|
Modpacks » Improvement Mod *old post, check the new one*
|
Improvement Mod *old post, check the new one*
|
Author |
File Description |
MandosRex (id: mandosrex) |
Posted on 05/08/11 @ 09:58 AM (updated 10/08/11)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
|
New version of the 'Improvement Mod' is found here: http://aoe3.heavengames.com/downloads/showfile.php?fileid=3222 |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 [24] 25 26 27 28 29 30 31 32 33 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
kinkow |
Posted on 07/17/11 @ 03:12 PM
well i can add them for myself but no download :( and for I dont care that much for anims :D
Aah now I get it.Its already in the game in the homecity,but can you tell me where to search for it
tnx for the code aLEN
I tested it in game - it sucks :D in the picture looked better[Edited on 07/17/11 @ 03:23 PM]
|
aLEN |
Posted on 07/17/11 @ 03:15 PM
i don't think that Mandos will add that building...ever . As i already sad , it doesn't have destruction animation and i am just "playing" with a game - i wont keep it !
However , it is pretty easy to "make" a building if you have any knowledge about game . Basically it is copy/paste from other buildings but with animation line from that building ;
@AnimFile@homecity@german@german_manufacturingplant.xml@AnimFile@ .
@Mandos@ ; that "hybrid" thing is just a Fixed Gun on horse.....and i don't like it ! The cannon is way too big for that tiny horse and it look bizarre ! |
MandosRex (id: mandosrex)
File Author |
Posted on 07/17/11 @ 03:38 PM
don't worry aLEN, i already tried it was and i even tried to fix it, it will never work right. that mod is just a pile of... crap...
but still, i am looking for a new cannon model, though i think i am looking in vain because the only moders which can create models are working on NE's new version, so...
ok, guys, i need you to tell me the names of all the units using a whip as a weapon because i can't find one...
so there is that russians guy, the iron flail, the meteor hammer, and?
oh, and in other news, new feature added: when heavy artillery fires (factory units, mortars, monitors, native rams and flail elephants) the camera shakes a bit, like when large buildings or trees collapse, really cool:)
this makes the game more dynamic.
so, i'm waiting on that name...[Edited on 07/18/11 @ 09:33 PM]
|
cruiserzee |
Posted on 07/19/11 @ 04:50 AM
Thank you so much for this most wonderful mod. I can see you've done a great deal of hardwork, and I appreciate that. There is just one small request, can you add the Guard and Patrol stances for all military units ? I think it is the only thing left out that could make this mod the most complete single mod ever. I don't want to use a different mod for only these two stances, since you say that different mods may not be compatible with each other. I request you this, If you have the time and patience to do it, otherwise it is really not that urgent, I can wait for your next release. Also this is the first time I'm using a mod even being a dedicated AoE player for almost a major part of my life, the last 13 years I suppose.. and to strike gold the first time, is surely overwhelming. Thank you for your efforts. :) |
cruiserzee |
Posted on 07/19/11 @ 04:53 AM
Playability: 5
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 5
(Insert Art and Sound analysis here)
Installation/Instructions: 5
(Insert Installation/Instructions analysis here)
Story/Description: 5
(Insert Story/Description analysis here)
Additional Comments:
|
kicho (id: Kicho) |
Posted on 07/19/11 @ 07:29 AM
"ok, guys, i need you to tell me the names of all the units using a whip as a weapon because i can't find one...
so there is that russians guy, the iron flail, the meteor hammer, and?"
The Urumi has a whip, but its more of a flexible sword.I like to think it's technically a whip though. And it's from the HomeCity.
By the way, the Hackapell does work correctly, I don't know why it didn't last time though.(maybe on uneven terrain?) :S[Edited on 07/19/11 @ 07:29 AM]
|
MandosRex (id: mandosrex)
File Author |
Posted on 07/19/11 @ 07:59 AM
cruiserzee, thank you very much for your comment and review, but you should know that the patrol command has been added, it's written at the beginning of the description.
the guard command won't be added because some units don't have space for it in the commands bar, and that command is simply useless... you can just order units not to move to far or at all from one place and voila, guard command...
ok guys, you all make sure you get this new version![Edited on 07/19/11 @ 11:09 AM]
|
HCAWN |
Posted on 07/19/11 @ 11:58 AM
hey Mandosrex, i like your mod a lot and it's has helped me come up with some additional extras that i've made. however i cannot find anywhere the code (5.0) i wish to change the block number that the Siege Elephants train in from 5 to 1, i've looked in the tactics file for castles, but i can't find it. any ideas? |
MandosRex (id: mandosrex)
File Author |
Posted on 07/19/11 @ 12:53 PM
HCAWN, as i always said, i will not go into tutorials and stuff, please ask someone else here, many would be glad to help...
plus, i do not support the modification of my mod...
the upload limit will be increased today, later on, and i will upload the mod with all the new soundtracks. they are not many, but this is just the beginning of adding new soundtracks to the mod.
a... an asian tech missing from the town center?
how is it called? can anyone tell me?
the wall thing is normal... kinda buggy but normal...
done! thank you HCAWN.
the upload limit has been increased people, so i will upload the new version.[Edited on 07/20/11 @ 09:48 AM]
|
HCAWN |
Posted on 07/19/11 @ 01:16 PM
i will search else where for help :)
the are a few issues that i feel you should know about:
in the asian town centers don't have the ablitiy anymore to support 100 pop without houses i think the civilization tech has taken it's place.
and while sieging a wall with a howdah i noticed the the wall was healing at the same time, this was only marginally less than the rate it was takeing damage, resulting in the howdah destorying the wall really slowly.
the tech is called immigrants[Edited on 07/19/11 @ 01:47 PM]
|
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 [24] 25 26 27 28 29 30 31 32 33 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Creativity | 5.0 | Art and Sound | 5.0 | Installation/Instructions | 5.0 | Story/Description | 5.0 |
Statistics |
Downloads: | 5,506 |
Favorites: [] | 15 |
Size: | 236.00 Bytes |
Added: | 05/08/11 |
Updated: | 10/08/11 |
|