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new improvements AI

Author File Description
File Details
Game Version: TAD
hello everyone here my file :

it works only with latest update 1.14 and with the expansion the TAD

Installation Directions:
copy the file 'aiMain.xs' into the game folder '..\Microsoft Games\Age of Empires III\AI'. (Replace the exisiting file).
warning ! : save the original AIMAIN so you can replace it with the one i own and you can play online only with the original.

This archive contain the file that you will replace

it feature a lot of improvements over the standard game AI

here the changes :

-initArrays() : the asians civs chose better wonders and the settler and the pop gathers go for 99 pop .

-chooseConsulateFlag : Changes of choice for better alliances .

-createConsulateResearchPlan : Changes of the choices of unit to train in the consulate .

-createSimpleBuildPlan: The Asian villagers and native build city center .

-rule resourceManager : findenemybase : Unites explore instead of the explorer .

-Tower manager : all the civs build the maximum number of tower .

-rule age2Monitor : Addition of new rules for ex : now the explorer can build 3 town center .

-rule age3Monitor : Addition of new rules .

-rule age4Monitor : Addition of new rules .

-rule age5Monitor : Addition of new rules .

-initGatherGoal() : ottomans are forced to focuse in early food .

-military : rule turtleup : setUnitPickerPreference() : Better choices of millitary units ( AI is no longer forced to train mercenary or alot of Artillery ) there are also counter mode.

-rule popManager : gatheres go for 99 pop and millitary pop for 200 .

-townCenterComplete : asian civs build the consulate very early .

-Monastery monitor : The Asians build the monastery very late because this building is useless with these update for the economy of the Asians civs .

-rule consulateMonitor : Additions of all the updates of consulate Asian .

-Building monitor : AI build more building like british who are forced to build 20 manor in age 2 to have strong economy .

-xpBuilder monitor : the iroquois can now build farms and plantation .

-rule danceMonitor : the danse is better handled .

-rule ricepaddyMonitor : coin is better handled .

-initPersonality() : The ia is no longer forced to produce a category of unit more than the others for ex: btBiasCav = 0.5 became btBiasCav = 0.0, the choice is aleatoire and it is handled in setUnitPickerPreference ().

-ottomanMonitor : Ottomans build the mosque very early and do updates early .

-exploreMonitor : exploration is better handled ( explorer will die in your main base ) .

new rules : a lot of useful sripts for ex : the ultimate update for millitary unit and economy for better gameplay .

more changes will come like the changes of AI DECK and the Navy

try it and have fun comments about the weak point if there is so i can change and improve more :)
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HGDL v0.8.0

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