' Card: now gives all Canoes and Catamarans -25% wood cost (instead of just -25% Canoe unit cost).

* TEAM Birchbark Canoes Card: effect changed to give TEAM all warships -15% cost. It is now also linked as a team card with the Russian TEAM Cold Ports Card.

* European Schooners Card: effect changed to -35.0 wood cost (up from -30.0) and -25% Dock cost.

* Asian Schooners Cards: effect changed to -25.0 wood cost (up from -20.0) and 1 Dock Rickshaw.

* New Tech added: Colonial Government. This is available at the Capitol in Imperial Age, at 1000 wood, 1000 coin, and gives +20 Extra Population Cap. The Sioux and Iroquois have the same tech under the name of "Tribal Confederacy," available at the Town Center in Imperial Age; the Aztecs have it as well under the name of "Provincial Government," available at the Town Center in Imperial Age, and the Asians have access to the same tech, at the Town Center, "Colonial Government." Do note that the European/Native/Asian versions of this tech look differently as techs (they have slightly different pictures from each other in the backround). Now properly added to Post-Imperial Techs.

* Counter Infantry Rifling Tech: cost reduced to 280 wood, 280 coin (down from 300 wood, 300 coin).

* Grenadier hitpoints reduced to 180, cost to 110 food, 50 coin, hand attack increased to 10, armor increased to 0.60, speed increased to 4.20, Volley range to 13, and LOS to 15. Likewise, Consulate Young Gardes and other grenadier units are affected. Chakram armor increased to 0.60, hand attack increased to 11, penalty against cavalry decreased to 0.75x, siege attack increased to 22 (up from 18); Arsonist hitpoints increased to 320, cost reduced to 270, train points to 47, speed increased to 4.80, caption increased from 48 to 63 (caption 2.25x original damage, which is standard for grenadiers), hand attack increased to 17, 1.35x ranged multiplier against infantry added, Volley range increased to 15, LOS to 17. Repentant Arsonists are also affected.

* Grenadier and Consulate Young Garde now get 0.75x vs. Macehaultins.

* Socket Bayonet tech now affects all Musketeer and Grenadier units.

* Abus Guns now have a 0.75x multiplier against grenadier units.

* Hire Indian Arsonists Card: effect increased to deliver 7 Arsonists.

* All Consulate Units now receive proper names in Imperial. Also, Consulate Units that are the same as the Church Tech get the same bonuses, such as range increase.

* For Asian civs, upon hitting Industrial, Consulate Young Garde recieve Incendiary Grenades Tech (+30% building damage, +1.0 ranged damage area).

* Spy cost decreased to 100 coin, siege increased to 12, cover siege increased to 6 and hidden multiplier against Minor Natives increased to 6x (down from 4x).

* Assassins Card: now also gives Spy unit +15.0 LOS, and now gives the Spy unit only +100% siege attack (down from +200%).

* Agents Card: now also gives Spy unit +5.0x Damage multiplier against villagers.

* Church Mass Cavalry Tech: cost increased to 500 coin, effect increased to -40% cavalry train points (up from 350 coin and -25% cavalry train points).

* Ironmonger Card: effect increased to +25% mining (up from +20% mining).

* Silversmith Card: effect increased to +25% mining (up from +20% mining).

* TEAM Ironmonger Card increased to +15% mining (up from +10%).

* TEAM Silversmith Card increased to +15% mining (up from +10%).

* Capitalism Card: effect increased to 1.50 Coin trickle to match with Distributivism (up from 1.25 Coin Trickle). Consulate Capitalism also increased to new level.

* Colbertism Card: effect increased to 1.85 Food trickle to match with Distributivism (up from 1.50 Food Trickle). Consulate Colbertism also increased to new level.

* Native Earth Ceremony Tech (first tech): now gives +20% mine and plantation gather rates (up from +10%).

* Native Great Feast Tech (first tech): gives +10% hunting in addition to +10% to food gathering (instead of just +10% for Berries, Farms, Mills, etc.).

* FORGOTTEN FP 1.2 Change: Sioux Earth Bounty Card: effect changed to give +10% Farm and Plantation gathering rates (instead of 0.65 wood and 0.65 coin trickle).

* All Native American Travois Units and Asian Rickshaws' X obstruction radius (unit width) decreased to 0.4900 (down from 0.9900). This includes Iroquois Travois, Discovery Travois, War Hut Travois, Farm Travois, Trading Post Travois, Nobles' Hut Travois, Native Embassy Travois, many miscellaneous wagons, and all Asian Rickshaws. European wagons are not effected. This was done so that these units do not get stuck in farms and plantations; as it was, they had twice the width of an elephant, which also have some pathing problems through Rice Paddies. (Working to do to all wagons, travoises and rickshaws).

* European 'Royal Decree' Church Techs/Related: now auto-upgrade Imperial Status of the units they ship upon hitting Imperial Age. The effected techs/units are these: Roger's Rangers, Stadhouders, French Old Garde, German Polish Winged Hussars Card, Russian Kalmucks, Baskhir Ponies, Portuguese Besteiros and Spanish Quatrefage. All units shipped from these techs/cards recieve Imperial Upgrades and the appropriate names once a player ages to Imperial.

* Native Embassy cost increased to 125. Bounty increased to 25, kill bounty to 50. Native Embassy Travois bounty increased from 20 to 25 to match with this new change.


AZTECS

o Macehualtin cost changed from 40 food, 30 wood, to 50 food, 20 wood.

o Temple of Centeotl Card: now also provides Macehualtins with +0.5x bonus against Light Cavalry, plus upgrades Counter Infantry Rifling Tech.

o Big Button Coatlicue (at the House): now also gives Macehualtins +15% HP in addition to giving 1 Macehualtin for every 2 minutes of the game, up to 30 minutes. It has been added to Post-Industrial Techs, since it upgrades a unit (means it starts upgraded in Deathmatch games).

o Jaguar Prowl Knight cost reduced from 120 food, 30 coin, to 110 food, 30 coin, train points to 35 (down from 38), speed increased to 4.80 (up from 4.50), bonus against cavalry increased to 2.25x (up from 2.0x), and bonus against Light Infantry increased to 1.8x (up from 1.6x).

o Jaguar Prowl Knights now have a 0.75x bonus against Grenadiers, Chakrams, Mercenary Chakrams, Arsonists, Repentant Arsonists and Consulate Young Gardes.

o Scorched Earth Card: now also effects Jaguar Prowl Knights' Cover Siege Attack, increasing Cover Siege by +50%.

o Coyote Runner attack reduced to 16, cover to 8, and a 1.25x multiplier against Infantry added, with 0.8x multiplier against Heavy Infantry.

o Champion Coyote Runner Tech: now also changes Coyote wood cost to coin in addition to giving increased attack and hitpoints. This makes Coyote Runners 85 food, 25 coin, instead of 85 food, 25 wood, upon researching Champion Coyote Runners.

o Champion Arrow Knight Tech: now also gives Arrow Knights +1.75x bonus against Urumi Swordsman. This was done to give the Aztecs a reasonable lategame counter to Urumi.

o Eagle Runner Knights returned to have a 3.0x multiplier against all cavalry (instead of just against hand cavalry).

o Imperial Warrior Politician: now delivers 11 Skull Knights (instead of 8 Skull Knights).

o Artificial Islands Card: effect reduced to give -35% Warship wood cost (down from -50% Warship wood cost).

o Jesuit Smokeless Powder tech now also gives Arrow Knights +35% Siege Damage in addition to giving Gunpowder Units +35% Siege Damage.


