(updated 08/21/12) Age of Empires 3 Heaven :: No Rush 45 Maps
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Downloads Home » Random Map Scripts » No Rush 45 Maps

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No Rush 45 Maps

Author File Description
Teutons
File Details
Game Version: AoE3
The NR 45 Native Map and No Dock Map.

To Install:
Place both the .xs and .xml files into: documents/Age of Empires III/RM

There are two maps included here: NR45CarolinaNoDocks NR45CarolinaNatives

The first map is called NR45 No Docks. It's a map that contains triggers that disable the building of docks, the researching of the blockade technology, and the disabling of the home city water flags. This will keep people from abusing boats to transport units or shell your town from the water. It'll also keep people from blocking shipments with the blockade technology.

The second map is called NR 45 Natives. It's a map that contains triggers that disable the building of docks, the researching of the blockade technology, and the disabling of the home city water flags. This will keep people from abusing boats to transport units or shell your town from the water. It'll also keep people from blocking shipments with the blockade technology. The most significant change is the random natives that appear at the center of the map. Inca, Tupi, Lakota, you name it they are there. Placement of the natives tries to balance them in middle so they are obtainable by those that fight for them, changing the aspects of the game slightly.

Both maps use Furby_Killers and pftq's NR 45 Large Carolina map as a template, though the Natives map is heavily modified by this point. The additional coding was the joint work of Mister SCP and Teutons.

HAVE FUN

// Map Updates

Posted on 05/16/12 @ 12:55 AM
Natives Map went through a huge update. Map size was reduced, tree placement and style was changed, trade route was adjusted to give coast players more room, ocean size was reduced, removed all fish and whales to reduce lag, and repositioned how and where goldmines spawn. This should all help with overall balance.


Posted on 05/23/12 @ 10:51 PM
Natives map was updated fixing a bug causing second deer herd to not spawn, and 3v3 map size was reduced to be closer to same size as 2v2 map. Resource balance in 3v3 is unaffected.


Posted on 05/30/12 @ 11:15 PM
Map went through an update making native villages have no obstruction. This should fix many of the complaints about units getting trapped in the villages, especially explorers. Units can now fight and spawn inside the villages without being trapped. Added a new larger more noticeable message when timer ends.

Posted on 08/21/12 @ 05:46 PM
Added a 1v1 Observer Natives NR45 Map. Two competing players should be in first slots and spectators of various numbers can fill remaining 6 spots. Set to FFA mode to make it work properly.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
noxinvictum Hi there, thank you for creating and sharing the map. I just play with friends and those who use French could not upgrade their Cuirassier to age V on both NR45CarolinaNoDocks.xs and NR45CarolinaNatives while you only said that in the NR45CarolinaBalanced.xs description. Could you please review and fix it? Besides, we would love to have a version where the natives being spawned are inca for both side. It's just convenient for those happy spammers.

[Edited on 04/16/12 @ 09:24 AM]

Teutons
File Author
Well I never fiddled with the Gendarme Cuirassier upgrades. The Balanced map removes the Cuirassier unit entirely forcing French to go Hussar. If they couldn't upgrade their Gendarme, it was not by my doing and someone else added different code. I just checked the download and the maps and tested it and was able to get Imperial Gendarme no problem.

I would check and make sure you downloaded the maps from here, otherwise someone may have gone in and edited it to where the Imperial Gendarme upgrade is unavailable.

If you want set natives with Inca, just go into the No Docks map .xs file and rename all the natives Inca as opposed to Seminole and Cherokee. Just be sure to rename the map.

