American Revolution - Fight For New England 1.01
Posted on 03/17/06 @ 07:05 AM (updated 03/25/06
copy both "american revolution_ fight for new england.age3scn" and "american revolution_ fight for new england.bak"
into your: My Documents\My Games\Age of Empires 3\Scenario
copy the mp3 "We were soldiers - Sgt. Mackenzie.mp3" into your :\Microsoft Games\Age of Empires III\Sound
-fixed length of cinematics
-no more HC access
-end game stats included
- Semi Based on the battle that took place in the Ameircan Revolutionary war the "war for independence"
that pushed the British out of America. Characters are based on the movie "The Patriot"
- You play as "Benjamin Martin" (main character in the movie "the patriot" played by Mel Gibson) and have to leed a
Battalion of soldiers into a frontier in the fight for New England
- 5 primary objectives and one secondary objective
- Reinforcements via trade route buildings
- you are allied by a computer player who will fight the main battles for you while you do all the dirty work ;)
- many cinematics outling mission objectives and showing battles
- Your artillery is your main tool in this map, if you lose it all the game can become allmost impossible... however you do
recieve additional reinforcements for doing some objectives so even if you think you may have no hope, just pushed to the
next objective you never know when you may be heavily reinforced ;)
- towards the end of the game you will have multiple entry points to the enemy targets, use these points to your advantage
- during the game you will recieve an explorer who can build trade buildings to bring in reinforcements, do your best to keep
him alive as the american explorer cannot be revived, dont know why but in the end i suppose it adds another challange to the map
any critique/suggestions/reviews welcome thanks
|Author||Reviews ( All | Comments Only | Reviews Only )|
I experienced no lag at all, easy to play around with
almost perfectly balanced the way you had reinforcements come, really cool
awesome idea, i had a lot of fun playing it
Map Design: 4
I would've given a 5, but there were too many trees which is unrealistic in a battle field
great idea, the objectives were pretty clear
i loved all the cinematices and the reinforcements and just...wow, great scenario i loved it
Very nice. No lag. There was the small thing where to get the explorer you had to get Martin there with the army which was a little quirky. Once I saw Shavedwooki's post I was able to get around it. Ability to view postgame would be nice.
Almost dead on, much better than your Samurai map. I think alot of it had to to with the types of units and the spawn rates.
Good idea pretty well executed.
Map Design: 5
I really liked the design for the terrain and density. Having lived all over Virginia, the map reminded me alot of the Yorktown area which does have alot of trees and marshland.
I knew what to do, no questions. You even explained the issue with the one explorer not reviving. Seems complete to me.
Thanks for making this one. Much better than the last, and on a topic I enjoy. A purist might argue one part of your description since there were multiple battles fought during the Revolution. The one that ended it was the battle at Yorktown. But, who cares, it's a game and it was fun!! Thanks again.
I enjoyde playing this one thats for sure. everything seemed to work. i had to be aware of my cañons at all time (loose those you loose the game)
this is a litle tricky because i do think the game was perfectly balanced with the amount of units and the timing. a plyed it 3 times: the fis¿rst one i resigned because i was just geting familiarized with the story line, but the second try in the midle of the game i lost all my units and nothing hapend.... :s had to resign again.
Tip: try puting a trigger for : "end game" and "set player defeated" you deside the condition.
would of given a 5 on this one but the fact that you dont loose makes it a 3
good development, i loved the
the most interesting part to me was when you had to take down a group of cañons just before reaching the last objective (really had to figure out a strategy there)
Map Design: 3
it was ok. but i found some strange deep holes with enemys in them and they had a hard time trying to get out. and the fact that the train went right into the market was a litle strange.
pretty clear. i like the idea of giving the player objectives with coordinates (west, south , etc)
Ifound a few things you can improve:
1- there was no need for the flag thats sends you to your home city... you can eliminate it with a trigger at the begining called "player set HC access" turn this one OFF and thats it.. no more flag and no more sounds when the XP completes.
2- a lot of resources 99999 or something... not necesary.
3- some cinematics were a bit long at the end of them had to wait like 8 - 10 sec. in the same spot. try timing them just with the neceasary to the player to understaad.
4- if you are going to start with a cine and dont think a cut is necesary at the very begining.. try "Fade to color" off "cinematic mode" ON and start the game directly from the cine.
I love these type of scenarios, are everybody making em these days? Its very fun and challenging
Impressive, just what i needed, a game that takes strategy.
Its very creative because its from The Patriot
Map Design: 3
Good detail, and placement of the buildings and units.
The Patriot is one of my favorite movies, and this is similar to it.
[Edited on 08/19/06 @ 11:40 PM]