IROQUOIS

o Iroquois get +1 starting villager.

o Tomahawk speed increased to 4.25.

o Mantlet cost reduced to 65 wood, 110 coin, armor increased to 0.60, speed to 4.0, turn rate increased to 3.75 (up from 3.0), range increased to 12, LOS to 16, ranged attack increased to 27, hand attack increased to 14, Bounty reduced to 18.

o Ram cost reduced to 70 food, 105 wood, train points reduced to 42 (down from 45), speed increased to 4.80 (up from 3.50), Bounty reduced to 18.

o Infantry Attack Card: now only affects Aenna, Tomahawks, Forest Prowlers, and the Warchief, instead of all infantry.

o Infantry Hitpoints Card: now only affects Aenna, Tomahawks, Forest Prowlers, and the Warchief, instead of all infantry.

o Infantry Combat Card: now only affects Aenna, Tomahawks, Forest Prowlers, and the Warchief, instead of all infantry.

o Champion Mantlet Tech: now gives Mantlets +40% HP and attack, and also gives Mantlets +2.0 Range and LOS.

o Legendary Ram and Legendary Mantlet Techs' cost reduced to 1000 wood, 1000 coin.

o Light Cannon hitpoints increased to 175, damage increased to 105, caption to 210, bonus against buildings reduced to 2.0x, bonus against ships reduced to 2.0x, bonus against artillery reduced to 1.5x.

o Field Cannon Tech: now also gives Light Cannons an additional +0.5x bonus against infantry (to make it 2.5x, up from 2.0x).

o Siege Discipline Card: effect changed to increase Ram and Mantlet damage against buildings by 50%, and also gives Light Cannons an additional +25% damage against buildings (instead of reduced population count).

o Longhouses now have a 0.40 XP trickle to make the Iroquois less map dependent and give them access to more XP lategame. This is increased to 0.50 XP trickle in Fortress (+25%), 0.60 XP trickle in Industrial Age (+25%), and 0.80 XP Trickle in Imperial Age (+50%).

o Iroquois War Houses Card: content replaced by a new card, Woodland Warrior Training, which gives Aenna, Tomahawks, Forest Prowlers, Kanya Horsemen and Musket Riders -25% train points. Available in the Colonial Age for the Iroquois.

o Iroquois Wood Cutting card: content replaced by a new card, Irrigation: effect changed to give +15% Farm and Plantation gathering rates (instead of all woodcutting upgrades free). Available in Age 3 for Iroquois.

o 6 Forest Prowler Card: effect increased to deliver 7.

o Mixed INFINITE Crates Card: effect changed to deliver 1300 wood.

o 7 INFINITE Mantlets Card: effect changed to deliver 7 Kanya Horsemen.

o Colonial Warrior Politician now gives 2 Mantlets + 1 Travois (instead of 1 Mantlet + 1 Travois).

o Industrial Warrior Politician now gives 6 Mantlets + 1 Travois (instead of 5 Mantlets + 1 Travois).

o Imperial Warrior Politician now gives 11 Mantlets + 1 Travois (instead of 10 Mantlets + 1 Travois).

o Great House Card: now gives Town Centers +67% damage and -35% cost (up from +50% damage and -25% cost).

o Kanya Horseman cost changed from 100 food, 75 wood, to 105 food, 70 wood.

o Musket Rider cost changed from 55 food, 100 coin, to 60 food, 95 coin.

o Big Button Warhut Lacrosse Tech reduced to 400 wood, 400 coin, and now gives Tomahawks +0.5x ranged bonus against cavalry and +0.4x ranged bonus vs light infantry. It is now available in Age 3.

o Big Button Siege Drill Tech: cost reduced to 400 food, 400 wood (down from 500 food, 500 wood).

o Big Button Dock Rawhide Covers Tech: cost reduced to 400 food, 400 wood (down from 500 food, 500 wood).

o Big Button Strawberry Festival Tech: cost reduced to 225 wood, 225 coin (down from 250 wood, 250 coin).

o Big Button Maple Festival Tech: cost reduced to 225 food, 225 wood (down from 250 food, 250 wood).

o Big Button Woodland Dwellers Tech: cost reduced to 225 food, 225 coin (down from 250 food, 250 coin).

o Big Button Firepit Secret Society Tech reduced to 150 wood, 75 coin, and is now available in Discovery Age. (This is the Warchief Healing Tech, which costed 200 wood, 100 coin, and was available in Colonial Age).

o The Sioux 'Big Dock Flaming Arrows' tech has been added to the Iroquois techtree. It is available in Fortress Age after 'Big Dock Rawhide Covers' tech. The new tech has been properly added to Post-Industrial Techs and Iroquois Old Ways Shipment.

New Big Button Tech: Order Of the Prophet. This is available at the firepit in Fortress Age after researching the Firepit 'Secret Society' Tech. It costs 200 wood, 200 coin, and gives the Warchief +50% HP and Attack. 'Order of the Prophet' tech has been properly added to Post-Industrial Techs and Iroquois Old Ways Shipment.

New Big Button Tech: Algonquian Tomahawk Lore. This is available at the firepit in Industrial Age after researching the 'Order of the Prophet' tech. It costs 350 wood, 350 coin, gives Tomahawks and Mantlets +15% HP and Attack, and gives the Warchief +15% HP and +15% hand damage. 'Algonquian Tomahawk Lore' tech has been properly added to Post-Industrial Techs and Iroquois Old Ways Shipment.

o Travois trainpoints reduced from 30 to 22.5. With 25 Dancers, a Travois will train in 10 seconds.


SIOUX

Sioux get +1 starting villager.

o Warchief can now construct Teepees, but builds them 50% slower than other units.

o Dog Soldier Train Points reduced to 40 (down from 55). With 25 dancers, they will train in about 14 seconds.

o Tashunke Prowler cost reduced to 140 food, 70 coin, armor increased to 0.20 (down from 150 food, 75 coin, and up from 0.10 armor). Bounty reduced to 21.

o 5 Axe Rider Shipment: now takes 50 seconds to ship (down from 60).

o Wakina Rifle cost reduced to 60 food, 35 coin (down from 60 food, 40 coin), speed increased to 4.20.

o Cetan Bow cost reduced to 65 food, 30 wood (down from 65 food, 35 wood).

o Champion Cetan Bow Tech: now also gives Cetan Bows +2.0 Range and LOS.

o Colonial Warrior Politician now delivers 1 War Hut Travois and 2 Cetan Bows (instead of 1 Axe Rider).

o Industrial Warrior Politician now delivers 4 Dog Soldiers (instead of 5 Axe Riders).

o Imperial Warrior Politician now delivers 7 Dog Soldiers (instead of 10 Axe Riders).

o The Iroquois 'Big Dock Rawhide Covers' tech has been added to the Sioux techtree. It is available in Colonial Age before 'Big Dock Flaming Arrows' tech. The 'Big Dock Flaming Arrows' Tech has been moved to Fortress Age. Rawhide Covers' tech has been properly added to Post-Industrial Techs and Sioux Old Ways Shipment.

o Marauders Card: now gives Tashunkes +50% Build limit, +0.50x bonus against villagers, and enables Champion and Legendary Techs (this is up from just +50% build limit).

o Champion Tashunke Prowlers Tech: turned into a 'shadow' tech. This means that it will auto-upgrade upon hitting Industrial, once Marauders Card has been sent.

o Legendary Tashunke Prowlers Tech: turned into a 'shadow' tech. This means that it will auto-upgrade upon hitting Imperial, once Marauders Card has been sent.

o Bandit Gang Card: Now upgrades Saloon Wild West Tech. (In order to fit in line with other native-mercenary related shipments).

o Bandit Gang Infinite Card: Now upgrades Saloon Wild West Tech. (In order to fit in line with other native-mercenary related shipments).