The point of the random natives map is for it to truly be random natives and give the map quite a bit more variety. Not to be an Andes slug fest. If I wanted Inca to always appear i'd just remake Andes.
Teutons
File Author
Natives Map went through a huge update.
noxinvictum Thank you very much for reviewing it, I will try again.
I have a screenshot after testing it:
http://i1136.photobucket.com/albums/n494/nox_nox_nox/screen160.jpg
As you see the upgrade button is dimmed out, unable to click(!?!) I have no idea why. I already downloaded the map again. I put it in both RM and RM3 folder, as map in RM doesnt show up for me. I'm using TAD newest version.
Last update: I got it to work by deleting these lines in the xs file:
rmSetTriggerEffectParamInt("TechID", 446)
rmSetTriggerEffectParamInt("TechID", 304)
Now I can upgrade and train the Gendarme.
But I still cant add the Incas, damn :(
I replace the natives' name with Incas but it still randomizes the natives, cant have all Incas all the time.

[Edited on 05/19/12 @ 09:48 AM]

Teutons
File Author
Looks like you're playing in TAD. This map was created for AOE3, as it states in game version, not TAD. The reason your map was blocking out the Gendarme upgrade is that AOE3 and TAD use different "Tech ID" numbers. Tech ID 304 in AOE3 is Blockade while in TAD Tech ID 304 is Royal Guard Gendarmes. I didn't make this for TAD as it has a treaty mode included.

If you'd like I can go in and set it to a 40 minute timer and remove the triggers. That'd basically make it a treaty map that guarantees the half map resource rule is enforced, you'd just have to set it to treaty 40 min no blockade. I can also make it so natives are always Inca, or your choice of Inca and another civ you'd like to see.

Natives map was updated fixing a bug causing second deer herd to not spawn, and 3v3 map size was reduced to be close to same size as 2v2 map. Resource balance in 3v3 is unaffected.

[Edited on 05/23/12 @ 11:27 PM]

noxinvictum Thank you very much for your follow-up. Sorry I didn't notice it's for base game-only :D. And I bought the Complete Collection on Impulse so I'm never aware of the unavailability of Treaty mod in vanilla version. But we still play NR45 with TAD, as we enjoy the unlimited building area. It would be nice to have a TAD version with 1 Incas always and other natives. ^^
Teutons
File Author
It'll take me a bit to make. I don't own TAD so I'll be coding blind, as there are a lot more natives I'll have to add additional code for.

[Edited on 05/24/12 @ 09:13 AM]

noxinvictum That would be a lot of inconveniences to get it done. Can I help you somehow? As I have TAD. Do you need some specific files to know the code in them?

[Edited on 05/26/12 @ 04:08 AM]

Teutons
File Author
Map went through an update making native villages have no obstruction. This should fix many of the complaints about units getting trapped in the villages, especially explorers. Units can now fight and spawn inside the villages without being trapped and become frozen.

Added a new larger more noticeable message when timer ends.
Teutons
File Author
Working on TAD version, but I'll have to change some aspects. For one it'd be best for me to set it to a 40 minute timer. This means it can be played with or without treaty mode enabled. With treaty mode enabled the half map rule is enforced while maintaing building restriction. Without treaty mode half map is still enforced but there is no building restriction up to half map. It is probably the only way to make map accessible to the TAD community as they deem anything over 40 minutes usually not acceptable. 45 is just the standard for vanilla in most cases, so this will be a good change for TAD Natives Map.

As for always having inca, that's proving to be more of a challenge. I'm still trying to get this to work, but if not I'll release the map with all 4 possible natives being random.

I had to increase the distance natives spawn from center to include the Asian natives. Apparently their villages are larger in size and this was causing only 1-2 natives to spawn. This increase in distance could cause 3 natives to spawn on one side of half map.

At the moment I still have the original Aztec, Lakota, and Iroquois natives loaded onto the map, even though the expansions removed these minor natives previously. I'm not sure if people will like this or will want to keep it this way, but it does add more variety.

I've had to remove the object obstruction trigger that allowed all units to walk into native villages without becoming stuck. It is incompatible with the Asian natives and trade posts couldn't be constructed. However from what I've been told units don't get caught in native posts as often, so it shouldn't be an issue on TAD.
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Statistics
Downloads:6,431
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Size:29.87 KB
Added:03/27/12
Updated:08/21/12