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Downloads Home » Single Player Scenarios » Conquest of Tenochtitlan (Part- 2)

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Conquest of Tenochtitlan (Part- 2)

Author File Description
omarin And the journy continues:


" THE CONQUEST OF TENOCHTITLAN part 2"

After Building his first city in México called Veracruz, Hernan Cortes knew that the
Aztec Empire located in TENOCHTITLAN and leaded By MOCTEZUMA was the bigest threat
against his plans. He was interested in taking their gold back to spain and
also destroying the Aztec Religion and leaving them under the custody of the
Catholic Church, By orders of the Pope. The Task was not easy and he could not do
it alone so he looked for allys in other native cities to grow his army and declair
the war against the Aztec capitol.....TENOCHTITLAN.



Description:

- Real Locations
- 2 Native cities and 1 city leaded by the Spanish
- intro with history facts
- Dont let your city fall
- Native drum music
- true story part 2
- 2 objectives
- Dont loose the boss (Hernan Cortes)
- 7 cinematics

by Omarin
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Wilhelm Vaste
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(My mouse never stopped moving and with the Aztecs attack all day i was tired by the end)

Balance: 4
(The army numbers were a bit big)

Creativity: 4
(Could of added more water)

Map Design: 5
(The native citys were really good)

Story/Instructions: 4
(Could of added some made-up ideas)

Additional Comments:
overal a really good game and can't wait for part 3.
omarin
File Author
thanks for the review wilhelm. non stop batle he! this map did not have much water because it was not part of the scenario. like in conquest of tenochtitlan part-1.
I didnt put made up ideas because im sticking to what really hapend my Friend.

Glad you enjoyd :)
sentry41
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Once again you did it. It all worked, no lag. But, on the first objective to build trading posts in order to ally with the natives, they kept attacking me so I had to kill them. That was ok, but when they did finally ally not all of their troops allied so I still had some to kill.

Balance: 4
With a scenario involving European invaders in a foreign land, they should always be outnumbered and they were. The frequency was a little overwhelming at the beginning.

Creativity: 5
Another good idea, well executed.

Map Design: 5
Nice map, very nice terrain and details done just enough.

Story/Instructions: 5
Story made sense, objectives were clear, I knew what to do.

Additional Comments:
Thanks for making this one. I think I liked part 1 just a little bit more, but this one really kept me hopping. I figured out an easy way to keep Cortes alive that I'll keep to myself for now. Would have been nice if the ships would have been useable even though there wasn't much water, just from a fishing aspect. Good job!
heathenmedusa
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Great fun. Brilliant map. Could of been a bit harder, but an amazing effort! Part 3 please.
SharpShooter99
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
It was better than part 1, its very fun and challenging

Balance: 5
Its perfect, just like the 1st part of your conquest.

Creativity: 5
This one is interesting, from history, even tho i dont like spanish history but its very good.

Map Design: 4
The design of the city is really cool, but not too much of the environment.

Story/Instructions: 5
The story is good, but... yeah. The instructions were good, like it tells you when the aztecs make a surprise attack on the city

Additional Comments:
ScaryLarry
Rating
1.8
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 2
While more of a challenge than Part One, the lag created a great deal of difficulty. the lag was, no doubt, caused from the excessive amount of spawning little Aztec warriors. You, by your inclusions of history lessons, would lead one to believe that this was an accurate historical account of Cortez's adventure in the Americas but the Aztecs did not attack as such until AFTER Cortez reached the Aztec's capital city.

Balance: 1
If left alone, the constant spawning would have made the scenario FAR too unbalanced unless placed at a lower level of gameplay. i found it necessary to build a wall around the clones to make it so that I could carry on with the objectives.

Creativity: 2
Massive cloning is not very creative nor is the retelling of Cortez's conquest into the New World.

Map Design: 3
Your best part of the scenario by far is the overall design of the map. The city of Veracruz was nicely laid out.

Story/Instructions: 1
The story and instructions were misleading and the endless attacks could have easily brought one to forget the purpose of the scenario. How do you make allies of the two tribes by killing everyone?? with the green group, I tried to avoid killing off everyone; thinking that by "making allies" their warriors would become part of my army. This was not the case, however, and I ended up having to kill them all. Same for the yellow group... After 'killing the emperor' (as the objectives instructions guide us)... he SPEAKS (from the grave, perhaps)saying, someting like, "...now all our warriors will follow you." What warriors?? I killed them all!! 8-)

Additional Comments:
The scenario would have been much nicer WITHOUT all of the clones and constant attacks. You need to learn how to put in conditions wherein the attacks eventually stop to enhance gameplay and the completion of the scenario objectives. Sorry this doesn't follow along with your other reviews but I read the guidelines for reviews... I don't believe that they did. 8-)
AN_Nuisance Playability: 4
Playable but the spawning Aztecs were a pain in the @ss. It was fun but because of the spawning it took a bit of the fun out of it... =/

Balance: 3
The spawning almost killed it for me....even walling them in created a ton of lag. I had 5,388 kills which is a bit rediculous for 321 troops lost...

Creativity: 4
The idea was cool and even the spawning was ok...but when the area gets owned, the spawning should stop.

Map Design: 4
the design was good with terrain and stop points keeping the game flowing correctly. The cities worked well.

Story/Instructions: 4
Again the cinematics and objectives were clear

Additional Comments:
Too much never ending spawning...but still I had fun....

[Edited on 12/04/06 @ 01:25 PM]

cmeb4uleave The ships are usable if only a place to put Herman out of the way and safe with his puny hitpoints. You can stuff him in a ship and not worry. The scenario was too hard and intense from the get go for me. It was a shame to watch all those nice buildings gets destroyed.

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HGDL v0.8.0

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Rating
4.1
Breakdown
Playability4.2
Balance3.6
Creativity4.2
Map Design4.4
Story/Instructions4.0
Statistics
Downloads:3,642
Favorites: [Who?]1
Size:6.33 MB
Added:03/13/06