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Downloads Home » Multiplayer Scenarios » Colloseum Sequence v5

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Colloseum Sequence v5

Author File Description
File Details
Game Version: AoE3+TWC+TAD
# of Players: 8
This is a Colloseum Tournament.

For the best experience play this in Colonial Age.
Never play this map in team mode, it will not function properly.

What is different about this map?
[1]Each level is turned on at a time.
[2]The winning system is new.
[3]Name based notifications.
And more.

How the Colloseum works?
[1]Move your Morgan Black to a unit.
[2]The unit you have selected will spawn at your base.
[3]You require 125 kills to level up but for last level it is 175 kills.
[4]Home City cards can only be sent once.

How the Tournament works?
[1]You must kill your enemies Colonel Washington to go to the next stage.
[2]After you have completed a stage, you will have to wait until another player has finished their stage.
[3]Pass all the stages to win the game.

Good Luck!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 4
This map is unplayable in a post industrial or post imperial fashion (which are the most fun). The fun behind playing a good colosseum is that eventually your civ might get good units as the game progresses and it might actually stand a chance. Here, you stand no chance if you don't get a good unit in the first round. I give you a 4 because this is more a balance issue than a playability issue. I'd only say this map has too many slots for a Collo scenario. However you can always fill them with comps, so I guess this is no issue.

Balance: 2
It doesn't have a proper counter system. Why include heavy infantry in the first section where every other unit is ranged infantry? Why include only one unit of heavy cavalry in the second one? Contrary to most colloseums, as the game progresses the balance system doesn't get much better either. Also, read the point above in the playability section.

Creativity: 4
I think I have seen this idea before but not in a Colosseum fashion (don't get angry, any other colosseum game deserves a 0 in creativity)

Map Design: 4
The map design looks fairly good, specially when compared to most Colosseum games. There's a wide selection of units, but I'd reemphasize this map lacks actual unit counters.

Story/Instructions: 5
The game is pretty straight-forward and you even included instructions in the objectives sections. Absolutely no complaints here.

Additional Comments:
It's silly to call this scenario a colosseum game. Wherever you look at it, this map shares no resemblance with the Roman amphitheater whatsoever. You forget the whole idea behind what a Colosseum was in the first place.
File Author
After a lot of research on counter system there is a simple explanation. A Counter system only works best when there is population limit applied to it. Lets take the Original Colloseum as an example, if you take off the population limit, the whole Colloseum falls apart as the native eagle warrior can over take a skirmisher and a lot of higher level units.

[Edited on 06/07/13 @ 04:55 AM]

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Map Design4.0
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Size:102.61 KB