BRITISH

o Longbowmen hitpoints reduced to 90 (down from 95), speed increased to 4.20 (up from 4.0), ranged attack reduced to 15 (down from 16), hand attack reduced to 10 (down from 11), multiplier against Heavy Infantry increased to 1.6x (up from 1.5x).
o Manor House cost increased to 150 wood, build limit decreased to 14 (down from 15) to match with Iroquois Longhouse. XP Bounty increased appropriately.

o Virginia Company: effect reduced to -30% manor house cost (down from -35%).

o Rocket damage increased to 350, caption to 700, Range to 32, LOS to 36, multiplier of 2.0x against Infantry added, multiplier against ships reduced to 2.25x, and multiplier against Artillery reduced to 0.67x. Build Limit set to 9.

o Rocket Shell speed doubled (this means that it hits its Target twice as fast; this is because it was prone to missing moving targets too much).

o Thin Red Line Tech: now gives infantry only -10% speed (up from -25%).

o Rogers Rangers Tech: now upgrades Royal Guard Skirmishers and also gives Skirmisher +2.0 Range and LOS. They upgrade to Imperial Status upon a British Player hitting Imperial Age.

o Improved Grenades Tech: now properly gives +67% siege damage instead of +87% effective siege damage.


DUTCH

o Dutch have +1 starting wood crate.

o Excessive Taxation: now gives Banks +50% gather rate instead of +2.0 Build Limit.

o Infantry Damage Card: now also affects Grenadiers, giving them +15% damage.

o Infantry Combat Card: now also affects Grenadiers, giving them +15% HP and damage.

o Stadhouters Tech: now upgrades Royal Guard musketeers and the Socket Bayonet upgrade. They upgrade to Imperial Status upon a Dutch Player hitting Imperial Age.


FRENCH

o Church Code Napoleon: Effect changed to give +35% wood cost for buildings (down from +50%).

o Church Young Garde: Cost reduced to 450 food (down from 500), plus grenadiers recieve an addition +10% hitpoints and attack.

o Church Middle Garde: Cost reduced to 900 food (down from 1000).

o Church Old Garde: Cost reduced to 1800 food (down from 2000), still gives +10% hitpoints and attack, gives Grenadiers +2.0 Range and LOS.

o TEAM Sawmills Card: effect increased to give +15% wood gathering rates (up from just +10%).


GERMANS

o Germans now start with 4 Settlers and 1 Settler Wagon (instead of 3 Settler Wagons).

o Shipment penalty reduced to 8% (down from 10%).

o Germans now has access to Musketeers, but they are first available in Industrial Age. Veteran Musketeers starts upgraded, and Guard and Imperial Musketeer improvements are enabled. Socket Bayonet is also enabled. Now properly added to Post-Industrial and Post-Imperial Techs. German Musketeers have German saudio by default.

o Tilly's Discipline: now also gives Ranged Infantry +15% damage in addition to giving +20% Infantry speed and +10% Infantry cost.

o Wallenstein's Contracts: now gives -50% Mercenary Shipment cost and train points (instead of -40% Mercenary Shipment cost and -50% train points).

o TEAM Hessian Band Card: effect increased to give 7 Jaegers (up from 5).

o Solingen Steel Card: effect reduced to -20% Dopplesoldner Speed (up from -33%), and also gives Dopplesolders +50% armor (from 0.20 to 0.30).

o Polish Winged Hussars Card: now delivers 10 Royal Guard Hussars (up from just 10 Guard Hussars).

o Cavalry Hitpoints Card: now also affects Hussars, giving them +15% HP.

o Cavalry Combat Card: now also affects Hussars, giving them +15% HP and damage.


INDIA

o India recieves +1 coin crate upon hitting Colonial Age. The Colonial Agra Fort Age up does not give this for balance reasons.

o Herdable XP auto-gathering for India halved. It is reduced to 0.05 XP for herded animals that are not tasked to a Sacred Field (down from 0.10 XP per second). The Goraksha Card is indirectly nerfed by this change.

o Mughal Architecture Card: effect reduced to -15% building wood cost and -35% building train points (down from -20% building wood cost and -50% building train points).

o Colonial Agra Fort build points increased to 145 (up from 120; this makes it take +25 more seconds to build). Also, aging with the Colonial Agra allows no more free Villagers from the Homecity in Colonial. However, if Conscript Sepoys card is sent, players can recieve these Sepoys in Colonial with the Colonial Agra Age up.

o India receives +20 to population cap upon hitting Industrial Age. Town Centers also support 20 population upon hitting Industrial Age. Indian Town Centers are no longer effected by Colonial Government upgrade (Needs testing).

o Sowar hitpoints increased to 235, hand attack increased to 22, (trample 14). Multiplier against infantry to 1.25x, 0.8x against Heavy Infantry. Mansabdar reworked to new stats.

o Camel Damage Card: effect reduced to 20%.

o Desert Terror Card gives Sowars +0.25x bonus against infantry, and -0.13x multiplier against Heavy Infantry. This increased the 1.25x/0.8x to a 1.5x/0.67x. Also, Zamburacks now properly recieve +0.40x multiplier against Coyoteman, to make it 3.2x (instead of +0.50x, which made it the improper 3.3x, as all cavalry counters now have 1.0x/0.8x Cavalry/Light Infantry).

o Zamburack HP increased to 125, range increased to 11, and LOS to 14. Mansabdar Zamburack also affected.

o Disciplined Zamburack Tech: now gives Zamburacks just +1.0 Range and LOS (Down from +2.0 Range and LOS).

o Sepoy ranged attack reduced to 23, hand attack to 14. Mansabdar reworked to new stats. (In order to match with other musketeers).

o Rajput hitpoints increased to 170, cost reduced to 75 food, 35 wood, hand attack reduced to 16, cover hand attack to 8, bonus against cavalry increased to 3.5x, bonus against Light infantry increased to 2.8x, LOS increased to 14 (up from 12). Bounty decreased to 11. Mansabdar reworked to new stats.

o 7 Rajputs Card: effect increased to deliver 8 Rajputs.

o 11 Rajputs Card: effect increased to deliver 12 Rajputs.

o 13 Rajputs Card: effect increased to deliver 14 Rajputs.

o Honored Rajput Tech: now also gives Rajputs +50% Armor (from 0.20 to 0.30).

o Dravidian Martial Arts Card: now also gives Rajputs +10% Speed (from 5.0 to 5.50).

o Native Trade Tax +1 Villager Card: Content replaced by Indian Infantry Combat, which gives Indian Infantry (Sepoys, Gurkhas, Rajputs, and Urumi) +15% Hitpoints and Attack. This is available in Fortress Age for India.

o Howdah multiplier against cavalry increased to 3.0x, multiplier against light infantry increased to 2.4x. Mansabdar reworked to new stats.

