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Downloads Home » Single Player Scenarios » Theocracy RPG v1.0 single

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Theocracy RPG v1.0 single

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Game Version: AoE3
(Disclaimer: All contents are purely fictional products of the author’s imaginations and no offense was intended to any religious, cultural, racial or ethnic persons or groups. The author denies any responsibility for any consequential emotional, spiritual and/or physical damage incurred from reading the following texts. For those who may take offense to the death and/or murder of bovine and/or the mention of human sacrifices and/or Aztec gods, please stop reading and leave this page now.)

For the uninitiated: Extract the .zip file and copy and paste the .age3scn file into C:\Users\<name>\Documents\My Games\Age of Empires 3\Scenario
No further settings require as this is the single player version.

Compatibility: Made in Vanilla 1.14 so should work for everyone as long as they have a patched game.

Game Type: 4-man vs armies, tactical RPG, guerilla warfare, light micro-management, TRANSFORMERS!

Game Length: 30~40 min

Difficulty: Hardishly Easy to Insanely hard depending on various factors (Some room for error but intended not to be easy at least in the beginning)
But if you don't turn on Advanced Tactics in options to access at least Trample, you probably will lose.

Acacitli and his team were scouts for the last Aztec village. Due to growing desperation since the conquistador arrival, the High Priest begins offer more and more human sacrifices in hopes of appeasing Tonatiuh the god of the sun and Tlaxcalteca the god of war to earn their blessings.
But as the situation worsens as they run out of villagers to sacrifice and the conquistadors arrive at the doorstep of the village, the priest decides to make a gamble and order the scouts sacrifice a cow instead of offering a traditional human sacrifice. Mysteriously, these four scouts were bestowed with superhuman strength, capable of rending the conquistador armies in matter of seconds and became impervious to even the most explosive siege weapons. Their souls would even return from the dead and imbue new life to another vessel to guard the village tirelessly.
However, as the four heroes triumphed over their great victory against impossible odds, their bodies collapsed lifelessly with the setting sun, their essences seeping into to the ground to join Mictlantecuhtli, the god of the underworld, in his realms.
(okay I didn't make a cinematic for the ending though, cheer animation then death animation would've looked sad and lame)

See guide included.

Game Hechanics:
See guide included.

- Remember to use Advanced Tactics opened via Options! Trample Mode is OP and Stagger mode is useful in Single Player early game if using more than one eagle warrior.
- Be aware of unit counters and weaknesses, it applies throughout until late-game where the axe rider literally stomps everything with Trample.
- Try not to die too much, you will have to re-pay for transformation as your characters are respawned in scout form.
- The Horse Archer is the cheapest answer to siege unit but will fall under heavy fire; it's all fun and games until they bring out the cannons.
- Have a Jaguar Warrior engage under cover mode (no pun intended) before sending in your more expensive units.
- Alternatively lure enemies into your own units with a Horse Archer.

Single vs Multiplayer versions:
see guide attached.

(if interested, you can get an idea of why things are balanced like this in the game mechanics guide)

v1.0 multi (under-development, testers required for balancing)
- XP to buff ratio reduced to 20 due to XP non-sharing
- transformation costs planned to be increased by 50% to due to gold cost non-sharing
- objectives planned for removal (un-removable pause bug since the beginnings of time)
- cinematic mode replaced with more chat-friendly alternatives (cinematic/chat bug since the beginnings of time)
- removed respawn countdown display (the fail only-1-countdown-displayed-at-a-time... feature... sigh)

v1.0 single (this version)
- XP to buff ratio increased to 30
- removed respawn countdown display (the fail only-1-countdown-displayed-at-a-time... feature... sigh)
- added soft level caps at certain breakpoints in buffs gained to reduce lategame immortality

v1.0 base (unreleased)
- XP to buff also gives 1 gold per occurrence
- cow quest XP gain increased to 600 from 500
- introduced gold cost transformations for balancing purposes: 3 for Jaguar Warrior, 5 for Eagle Warrior, 10 for horse archer and 50 for axe rider (trample too op!)
- added heal object by storyteller
- respawn by timer at 30 seconds
- altered various spawn timers and more cavalry to make jaguar warriors and horse archers more usable
- added cliffs to map borders to make cinematic mode less ugly
- added backdoor method

from scratch to v0.9 base (unreleased)
- anything and everything
- XP to buff ratio at 25
- Attempted the turn-into-Kanyenke resurrection method wherein team members will rez you (but it was bugged!)
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