With the decay value of 900, the bodies have almost completely disappeared by about minute 30. I'll test it out with a value of, say, 9001 (:D) and see how it works out.
EDIT: Yes, increasing the value works. The easiest way to do this is to open proto[x,y].xml using Wordpad, then use Ctrl+H to search for all instances of 900.0000 and replace with 9000.0000 (or your preferred value).
[Edited on 01/03/13 @ 02:05 PM]
Posted on 01/13/13 @ 10:02 AM
You can change the value there to what you please. I have it set to 9000.0000, bodies remain on-screen longer than any of skirmish matches last.
If you want to quickly change all the values, use Ctrl+H, set "Find what" to 900.0000 and "Replace with" to whatever value you want.
[Edited on 01/13/13 @ 10:03 AM]
Posted on 05/24/14 @ 04:11 PM
i cant seem to find the decaying bodies file where you implement *clears throat* and i quote: where do i put the 9000.000 for example?
[Edited on 05/24/14 @ 09:56 PM]
Posted on 11/06/15 @ 12:34 PM
in my game when a settler dies he never stops being idle
Posted on 04/09/17 @ 10:54 AM
Nice job with this mod.
Could you please instruct me how to edit the proto file to edit the decay time ? Can't seem to find in file, i dunno what to search for.
I am asking because I have installed the extreme fortification mod 3.0 and if i install this mod it overwrites the proto files...
Basically I would like to have the protos from Extreme fortification BUT with longer decay time (sort of two mods simultaneously).
What to search in proto file and what to replace?
I have vanilla+twc+tad installed.
Great job with the mod.
Posted on 01/23/18 @ 09:35 AM
Thanks Man! Great Work! also you can do this trick by adding this code to your favorite unit(s) subset: