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Downloads Home » Modpacks » Fortifications+Building rotator+unit modifications

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Fortifications+Building rotator+unit modifications

Author File Description
Alexi_British_IR
File Details
Game Version: AoE3+TWC+TAD
This gives you the campaign fort walls, lets you rotate buildings with your mouse scroll button and modifies some units(fortification is upgraded at church)
INSTALL BUILDING ROTATOR FIRST!
This mod works for all versions of AoE3...even if you don't have the expansions...just read the important read first document

-Buildings can rotate
-Settlers, long-bowman and skirmishers have 0 population(other civs have "better" unique attributes)
-Priests have 0 population and have 18 speed and high attack
-Ships have increased range
The units with increased population are like that for a reason ;)
-All civs have unique(some unique just to them) unit upgrades
-Cannons move slightly faster
-Units can patrol
-Units can guard other units
-Walls can be built over trade route(put the start of the wall on one side and the other start on the other side and then connect them)...if you do not place walls right sometimes they are inside out if you build walls after upgrading -.-
-Settlers collect food from animals faster
-The British and Germans are now best colonies
-Trade route attack increased
-Outpost build limit is 32
Explorer can have 3 dogs
-Heavy cannons and rockets are improved
-New HC card (fort wall improvement)
...thats about it...im sure there is more but you can find those out :)

I am open to requests for changing unit based attributes especially...like making a certain Civ dominate or balancing things out and such...just ask and i shall try :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
massimoaux excuse you tell me how do you add a building? just to try ... even if a copy and paste an existing building .... thanks sorry for my English I'm Italian
talkinrock Does anybody have any advice on how I can "merge" these modded files with that of a mod such as WotTA? So, basically, I would like to know how to make these two mods compatible. And PLEASE don't say "You can't" or "It's impossible" because it really isn't; it's just a bit time-consuming and possibly a little difficult...
Tediichan This sounds really good. But can I ask that you please balance the civs. Everything else is good though.

PS. I'm new here. :D

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HGDL v0.8.0

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Statistics
Downloads:3,393
Favorites: [Who?]2
Size:7.52 MB
Added:05/23/11