o Flail Elephant hitpoints increased to 375, armor reduced to 0.40, cost increased to 150 food, 150 coin, hand attack increased to 14 (28 caption), multiplier against artillery reduced to 2.5x (down from 4x), speed increased to 4.80, and siege attack increased to 110, with 2.0 ROF. Bounty increased to 28. Mansabdar reworked to new stats.

o Indian Riding School: now also gives Flail Elephants +10% train points, making them receive an affective -30% train points (down from -40%; this is lategame spamming balance).

o Mahout cost reduced to 385 food, 235 wood, caption increased to 63 (up from 56), trample caption reduced to at 105 (down from 112), multiplier against villagers increased to 0.75x (up from 0.5x), multiplier against heavy infantry increased to 0.65x (up from 0.5x). Bounty reduced to 62. Mansabdar reworked to new stats.

o Honored Mahout Tech gives Mahouts +50% damage and +30% HP.

o Exalted Mahout Tech gives Mahouts +50% HP and +80% damage.

o Monastary Crushing Force Tech (Stomp Upgrade): now also gives Mahouts +1.0 Area Attack.

o Siege Elephant cost reduced to 285 wood, 385 coin, range increased to 30 (up from 28), LOS to 31 (up from 29). Bounty reduced to 67. Mansabder reworked to new stats.

o Honored Siege Elephant Tech: now also gives Siege Elephants +0.5x bonus against artillery.

o Exalted Siege Elephant Tech: now also gives Siege Elephants +2.0 Range and LOS.

o Mansabdars now have the equivalent of 3x HP of their unit, 1.1x the attack (to match them with their unit and make them blend easier), and most Mansabdars have improved personal armor. Also, Elephant Mansabdars, the Sowar Mansabdar and the Urumi Mansabdar now take up the equivalent of 1.5x population count of their standard unit counterpart.

o Colonial Charminar Gate now delivers 2 Sowars and 1 Stable Wagon.

o Charminar Gate Wonder: now gives +10% Elephant base hitpoints and damage aura while the wonder is standing, in addition to what it already gives.

o Brahmin are now affected by all Elephant techs and upgrades.

o Fortress Agra hitpoints increased to 5000, damage to 40, caption to 80, range increased to 26, and anti-ship attack to 125.

o Industrial Agra hitpoints increased to 7500, damage to 75, caption to 150, range increased to 28, LOS to 34, and anti-ship attack to 200.

o Imperial Agra hitpoints increased to 12500, damage to 125, caption to 250, range to 30, LOS to 36, and anti-ship attack to 300.

o Delhi Gate upgrade: now also gives Agra Forts +2.0 Range and LOS, gives Colonial Agra +4.0 Range and LOS, but now costs 200 wood, 200 coin (up from 150 wood, 150 coin). The Fortress Agra and the Imperial Agra receive just +25% damage (instead of +50%), plus the Colonial Agra receives +25% HP (to make it 5000), and the Fortress Agra receives +30% HP (to make it 6500). Also, the Colonial Agra and the Fortress Agra recieve +50% additional damage against ships (to make it 150 for the Colonial Agra and 187.5 for the Fortress Agra).

o Red Fort upgrade: now also gives Agra Forts +2.0 Range and LOS, but now costs 300 wood, 300 coin (up from 200 wood, 200 coin). All Agra Forts now receive +50% damage as well (instead of only Colonial Agra), but the Fortress Agra receives +62.5% damage (to make it 75 damage), the Colonial Agra receives +62.5% HP (to make it 7500 Total HP), and the Imperial Agra only receives +25% HP (to 15625).

o Industrial Agra delivers 7 Gurkha and upgrades Delhi Gate upgrade free.

o Imperial Agra delivers 14 Gurkha, and upgrades Delhi Gate upgrade free.

o Gurkha Aid Card now gives Gurkha +0.5x bonus against Light Cavalry to match with Counter Infantry Rifling. Gurkha Aid also upgrades Counter Infantry Rifling Tech.

o Sepoy Rebellion Card: now costs 2200 wood (up from 2000 wood).

o Sacred Fields: build limit set to 1 in Discovery Age, with 10 sacred cow build limit, and 2 in Colonial Age, with 20 sacred cow build limit.

o Honored Urumi Tech (Verumkai Urumi): now also gives Urumi a 0.75x multiplier against Arrow Knights.


CHINA

o Hand Mortar armor increased to 0.60 (up from 0.50).

o Flying Crow population count reduced to 6 (down from 7), hitpoints increased to 255, damage increased to 225, caption to 450, Range to 22, LOS to 36, multiplier of 2.0x against Infantry added, and a 0.75x multiplier against Artillery added, 0.5x Penalty against Cavalry and Light Infantry removed. (Do note that Flying Crows upgrade every Age in range, hitpoints and damage). Build Limit set to 9.

o Iron Flail hitpoints increased to 320 (up from 292), hand attack increased to 22 (up from 19), caption to 44 (up from 38), Splash Radius to 2 (up from 1), Trample Damage to 19, caption to 76, and Trample Splash Radius to 3 (up from 2).

o Meteor Hammer hitpoints increased to 230 (up from 217).

o War Junks now have 4.50 speed, cannon damage increased to 56 (up from 50), caption to 112, and broadside damage increased to 40, caption decreased to 100 (up from 35 and down from 120 caption; this is to make them more unique, different than Caravels).

o Chinese Fireships now have their X Obstruction radius reduced to 2.29 (down from 2.99), Y Obstruction radius to 2.49 (down from 2.99), build limit reduced to 8 (down from 10), speed reduced 3.50 (down from 9.0), armor increased to 0.60 (up from 0.50), 750 damage, 1 Maximum range (down from 2; 2 is standard for Hand Units), 2250 caption, and have their 2.5x bonus against buildings removed, and get an additional 0.5x against Docks.

o Fire Junk Attack Card: now also provides Fireships with +5% speed in addition to its current +50% damage bonus (in order to fit with new ship change).

o Great Wall Card: effect reduced to only give +250% Train Points (down from +500%).

o Manchu Combat: Now also gives Manchu Horse Archers +15% hitpoints and damage.

o Repelling Volley Card: now also upgrades Counter Infantry Rifling Tech, and gives Iron Troops and Repentant Iron Troops +0.50x multiplier against ranged cavalry, +0.50x multiplier against Eagle Runner Knights, +0.50x multiplier against Heavy Infantry, and +10% damage. However, Cho Ko Nus and Arquebusiers receive only +0.75x bonus against Ranged Cavalry and Eagle Knights (down from +1.0x bonus).

o Mongolian Scourge: now also gives Manchu Horse Archers +0.25x multiplier against Heavy Cavalry and +0.20x multiplier against Coyote Man.


