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N3O FP AI for TAD 1.03, Version 6 (updated May 5th, 2013)
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Author |
File Description |
murdilator |
Posted on 09/22/12 @ 09:27 PM (updated 05/05/13)
File Details |
Game Version: |
TAD |
This is the AI used in N3O Fan Patch, except that it has been made compatible for an unmodded copy of Age of Empires III, with both expansion packs.
EDIT: Version 6: May 5th, 2013:
- AI builds only 80 villagers in Industrial and Imperial Ages (down from 85 in Industrial and 90 in Imperial)
- Added a few more specific cards to civilizations, and added more rules to incorporate them in the right time of the game
- Natives now include the 'Town Dance' card in their decks, and use it when you besiege their town instead of the Firepit 'Alarm' Dance.
- German AI uses Settlers Wagons from Industrial onwards, and is magnificently improved (builds civ-specific units; I found out how). Given that they build Settler wagons, they will have generally 20 more settler population than other AI civilizations.
- Added correct cards Unit Improvement for Portugal
- Added Yeomen card for the British; the AI should ship this card as a secondary card - the military still concentrates on Redcoats and Lifeguards (sends it when it sends cards such as TEAM )
- Testing trying to get the Natives to do the 'War Dance' as standard; they now include only 20 Dancers (down from 25) so as to improve their economy.
- Will remove French Church card from the French, and replace it with another more useful card (because this is really underpowered and gives +50% Building Cost; not worth it)
- Added rules for the Asians to upgrade their Imperial Economic Upgrades
- Japanese AI builds much more Ashigaru; builds some Samurai/Naginata, sometimes Yumi
- Testing different card priorities for resource/villager/wagon cards; may make a difference in the future.
- Aztec AI has much better card selection
- Added more bank cards and rules for the Dutch, they will also use Tulip Speculation and Dutch East India Company correctly, and added 700 wood shipment to them
- Will test out things for different civilizations regarding specific cards; I will try and remove the 2 Settlers, 2 Coureurs, and miscellaneous Settler Wagon Shipments, since Settler Wagons are trained via the Mill now.
- Added Guild Artisans to the German Deck; this is now properly used with German Town Farmers
- Only the Dutch AI builds Heavy Cannons from Factories; all other AIs keep both factories on coin and (should) upgrade them on coin.
- Capitol Upgrades rule disabled for Natives and Asians (helps keep the AI more busy on important matters; too many active rules slows down their processing time)
- In General, the AI builds more Musketeers/Skirmishers, and builds even less artillery.
- May allow in the future the Aztecs to Spawn Warriors Priests instead of Skull Knights from the Firepit, thus allowing them to build more units, properly speaking.
- Added Cavalry Hitpoints Card to the French; (at the moment, though, it replaces the Fort; so the church card may be removed to allow the Fort back in)
- Computer ships 'Improved Buildings' and 'Team Improved Buildings' sooner in the game.
- Added more small rules for Economic Techs; may do so for Resource Trickles, in order that the computer use them.
- Perhaps will add separate rules allowing France to have Advanced Trading Post Card, and maybe Allow Germany to include Cheaper Natives card as well.
EDIT: Version 5: May 3rd, 2013 (again):
- German AI should build significantly less mercenaries, and concentrate more on the right units.
EDIT: Version 4: May 3rd, 2013:
- AI now builds two layers of wall upon hitting Industrial
- Now uses German Town Farmers and Guild Artisans cards correctly; the AI should train Settler Wagons once these cards are shipped
- Will remove most Mercenaries (especially for Germany) so that the AI will concentrate on building the right lategame counters and focus on upgrading them (this was included in N3O FP1.3 version of the AI, but not in this one or its previous version to the same extent. I was unaware that I had not changed it previously).
- Will add specific Crate shipments, after some testing.
- AI plays more agressively generally speaking
- AI will upgrade Iroquois, Aztec and Sioux lategame economic techs, if they are available
EDIT: Version 3: Feb. 2nd, 2013:
- Added civ-specific cards, added more cards, AI now sends these cards at a reasonable time in the game, AI builds more villagers, has better economic management, AI tries to build more fishing boats; AI upgrades Capitol upgrades, German AI greatly improved. The Japanese AI should also play a deal better, though they could have much work done to them.
- Many other small featurettes included as improvements, including mill-upgrading, market-upgrading, mercantilism-upgrading, etc.
Other than these things, this file is now up to date with the latest version included in the N3O Fan Patch 1.3z2w.
EDIT: Version 2: Dec. 6th, 2012: Fixed all errors in the coding, and now correctly made compatible with all versions of The Asian Dynasties. Bugs in the coding prevented this before.
- Most Europeans civilizations no longer build most mercenaries (except for Elmeti, Mamelukes, Stradiots; best mercenaries; this is so that they upgrade their Musketeers and Skirmishers to Imperial Status more often); Japan and Germany should build more units now. Also, unit preferences have been improved for most civs. Also, China builds more Territorial Armies as they did in the original Drauger AI.
- Native American Civs build more Canoes on water maps.
