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Downloads Home » Single Player Scenarios » The Japanese-Samurai War(update)

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The Japanese-Samurai War(update)

Author File Description
xXRavenHawkXx Description:

- a mix of the battlefield from "The Last Samurai" and from my own imagination
- You play as the Samurai with the help of villages and a few heroes
- 1 main objective and 3 secondary objectives

Special Features:
- 3 Different Heroes who give your soldiers bonuses as long as they are alive


Tips:
- The ford north of your village could be used to flank around the back of the enemy
- advisably to use your cavlary at the end to flank around the back of the remaining infantry and destroy the artillery
- keep your heroes alive as each one gives a health bonus to your a particular class of soldiers.

any comments/critique/suggestions appreciated. thanks

by xXRavenHawkXx
AuthorReviews   ( All | Comments Only | Reviews Only )
heathenmedusa
Rating
2.0
Breakdown
Playability3.0
Balance1.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Playability: 3
(Insert Playability analysis here)

Balance: 1
(Insert Balance analysis here)

Creativity: 2
(Insert Creativity analysis here)

Map Design: 2
(Insert Map Design analysis here)

Story/Instructions: 2
(Insert Story/Instructions analysis here)

Additional Comments:
Good idea but way to easy. took me about 3minutes!
sentry41
Rating
2.6
Breakdown
Playability2.0
Balance1.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
Playability: 2
Having played both, I'm rating on the update. Everything seemed to work fine, but the sheer fact I knew I was going to be slaughtered made this one a downer. I also did destroy the trading post, but didn't get credit for it, not sure why it didn't trigger.
Balance: 1
The first was too easy, took barely 3 minutes to win. This one I couldn't win and got tired of trying. Being outnumbered nearly 5:1 and having the enemy have artillery while I had none wasn't good.

Creativity: 3
I liked the idea. Something a little new and different.

Map Design: 3
A little plain, but you were thinking strategically which was good and the river crossing and choke points were good ideas.

Story/Instructions: 4
I knew what to do, where to go, no question.

Additional Comments:
Thanks for making this map. All in all, much better than the first one, but a little over on the balance I think. On another note, it was comic relief for Samurai to be named Nathan and Raven Hawk. :)
shavedwookiee
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 4
No lag, easy to manage troops

Balance: 3
much harder than before! i won on my first try this time also (woot), but only because i snuck my remaining army behind an entire batallion, and then attacked datsu with my 40 men left. i killed datsu, so i was victorious, but there was still a large ammount of enemy left. again, if you want to update and improve it more, make it harder to get to datsu, but maybe make killing all the other troops easier. it was very fun, but winning wasnt so satisfying because i baseically found a loophole.

Creativity: 5
great idea, i really like the new improvements, and just wow.....awesome

Map Design: 4
i like the map, plain but enjoyable

Story/Instructions: 4
story was pretty clear, the instructinos were basic however, kill datsu or lose. still fun

Additional Comments: great improvments, fun to play, and i liked the cinematic alot, not so much the dialogue, but the camera angles were great.... overall very fun scenario, im a fan of your work, keep it up :)

[Edited on 03/18/06 @ 10:09 AM]

SharpShooter99
Rating
3.8
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design3.0
Story/Instructions5.0
Playability: 3
Its pretty good, but overwhelmed is a good word to use in these types of scenarios. I thought it was impossible.

Balance: 3
Not really balanced by its good where i have anti-infantry archers to take em out, but i had no forces that can stand up to cannons...

Creativity: 5
I call u the Theme Designer, basing your work off of movies.

Map Design: 3
Pretty nice, could use more detail or eye candy

Story/Instructions: 5
Keeping it Simple, and good cinematics.
ArthusFTW
Rating
2.6
Breakdown
Playability3.0
Balance1.0
Creativity3.0
Map Design2.0
Story/Instructions4.0
Playability: 3
First one i beat in a few minuites... the updated version you where completly outnumbered... I beat it but it was sad, at the beggining almsot all my forces where wiped out cause of that push the enemy does...

Balance: 1
No Balance at all
First one: to east
Update: its a 8:1 Enemy margin

Creativity: 3
Nice concept, I love history but I wish you would have put a little more effort and had other people test it before it was posted. Also, eather you don't have TAD or just neglect, the HCs are Ottoman.

Map Design: 2
Your map had default grass and carribean/bayou terrain and cliffs. I felt like I was in bayou, not japan.

Story/Instructions: 4
It was easy to tell what you where supposed to do and the cinema at the beggining gave some good inside, it was, however, a little shaky at times.

Additional Comments:
A thouroughly average map overall. Can't think of much more to say exept when I downloaded the update and played it... the cinema caught me off gaurd cause I clicked on the homecity button and my window was stuck in HC.

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HGDL v0.8.0

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Rating
3.0
Breakdown
Playability3.0
Balance1.8
Creativity3.6
Map Design2.8
Story/Instructions3.8
Statistics
Downloads:2,305
Favorites: [Who?]0
Size:188.27 KB
Added:03/14/06
Updated:03/16/06