JAPAN

o Ashigaru ranged attack reduced to 23, hand attack increased to 11 (in order to match with other musketeers).

o Ashigaru Close Combat Card: now gives Ashigaru +20% Hand Attack, +0.5x bonus against cavalry in melee and +0.4x bonus against light infantry in Melee (instead of +1.0x bonus against cavalry and +0.75x bonus against light infantry).

o Samurai multiplier against villagers increased to 0.75x (up from 0.5x).

o Onin War Card: now also effects Infantry Cover Siege Attack, increasing Cover Siege by +33%.

o Advanced Consulate Card: All units from the Japanese Consulate recieve only -40% train points (down from -50%).

o Yamabushi and Konna Yamabushi multiplier against cavalry reduced to 4.5x (down from 5.0x), multiplier against light infantry reduced to 3.6x (down from 4.0x).

o Hatamoto Samurai hitpoints reduced to 450, attack reduced to 49, caption to 98, cover hand to 24.5, caption to 49, siege to 100, caption 160, cover siege to 50, caption to 80 (this is the equivalent of giving Hatamotos 'Colonial Stats'). Also, Hatamoto now have a 0.70x penalty against Urumi Swordsmen and Jaguar Prowl Knights.

o Dutch Expeditionary Force: cost reduced to 1200 export (down from 1600), train points decreased to 50 (down from 60), and XP bounty decreased to 120 (down from 160). (This is because this army only gives 9 Ruyters and 2 Mortars).

o Dojo hitpoints increased to 3500 (up from 2500).

o Clan Offerings Tech: now delivers 1 Dojo Rickshaw and 3 Samurai (instead of spawning 1 Samurai at each castle.

o Red Seal Ship Card: effect reduced from 1.0/0.83 gold to export exchange to just 1.0/0.70 gold to export exchange.

o Shrine hitpoints reduced to 1500 (down from 1600), build limit decreased to 14 (down from 15). (This was to match more evenly with Manors and Longhouses).

o Way of the Bow Card: now gives Yumi a +1.0x bonus against Heavy Infantry (up from +0.5x), +0.5x bonus against Light Cavalry, and upgrades Counter Infantry Rifling Tech.

o Yabusame hitpoints increased to 240, armor reduced to 0.30, cost changed from 60 food, 150 coin to 80 food, 130 coin, ranged attack increased to 11, hand to 7, multiplier against Artillery reduced to 5.0x, speed increased from 6.8 to 7.25.

o Yabusame Attack Card: effect changed to +25%, and now gives Yabusames +0.5x bonus against Heavy Cavalry and +0.4x against Coyote Man.

o Sword Saint Card: cost penalty reduced to +5% Samurai food and coin cost (down from +10%).


RUSSIANS

o Russian Musketeers now only recieve -10% attack in Volley mode (down from -20%). As a result, they have 18.9 ranged attack instead of just 16.8 ranged attack.

o Russian Settler train points reduced to 50 (down from 53). Now properly affected by Medicine and TEAM Medicine Cards.

o Strelet Block cost correctly reduced to 375 food, 75 wood (down from 375 food, 100 wood), and Strelets now are affected by Russian infantry train points reduction (This means that they can train instantly).

o TEAM Dueling School Card: effect increased to give -15% train points for infantry, -15% for Old Han and Territorial Armies, -8% for the rest of the Chinese Banner Armies (instead of -10% train points and +5.0 Infantry LOS; original card in TAD 1.03 gave -25% Infantry train points, which was OP).

o Ransack Card: now also effects Infantry Cover Siege Attack, increasing Cover Siege by +50%.

o Oprichnik siege attack reduced to 50. Since they auto-upgrade to Veteran upon hitting Fortress Age, this is 60 in Fortress Age.

o Bashkir Ponies Tech: now upgrades Royal Guard Hussars. They upgrade to Imperial Status upon a Russian Player hitting Imperial Age.

o Russian Kalmucks now upgrade to Imperial Status upon a Russian Player hitting Imperial Age.

o Sevaspool Card now gives Blockhouses and Town Centers -60% Train Points, but gives Forts and Walls -40% train points (instead of -50% train points for all of them).


OTTOMANS

o Janissary ranged attack reduced to 20 (In order to match with other musketeer units). Consulate Tufanci Corps reworked to new stats.

o Olgan Acemi School Card: effect changed to -15% Janissary cost and train points.

o TEAM Outpost Wagons: effect changed to deliver 1 Outpost wagon, plus +1.0 Outpost build limit.

o Millet System Tech: now available in Discovery Age once again (instead of Colonial Age).

o All Mosque Settler techs, except Galatia Town District, -33% approximate cost.

o Mosque Construction Card: now gives Mosque techs -50% cost, but still gives Tufanci Corps and Topcu Corps Techs just -33% cost.

o Abus Guns cost changed from 50 food, 100 coin, to 55 food, 95 coin, and now have a 0.75x ranged multiplier against Mantlet and Grenadier units.

o 6 Janissaries Card (in Age 3): effect increased to deliver 7.

o Great Bombards now have 32 range, 36 LOS, 7.5 ROF (down from 8.0), and 1.75x multiplier against infantry. Penalty against artillery reduced to 0.5x (up from 0.4x), multiplier against cavalry and light infantry removed (up from 0.5x). Build Limit set to 8. Consulate Great Bombards affected as well.

o Topcu Corps Tech: now also gives Great Bombards +10% hitpoints and damage.

o 1 Great Bombard Card: now can be sent infinite times.

o 4 Spahis Card (in Age 4): now can be sent infinite times.


PORTUGUESE

o Outpost starting build limit increased to 8. Portugal does not receive +2.0 Outpost build limit upon hitting Fortress.

o Cassadore ranged attack increased to 22, ROF to 4.0 (up from 15 ranged attack and 3.0 ROF).

o Bestieros Tech: Cost reduced to 1600 wood, delivers 13 Crossbowmen, increases Crossbowmen Range and LOS by +2.00, and upgrades Royal Guard Crossbowmen.

o Order of the Tower and Sword Tech: Cost changed to 1800 coin (instead of 2000 wood), and now delivers 13 Black Riders.

o Organ gun hitpoints increased to 175, caption to 66 (up from 60).

o Genitours Card: effect increased to +4.0 Range and LOS and +10% damage and hitpoints.


SPANISH

o Missionary build limit decreased to 7, cost increased back to 100 Wood, 100 Coin. Bounty increased back to 20 accordingly. Upon hitting Imperial Age, Missionary Build limit increased to 10.

o Lancer hitpoints increased to 320. Consulate Garrochistas are also affected.

o Rodelero siege attack increased to 13 (up from 10), cover siege increased to 6.5 (up from 5). Consulate Espadachins are also affected.

o 7 Rodelero Card: effect increased to deliver 8 Rodeleros.

o Hand Infantry Hitpoints Card: effect changed to just give +15% Hitpoints for Pikemen and Rodeleros (down from +15% HP for Pikemen and +20% for Rodeleros).

o Corslet Tech: effect changed to just +20% Heavy Infantry Hitpoints and -10% Heavy Infantry Speed (down from +25% Heavy Infantry hitpoints and -15% Heavy Infantry Speed).

o Quatrefage Tech: now upgrades Royal Guard Halberdiers. They upgrade to Imperial Status upon a Spanish Player hitting Imperial Age.

o Wild Geese Tech: now delivers 13 Hackapells (up from 10 Hackapells).


