In 1519 Hernan Cortes leading the spanish army sail to Mexico with 600 men
where he discovered the Aztec Empire. He fought wuth the natives because he wanted
This is the first part of a campaing i am designing called:
" THE CONQUEST OF TENOCHTITLAN"
- Real Locations
- Mexico and Cuba
- Cañons and cavalry against eagle warriors and jag warriors
- Lead the Spanish in to conquest
- Native drum music
- true story
- micro managment
- 2 objectives
- Big army (lead more than 500 men)
- Dont loose the boss (Hernan Cortes)
- 3 cinematics
This one is more up my alley than your last and good from the start. No lag problems, triggers all seemed to work including the victory condtions. I like the idea of landing troops for conquest since it adds a few more variables to it.
I think the balance was good, seemed dead on. It took most of what I had to complete everything. If anything someone might say it was a tiny bit easy, but I like it as is.
Little different subject matter than other folks use and one you seem at home with. I liked the idea of taking the flag point as an objective much better than the save this guy or that guy type many use.
Map Design: 5
Good design. Nice terrain, details and especially water which allows the use of ships instead of just land units.
Story from history which made sense, told me what to do.
Thanks for making this one. I don't give alot of perfect scores, but I can't see anything to complain about. I liked every aspect, it kept me entertained and it wasn't impossible. Best of all, it worked and looked great.
Posted on 03/21/06 @ 06:50 PM
This scenario is very fun, because i love playing these types of scenarios where u have a small force against a larger force.
Its just right, just gotta be a strategist at this type of stuff
This scenario reminds me of a scenario on Starcraft, called Impossible Scenarios. Where u have a small army against a gigantic army, youll probably think it is impossible, but its not!
Map Design: 2
It was pretty good, but i would like to see more embellishment.
Simple and interesting, but im not into spanish history... =P
[Edited on 03/21/06 @ 06:51 PM]
Posted on 04/10/06 @ 06:43 AM
The game was somewhat playable but I would ask, "Who would want to play it more than once?" There were numerous periods of lag; most likely due to the large number of Aztec warriors (and friends). It was a long drawn out game that was fairly boring except for the music.
It was like the proverbial "shooting fish in a barrel." My final stats had me killing 1,520 Aztecs while losing 52... the score was 2,608 for me and 55 each for the two Aztec tribes. I set this game to "hard" expecting great things from reading the other two reviews. It was greatly disappointing!
I saw nothing that I would consider 'new' or 'creative' in this game.
Map Design: 3
The map was nicely made and had some interesting land characteritics to it such as the what looked like a little creek separating the red and yellow Aztecs.
Story was OK... a rehash of an old World History class but the instructions were a little misleading as it gives the impression that you must take Cortez to the mainland to win. This is not true. Cortez never left his island... He's probably still there now, drinking a Margarita. 8-)
Music was nice and my young daughter liked to dance to it.