it works only with latest update 1.14 and with the expansion the TAD
copy the file 'aiMain.xs' into the game folder '..\Microsoft Games\Age of Empires III\AI'. (Replace the exisiting file).
warning ! : save the original AIMAIN so you can replace it with the one i own and you can play online only with the original.
This archive contain the file that you will replace
it feature a lot of improvements over the standard game AI
here the changes :
-initArrays() : the asians civs chose better wonders and the settler and the pop gathers go for 99 pop .
-chooseConsulateFlag : Changes of choice for better alliances .
-createConsulateResearchPlan : Changes of the choices of unit to train in the consulate .
-createSimpleBuildPlan: The Asian villagers and native build city center .
-rule resourceManager : findenemybase : Unites explore instead of the explorer .
-Tower manager : all the civs build the maximum number of tower .
-rule age2Monitor : Addition of new rules for ex : now the explorer can build 3 town center .
-rule age3Monitor : Addition of new rules .
-rule age4Monitor : Addition of new rules .
-rule age5Monitor : Addition of new rules .
-initGatherGoal() : ottomans are forced to focuse in early food .
-military : rule turtleup : setUnitPickerPreference() : Better choices of millitary units ( AI is no longer forced to train mercenary or alot of Artillery ) there are also counter mode.
-rule popManager : gatheres go for 99 pop and millitary pop for 200 .
-townCenterComplete : asian civs build the consulate very early .
-Monastery monitor : The Asians build the monastery very late because this building is useless with these update for the economy of the Asians civs .
-rule consulateMonitor : Additions of all the updates of consulate Asian .
-Building monitor : AI build more building like british who are forced to build 20 manor in age 2 to have strong economy .
-xpBuilder monitor : the iroquois can now build farms and plantation .
-rule danceMonitor : the danse is better handled .
-rule ricepaddyMonitor : coin is better handled .
-initPersonality() : The ia is no longer forced to produce a category of unit more than the others for ex: btBiasCav = 0.5 became btBiasCav = 0.0, the choice is aleatoire and it is handled in setUnitPickerPreference ().
-ottomanMonitor : Ottomans build the mosque very early and do updates early .
-exploreMonitor : exploration is better handled ( explorer will die in your main base ) .
new rules : a lot of useful sripts for ex : the ultimate update for millitary unit and economy for better gameplay .
more changes will come like the changes of AI DECK and the Navy
try it and have fun comments about the weak point if there is so i can change and improve more :)