EDIT: Version 1: Nov. 12th, 2012: AI updated greatly. The AI has slightly less wood villagers, no longer builds mercenaries, and builds more infantry/cavalry armies, with some artillery support. In other words, they fight now like Human players, though with worse general tactics. Civs will build much better unit selections and more varied; the Dutch, for instance, will build Ruyters in addition to Skirmishers, Hussars and Halberdiers.
Also, Decks have been improved for various civs.
EDIT: Oct. 22nd, 2012: fixed remaining compatability issues.
EDIT: Oct. 21st, 2012: Revamped AI greatly: AI upgrades walls, all AI civs build gates in their walls, deck bugs fixed, AI builds a little less artillery, Spain, France, India and Japan have their preferences altered, AI chooses better cards and ships them appropriately (still needs testing; I will work with this in the future), some early forced economic shipments have been removed, and replaced with better Military unit upgrade shipments.
The Deathmatch AI should play better, as they take time to first build an economy, then military buildings.
EDIT: Oct. 3rd, 2012: Fixed code by removing 'fpGuardFusiliers' tech and 'fpcomptechs1' from the tech research list.
EDIT Sept. 24th, 2012: Fixed code by removing "seasoning" from tech research list (it is a tech included for my mod which makes warships cost less wood).
This uses Felix Hermansson's Drauger AI as a base, but has varied improvements. I know this is not the best copy of an AI, and nor am I the best AI coder, but it is a shot at giving others a rubric to build from. Best played against on Deathmatch games, against two AI, starting in Post Imperial, giving them 30% handicap.
I have made certain decks improvements as well, but the AI does not upgrade their walls. Asians do not build their gates either. So its a bit buggy here and there, but I hope you enjoy and can improve this further if you like. I am not bothered by it if anyone uses this AI to their own liking.
regards,
murdilator |
Pages: « First « 1 2 3 [4] 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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murdilator
File Author |
Posted on 02/15/18 @ 01:05 PM
Good for all to enjoy!
Not yet designed for real water transport, but I will make a Ceylon Map worthy of remembrance with larger starting islands, etc. |
Zatbel |
Posted on 10/18/18 @ 01:31 AM
Can you help me? AI is not building walls for me :/.[Edited on 10/18/18 @ 01:31 AM]
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murdilator
File Author |
Posted on 02/22/19 @ 04:59 AM
Can I help you? Not really.
The AI builds walls in defensive formation, once it has under seventy population, or advances to Industrial Age.
Try out AI Helot Major. Perhaps you have not played it long enough or on Generals Maps. |
Ande59 |
Posted on 09/04/19 @ 10:00 AM
Hey murdilator, Great work! Thanks for the AI.
I've noticed the AI for Japan, China, and India do not seem to make gates.
I've downloaded this a long time ago on my old computer and I do remember them making gates before, but now they do not. Any causes, maybe? |
murdilator
File Author |
Posted on 03/19/20 @ 09:25 AM
HI There,
Gates aren't enabled in the tether for the computer, so sadly for Asians and Aztecs if won't make them.
This AI is an old version I suggest trying out the newer ones, such as the Helot Major. |
murdilator
File Author |
Posted on 06/24/20 @ 03:06 AM
I have made an updated version called the Big Daddy. It trains less amounts of units, but more unit types, giving the player a feel of a more human opponent. This is at least how I feel on the subject.
Please try out the new scenarios and AI! |
SeldomPooper |
Posted on 08/11/20 @ 08:15 AM
Took me forever to make account here. Doesn't work with hotmail.
There are problems with this AI. Japanese ally builds walls without a single gate and blocks ally and late game gets ruined. I have been playing 3v4 and 4v4 with this AI.
And the obvious stuff that has been said many times. Ally don't rebuild eco, buildings or even TC(even though has many vills left and explorer standing). In long games exceeding 1 hour, sometimes enemy and even allies stop attacking. Sending command or orders to them don't have effect in those cases. |
murdilator
File Author |
Posted on 09/14/20 @ 04:39 PM
This AI is not being updated right now.
Try a later version, The Big Daddy, The Helot Major, or The Horsemaster.
The ones mentioned have been updated in the past two years. [Edited on 11/20/20 @ 02:25 PM]
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SeldomPooper |
Posted on 12/01/20 @ 10:32 PM
Man ! i just want asian civs to make gates. I love this AI. I have tried out 'lamer major' AI. Still no gates in it. I like that this AI don't use artillery much. I myself play vs computer without cannons.[Edited on 12/06/20 @ 03:56 AM]
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murdilator
File Author |
Posted on 12/21/20 @ 10:04 AM
The Asian AIs and Aztecs don't make gates in their walls due to a bug of not having them enabled in the techtree (though the transform option is still available). In my later maps I have enabled gates for the computer for all civs, so this eliminates the problem.
[Edited on 01/01/21 @ 04:39 AM]
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HGDL v0.8.2 |
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Downloads: | 4,243 |
Favorites: [] | 13 |
Size: | 297.49 KB |
Added: | 09/22/12 |
Updated: | 05/05/13 |
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