REVOLUTION

o Upon Revolting, the Spies tech is enabled at the Town Center, so that players who revolt can find stealthy units after defeating opponents.

o New Revolution building added: Bakery. A Bakery is like the Dutch Bank, which, instead of generating gold, generates food. Bakeries gather 3.15 food per second, and can be build by Bank Wagons (shippable from the homecity now) once a player has revolted. Bakeries cost 350 wood, 350 coin, and have 2 build limit. Bounty increased to Bank levels (70 Build XP, 140 Kill XP). NOTE: Bakery building does not have any construction animation, but has sound.

o Upon Revolting, Banks (Asian version) and Bakeries are enabled, with 2 build limit each. Both can be constructed by bank wagons sent from the homecity. (Asian version of the bank enabled to fix problems with the Dutch revolution).

o Royal Mint Card now properly gives +10% autogathering to Revolution Banks, Textile Mills Card now properly gives +10% autogathering to Revolution Banks, Tulip Speculation Card now properly gives +20% autogathering to Revlution Banks, and Refrigeration Card now also gives +10% autogathering to Revolution Bakeries.

o 1 Infinite Fort Card: Now also ships 1 Bank/Bakery Wagon, in addition to what it already gives.

o Forts and all Galleon units can now also train Colonial Militia.

o Gatling gun hitpoints increased to 185, cost increased to 100 wood, 350 coin, bombard attack to 33, caption to 66, multiplier of 1.35x against infantry added, range increased to 28 (up from 26), LOS increased to 30 (up from 26), ROF reduced to 4.0 (down from 4.0), multiplier against Cavalry and Light Infantry increased to 0.6x (up from 0.5x), multiplier against buildings increased to 0.75x (up from 0.5x).

o Ironclad hitpoints increased to 6000 (up from 2000), armor to 0.99, cost to 500 wood, 1000 coin, build limit decreased to 1 (down from 3), speed reduced to 3.50 (down from 7.50), turn rate to 0.40 (down from 1.0), 'Siege Unit' and 'Siege Trooper' Tags added, Bombard attack increased to 135, caption to 270, ROF to 0.85 (down from 2.0), Bombard Area to 2, range to 34 (up from 30), LOS to 38 (up from 34), Long Ranged Attack increased to 235, with 470 caption (6 Splash). XP bounty increased to 150 (up from 100). Ironclads are now essentially dreadnoughts.

o 2 Infinite Ironclads Card: effect reduced to deliver 1 Ironclad, costs 800 coin, and now takes 60 seconds to ship. (Down from 2 Ironclads and 40 seconds to ship).

o Santander Revolution Politician: now ships 2 Frigates (down from 3 Ironclads) and 1 Factory Wagon.

o Armor Plating Tech no longer affects Ironclads (Balance reasons).

o Washington Revolution Politician: now gives Gatling +20% HP and damage, plus delivers 4 Gatling Guns (instead of +25% Gatling HP).

o Louverture Revolution Politician: now gives Colonial Militia +15% HP and damage, plus delivers 16 Colonial Militia (instead of just +10% Colonial Militia HP).

o Bonifacio Revolution Politician: now gives Units +10% HP, plus delivers 12 Colonial Militia (instead of just +5% Unit HP).

o O'Higgins Revolution Politician: now gives 8 Imperial Hussars (instead of 10).

o Hidalgo Revolution Politician: now gives 10 Pistoleros (Saloon type), 10 Comancheros (Saloon type), upgrades Wild West Tech and gives Outlaws an additional +35% stats, for a total of +70% Stats.


MINOR NATIVES

o Cherokee Riflemen, Homecity Cherokee Riflemen, Cree Tracker, Homecity Cree Tracker, and Klamath Riflemen speed increased to 4.20 (up from 4.0).

o Maya Holcan Spearman and Homecity Holcan Spearman attack increased to 9 (up from 8), bonus against cavalry to 3.75x, multiplier against Light Infantry to 3.0x, siege attack increased to 48 (up from 45), and cover siege increased to 24 (up from 23). For Holcan Spearman, build limit increased to 18 (up from 15; Homecity version remains at 30).

o Incan Huaminca build limit decreased to 9 (down from 13).

o Incan Bolas Warrior build limit decreased to 7 (down from 8), cost changed from 40 wood, 60 food, to 70 food, 30 wood; Volley ROF reduced to 2.0, caption increased to 20.

o Incan Chasique Messengers Tech: effect reduced to give Infantry, Cavalry, Light Infantry and Banner Armies -15% train points, -10% train points for Elephants, and -8% train points for Artillery (including Siege Elephants). (This is down from -25% train points for Infantry, Cavalry and Light Infantry, -10% train points for artillery, -25% train points for Old Han Armies, Territorial Armies, Standard Armies, Mongolian Armies, Ming Armies, Imperial Armies and Forbidden Armies, -18% train points for Black Flag Armies).

o Cheyenne Horse Trading Tech: effect reduced to give -25% train points for cavalry and Light Infantry (down from -40% for just Cavalry), and to -13% train points for Standard Armies, Mongolian Armies, Ming Armies and Imperial Armies (down from -20%), and now gives Hand Elephants and Howdahs just -10% train points. (The Lakota Horse Trading Tech is also similarly affected.)

o Mapuche Add-Mapu Tech: effect decreased to only give -8% unit gold cost.

o Native Iroquois Tomahawk build limit increased to 10 (up from 8), cost changed from 60 food, 40 wood, to 70 food, 30 wood, speed decreased to 4.80, range increased to 12, LOS increased to 15, ranged attack increased to 18, hand attack to 12, hand bonus against cavalry to 3.0x, hand bonus against light infantry increased to 2.4x, and siege attack increased to 15.

o Native Iroquois Mantlet build limit increased to 6 (up from 5).

o Huron Mantlets, Homecity Huron Mantlets, and Iroquois Mantlet armor increased to 0.60, range increased to 12, LOS to 15, hand attack increased to 12, speed to 4.0, and turn rate increased to 3.75 (up from 3.0).

o Huron Sun Ceremony Tech: effect reduced to give only +100% Huron Mantlet build limit (down from +200%).

o Chakrams and Homecity Chakram armor increased to 0.60, hand attack increased to 11, penalty against cavalry reduced to 0.6x (up from 0.5x), and siege attack increased to 26 (up from 15).

o War Elephant and Homecity War Elephant hitpoints increased to 520 (up from 425), cost to 200 food, 100 wood (up from 200 food, 70 wood), hand attack increased to 22, caption to 44, trample attack to 22, trample caption to 88, and siege attack to 50.

(cont.)
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murdilator
File Author
Patch Notes, continued.

OUTLAWS (continued)

o Comanchero and Repentant Comanchero hitpoints increased to 185 (up from 150), ranged damage increased to 20, multiplier against cavalry reduced to 2.75x (down from 3x), multiplier against Coyotemen reduced to 2.25x (down from 2.4x), and hand attack of 10 properly added.

o Thuggee and Repentant Thuggee speed increased to 4.5 (up from 4.0).

o Outlaw Riflemen and Repentant Outlaw Riflemen speed increased to 4.2 (up from 4.0).

o Wokou Blind Monk and Repetant Wokou Blind Monk speed increased to 4.2 (up from 4.0). Repentant Wokou given standard skirmisher multipliers against cavalry and ranged cavalry units.


