Hello! Really like your recorded games, please keep them coming :)
In the colonial age and forward, while you were harassing very good, I think just a few priests would have been more than worth the investment to heal up your units again :)
Also for the late game the upgrades from the church are nice (faster training of units).
What I noticed in the late game is that you didn't go for armories. Might I ask why? Are they out of fashion?
And one thing - if you have that many units of one type, especially fast melee like Uhlans, why not split them into two different control groups. That way they don't trip over themselves and it makes flanking and battlefield coordination in general much easier.
INDEFATIGABLE01 File Author
Posted on 06/11/12 @ 08:50 PM
Actually Uzair a has a diff gameplay he uses only one batch mostly but ye flank gaming is very good.
and about the urmies as it was not needed i was with gurkha but ye in this too sieg elefants would done better but again i had made hodaws so was noe much need for it just pushed hard :) that's y didn't made. actually sometimes when game goes your way you don't need to do some stuff you should hve being doing :D
Posted on 06/20/12 @ 08:24 AM
Pickles was at a disadvantage as he/she only had 21 cards in their japdeck. He probably should have made some Nags, too, and raided a bit with them instead of with Ashi. Ultimately, Team Pikelet was too defensive, which meant the other team had no pressure on their economy - their villagers were free to go wherever, with no towers/TCs to protect them. Good raiding by Team Uhlan-spammer.