Hi users, just to point it out, if you like it, you can rate the file.
A lot of credit goes to nottud who made the Set Sun Color and Set Sun Rotation/Inclination for AOM.
Aswell I used musks trigger guide as a templation for the ingame trigger guide! So I want also to thanks Musketeer925 for putting time into creating a trigger guide (you can look at it at agecommunity.com)
TAD + reyk's editor mod
b) put data and art folder into the default install folder
fixed main ui because it was testing layout for K&B
a) The SCP button isnt anymore valid in singleplayer AND multiplayer to access functions you need to press the menu->icons... there you can see 4 additional icons now. You cant use any new function in multiplayer right now (because some are cheating)
The 4 buttons are -Launch Power
-Sun Color, Bump Scale etc...
b)removed things that doesn't work, like "Show LOS Rings"
c)you can directly use the minus sign in the map size dialog now
d) Set Tactic Button added in the editor (screenshot purpose only because "stances" will be ignored when testing the game)
e)More English buttons (if I missed some tell me)
f)Update Visual - buttons are now in the second Toolbar. (make buildings have a Age2 look in the editor,...)
g)Resized "Native Manager"
A Big SCP-Button appear at the screen if you press on it you can :
b)Set Sun Color (also in Multiplayer)
-works only in singleplayer
-the number after the ability is the player ID, select yours to launch te power
-it might not work everytime... especially if you are asian
-changing the power.xml file can break this button
Trigger Tutorial added: you can access it when pressing "Triggers" at the main bar
Press the SCP button and you have access to:
-Set Sun Color
-Set Bump Scale (Units and Terrain)
-Set Sun Rotation and Inclination
-Set Sun-River Lighting
How to create your own lighting?
1. Press the SCP button
2. Select Lighting
3. Customize your lighting
4. Press Save in the Sun Color UI
Your lighing will be saved now as ~SunColor.lgt in art/lightsets (last in the list since "~">"z" for AOE3)
5. Rename the file
6. After Restarting the game you can select your lighting in the lighting dialog (where you could set light sets like 10a_sioux)
Be aware if you use it online players who dont have your lightset will get the default light.
GL in trying out my tools
This is a much-needed completion and extension of Reyk's editor -- this update makes it look much less like a pieced-together thing and more like a real full-blown editor, thanks to things like fixing the language issues, and adding features that should have existed long ago, such as the "Flatten map" button.
The trigger tutorial is very well made (even if it's based off of mine, the way you set it up had to take a lot of work, and it's really nice to just have IN the editor with you).