MERCENARIES

o Barbary Corsair hitpoints increased to 325, armor to 0.50, multiplier against cavalry to 3.5x, multiplier against light infantry to 2.8x, siege attack to 28. Repentant Barbary Corsairs are also affected. (This is to match with Rodeleros a bit more).

o Jaeger speed increased to 4.20, range increased to 22, LOS to 26, auto-attack range increased to 20 (up from 16). Repentant Jaegers are also affected.

o Black Rider hand attack increased to 18 (up from 10). Repentant Black Riders also affected.

o Swiss Pikeman cost increased to 170. Bounty increased to 17. Repentant Swiss Pikemen are also affected (slightly too cheap).

o Elmeti trample attack increased to 81 (up from 39). Repentant Elmeti also affected.

o Li'l Bombard damage increased to 650, caption to 1350, ROF to 6.0, range increased to 32, LOS to 36, a 2.0x multiplier against infantry added, and a 1.20x bonus against ships added. Build Limit set to 8. (0.80x against Howdahs and Hand Elephants, as well; 0.75x against Siege Elephants because Siege Elephants count as Artillery). Repentant Li'l Bombards similarly affected.

o Arsonist hitpoints increased to 320 (up from 250), cost reduced to 270, train points to 47, armor increased to 0.60, speed increased to 4.80, caption increased to 63 (up from 48), hand attack increased to 17, 1.35x ranged bonus against infantry added, Volley range increased to 15, LOS increased to 17, Bounty decreased to 27. Repentant Arsonists are also affected.

o Iron Troop range increased to 18, LOS to 22. Repentant Iron Troops are also affected.

o Jat Lancer hitpoints increased to 650, trample damage increased to 90 (up from 39). Repentant Jat Lancers are also affected (Jats were a bit fragile).

o Yojimbo hitpoints increased to 650, multiplier against cavalry increased to 3.0x (up from 2.0x), multiplier against light infantry increased to 2.4x (up from 1.6x). Repentant Yojimbos are also affected (Yojimbos were UP for their cost).

o Ninja LOS increased to 22 (up from 14, in order to match with the Spy unit, which have 22 LOS). Consulate Ninjas and Repentant Ninjas are also affected.


HEALERS

o Missionary build limit decreased to 7, cost increased back to 100 Wood, 10 Coin. Bounty increased back to 20 accordingly.

o Church Mission Fervor Tech: now gives Priest units +30% HP and +5% speed (down from +15% Speed and +35% HP).

o Church State Religion Tech: now gives Priest units +50% HP and +10% speed (down from +15% Speed and +65% HP), and now is available in the Industrial Age (instead of Fortress Age).

o Medicine Men, Firepit Medicine Men and Surgeons are now also properly affected by age up bonuses like other priest units (healing rate increases every age; +20% for Fortress, +30% for Industrial (total +50%), and +50% for Imperial (total +100%)).

o Medicine Men and Firepit Medicine Men get +30% HP boost and +5% speed boost upon hitting Fortress.

o Medicine Men and Firepit Medicine Men get +50% HP boost and +10% speed boost upon hitting Industrial, and Surgeons and Warrior Priests get +50% HP and +15% speed boost upon hitting Industrial.

o Medicine Men cost reduced to 150 food (down from 200), train points reduced to 15 (down from 20). Bounty decreased to 15. (In order to fit in line with other priest units).

o Firepit Medicine Men hitpoints reduced to 250, train points to 15, cost to 150 coin. Bounty decreased to 15. (In order to fit in line with other priest units).

o Surgeon hitpoints increased to 360, armor to 0.20 (ranged), cost reduced to 200 coin (down from 300), train points to 30 (down from 40), and Surgeons now heal +100% faster. Bounty decreased to 20. (In order to fit in line with other priest units). For Asian civs, Surgeons now cost 150 export (down from 180 export).

o Field Hospitals now heal significantly faster (+1000% faster; 30 Health per second). Field Hospitals upgrade in healing rates in Fortress Age (+20%), Industrial Age (+30%; total +50%), and Imperial Age (+50%; total +100%, for twice the effect in Imperial).

o Russian TEAM Cheap Priests Card: effect reduced to give effective -33% cost for Priests, Imams and Medicine Men, -25% cost for Missionaries, Surgeons and Field Hospitals, -50% train points for Priests, Imams, Medicine Men, Missionaries and Surgeons, -15% train points for Warrior Priests and Firepit Medicine Men (down from -50% cost and train points for Priests, Missionaries and Imams, no bonus to Surgeons and Field Hospitals and -15% train points for Warrior Priests and Firepit Medicine Men).


BUG FIXES

o Fixed bug in Deathmatch games where the Asian Civs could advance to Imperial Age. They no longer can do this on Post-Industrial Settings.

o Fixed bug in Deathmatch games where the Japanese Civ did not get sufficient techs. All techs from the Golden Pavilion, the Dutch Church and the Dutch Arsenal now start upgraded.

o Fixed bug in Deathmatch games where the Chinese Civ did not get sufficient techs. All techs from the Factory and the Fort now start upgraded (Imperial Cannon starts upgraded in Post-Imperial Settings).

o Fixed bug with Coyote Runners, where they did not receive a 0.8x penalty against ranged cavalry.

o Bug Fix: All Skimisher-type units now have 0.75x penalty against AbstractCoyoteMan instead of 0.75x just against xpCoyoteMan. This makes sure they have a proper penalty vs. Rattan Shields, Tiger Claws, and Disciples.

o Fixed bug where Socket Bayonet Tech did not effect all types of Musketeer and Grenadier units.

o Fixed bug where Repentant Jaegers, Consulate Roger's Rangers, Consulate Prussian Needle Gunners and SPC Colonial Militia (different than Revolution Colonial Militia) were not affected by Counter Infantry Rifling Tech. Appropriate multipliers have been added.

o Fixed bug where the Discovery Travois did not have proper audio.

o Fixed bug where the Church Wagon did not have proper audio.

o Fixed bug where the Native Embassy Travois did not have proper audio.

o Fixed bug where Surgeons from the British Consulate could not build Field Hospitals.

o Fixed bug where the Church from the Dutch Consulate could not train the Spy unit.

o Fixed bug with Wokou and Repentant Blind Monks, where they did not have proper penalties against cavalry or bonuses against light cavalry units. These appropriate multipliers have been added, as well as the proper multipliers against AbstractCoyoteMan and xpEagleKnight.

o Fixed bug where Consulate Horse Artillery and Consulate Great Bombards did not recieve proper names while aging up.

o Indian Brahmin now have the 'AbstractElephant' tag, and are therefore affected by all elephant cards.

o Fixed bug with Indian Terror Charge upgrade: Indian monks were not faster than the elephants' speed they boosted, so upon upgrading, Indian monks recieve an additional +10% speed (to 6.50) instead of just an additional +5% speed (instead of 6.25). Indian monks also boost each others speed, so with two together, they will have 6.825 speed.

o Fixed bug with Mansabdar Urumi cover attack, where the Mansabdar Urumi just had 2 range instead of the standard 6. Mansabdar Urumi cover siege attack range increased to 6 (up from 2).

o Fixed bug with Consulate Tufanci Corps only having 210 HP, with 2.25x bonus to cavalry and 1.8x bonus to Light Infantry. Upped to new Janissary stats.

o Fixed bug where the French TEAM Hand Cavalry Damage Card only affected Hand Cavalry and Coyote Runners. It now affects Hand Cavalry and AbstractCoyoteMan (Coyote Runners, Disciples, Tiger Claws and Rattan Shields).

o Fixed bug with Native American Civs not receiving Gaia Trade Route Unit LOS. (Needs Testing).

o Fixed bug where Comancheros and Repentant Comancheros did not have proper hand attack. Proper hand attack added.

o Comanche Trade Language Tech: Now properly gives -10% tech coin cost instead of -10% cost for techs.

o Fixed bug with Sufi Sharia Tech, where it gave the Dutch +9.0 Settler Build limit. It now gives the proper +5.0 for the Dutch.

o Fixed bug where Minor Native Iroquois Tomahawks, Mantlets, and Lakota Axe Riders could not be trained at the Native Embassy. They are now added to trainable units at the Native Embassy.

o Fixed bug with Catamaran units: they now have proper attack vs. ships as canoes do.

o Fixed bug with Bolas Warriors: they now do proper damage against guardians.

o Fixed bug with some Post-Industrial techs, which are used for deathmatch games. The techs should now be ordered properly with correct unit names, plus Native American civs get Steel Traps and some Big Button techs which upgrade units researched with the Post-Industrial Techs, (Steel Traps is, from FP 1.2, in the Native American Tech Tree). Also, European civs no longer start with Advanced Arsenal upgrades researched, and Mission Fervor and State Religion techs now properly start researched.

o Fixed bug with Homecity Tiger Claws when Reinforced Gauntlets tech is researched. In early versions of the game, they are not affected by the +50% HP.

o Fixed bug with Shaolin Fist Tech, where Ranged units would only get increased hand attack in Volley, Stagger and Guard modes. It now affects regular Melee mode as well.

o Fixed bug with Asian Compunction Tech, where it did not increase Repentant Outlaw Rifleman and Repentant Thuggee attack. It now gives these units the proper +35% attack.

o Fixed similar bug with Wild West Tech, where it did not increase Repentant Wokou Ronin, Repentant Thuggee, Repentant Outlaw Rifleman, Repentant Outlaw Rider, or Repentant Outlaw Pistolero attack. It now gives these units the proper +35% attack.

o Fixed bug with Aztec Old Ways shipment, where it made the Firepit Founder Tech cost 250 Coin (instead of 25 coin, which it should be).

o Fixed numerous bugs with Iroquois Old Ways shipment.

o Fixed bug with TEAM 5 Manchus Card, where it took only 40 seconds to ship. It now takes the proper 60 seconds to ship, standard of all Mercenary shipments.

o Cree Coureurs now cost 125 food, have 0.30 armor, and bounty increased to 13 in order to match with regular Coureurs.

o Arsonists and Repentant Arsonists now have 'Mercenary' tag.

o Rajput Mansabdar speed reduced to 5.0 (down from 5.5) in order to match with the Rajput unit.

o Fixed bug where Flail Elephants and the Flail Elephant Mansabdar did not receive a 0.80x multiplier against Ranged Cavalry. Proper multipliers now added.

o Asian Consulate Bank hitpoints reduced to 3500, bounty increased to 70, and kill bounty decreased to 140 in order to fit in line with the regular Bank.

o Fixed bug with Indian Fish Market Card, where it costed 1 population to ship. It is also now affected by Conscript Sepoys Card.

o Fixed bug with Indian Mystical Syllable Card, where players needed 1 population slot free in order to order it, despite that it did not cost population. (May work)

o Fixed bug with Indian East Indiamen Card, where players needed 1 population slot free in order to order it, despite that it did not cost population. (May work)

o Brahmin are now properly affected by Tame Elephants and Elephant Combat Cards.

o Veteran upgrade for Halberdiers shows correctly 25 damage (instead of 24); veteran upgrade for Veteran Lancers and Consulate Garrochista correctly shows 13 trample attack (instead of 12); veteran upgrade for Oprichicks now shows correctly 13 trample attack (instead of 12). Veteran upgrade for Oprichniks now also shows correctly 250 HP (instead of 249).

o Fixed bug with Consulate Garrochistas, where they had 62 caption for their trample attack instead of 39.

o Repentant Fusiliers now have a 1.5x bonus against Light Infantry in ranged guard mode (this was missing in ranged guard mode).

o Fixed bug with German Advanced Dock Card. Now standardized to regular Advanced Dock Card (Minus fpSiouxBisons Tech).

o East India Company Card: unit HP and damage boosts ordered correctly.

o Many Minor Native techs are now affected by Zen Meritocracy and Japanese TEAM Cheaper Unit Upgrades Card. Native American and Asian 'Legendary Native Warriors' techs are now also affected as well.

o Chinese Flamethrower penalty against light infantry reduced to 0.64x in order to line up with the 0.8x light Infanty/1.0x Cavalry penalty setup (up from 0.6x).

o Aztec CHEAP Warhuts card: now affects current percent, not base percent.

o TEAM Early Dragoons Card: now also affects Mansabdar Zamburacks and Bow Riders, giving them -15% train points, and allows War Wagons and Eagle Runner Knights to be trained in Colonial Age.

o TEAM Early Skirmishers Card: now also affects Abus guns, giving them -20% train points.

o Aztec Religious Unity Card: now makes Temple of Centeotl Support 375 food instead of 750 coin (-25% reduction).

o The "King's Hill" building in King of the Hill games can no longer be deleted ingame.


MISCELLANEOUS (non-patch related, really)

o Church Wagon now builds a Church only 2.0x the speed instead of 3.0x the speed.

o Sacred Field Wagon now builds a Sacred Field 2.0x the speed (up from 1.0x).

o For the Asians, the Native Embassy Travois now looks A LOT nicer. This was unsuiting to the Asian architecture, so I made a duplicate unit, but plugged in Asian art files. It also has proper audio. Enjoy!

o Fixed bug where Heavy Cannon spawning did not work with the Indian and Japanese civs. (This is for scenarios in which designers wish to have the Japanese or Indian civilizations be able to produce Heavy Cannons from the Russian Consulate factory). Imperial Cannon Tech also now set obtainable for all Asian civilizations (instead of just for China).

o All Consulate Techs and Brigade Shipments can now be affected by Enlist Gurkhas Tech (This is receiving +3 Gurkhas with every Consulate Tech, for India once Royal Green Jackets shipment has been sent). In previous patches, it only affected Consulate allies that India could ally with ingame. This has been changed to help scenario designers with custom Consulate Allies.

o Carronade Frigate added into Scenario Editor units. It is a Short-ranged warship armed with devastating cannons, and has audio.

o V1 Rocket Launcher added into Scenario Editor units. Launches V1s for great effect. NOTE: This unit does have a minimum range.



---------


This concludes the patch notes.



Enjoy and share with friends! I hope that this is online compatible, but not sure.



regards,



murdilator

[Edited on 06/16/11 @ 05:30 PM]

Sunthunder Hi, I know its been a year since this post but i am having a hard time with this. It works well on my computer and my brothers computer but trying to play lan it just gives the old CRC Mismatch error. Now I have made sure we are both on the same version of the base game, both expansions, and the mod its self.

Any help is appriciated, but I understand if no one reads or responds. I will keep working on it.
murdilator
File Author
Pardon I did not see this earlier.

Hmmm...CRC mismatch?

Do you have a bought version of the game, or do you have a cracked version? This Patch will only work with non-cracked versions of the game on LAN, as far as I know. You can also install the files manually. However, I highly suggest the following:

Currently, I have an updated version of this patch, which I invite you to enjoy.

N3O Fan Patch 1.3z2w:

http://aoe3.heavengames.com/downloads/showfile.php?fileid=3363


It really should work LAN; I think the download may be bugged. I would have to check. My friends tested it online, as well as the new version, and both seem to work.



best of regards,


murdilator

[Edited on 05/09/13 @ 12:56 PM]


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HGDL v0.8.0

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Statistics
Downloads:672
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Size:5.35 MB
Added:04/23/11
Updated:06/16/11