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Modpacks » AFRICA AND ITALY EXPANSION ULTIMATE EDITION *UPDATED*
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AFRICA AND ITALY EXPANSION ULTIMATE EDITION *UPDATED*
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Author |
File Description |
camo90 |
Posted on 01/12/14 @ 11:53 PM (updated 02/27/14)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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IMPORTANT MESSAGE TO THE WHOLE AOE COMMUNITY:
I'm making a campaign for Africa and Italy MOD, based on the rise and fall of the Zulus, in the style of AOK Campaigns. I'm looking for someone to be the narrator's and characters' voice. My email is camo_80s@hotmail.com
This is the last edition of AFRICA AND ITALY EXPANSION.This new version will feature the Ashanti civilization, unique and very accurate. Moreover, I decided to revisit the Pirate and United States civilizations. Pirates are now The barbarian pirates, who train mercenaries such as barbary corsairs, pirates, arsonists and more as regular units, but they're still a ottoman satellite state, so they just recive home city shipment from the ottoman empire. The United States are now more organized and have a unique unit, the US Cavalry, which is a ranged and melee cavalry. They can train skirmishers and musketeers too, but they have a design different from the european ones.So, here are the specifications.
1*PADANIANS - Settlers gather from mills and plantations faster. Ships gather from fish and whales faster too. Can build banks and advanced arsenal to enhance their army. Best units are Venetian Infantry, who upgrades to the powerful greenshirts, Ruyter and Galleass.
2*PAPAL STATE - Shipments arrive faster. Best units are Swiss Guard, St. John's knight and Black Bands, an armored musketeer, with more hitpoints but slower in his march. Papal State and Padanians share this unit.
3*MALI EMPIRE - Villagers Train faster; can build mining camps to gather coin very fast; Special techs at the Mosque to enhance cavalry. Best units: Kele Kun Tigui, Kun-Tigui Spearman, Mandinka Bowman
4*ETHIOPIANS - Slow Growing, but very powerful civilization. Castles upgrade for free and cost no gold. Special techs at the war center, an arsenal-like building. Best units: Royal Guard, Oromo Horseman, Galla Horseman.
5*ASHANTI - Gather trade faster, but villagers gather other resources a little slower. Build ancestor's altars to get a trickle of the resource you need most. The more altars you build, the higher will be the trickle. Build the government center to train special units that can lead your army. Best units: Adonten, Gyase
6*ZULU- Villagers are stronger and do more damage. Don't age up at the Town Center, unlock new armies at the War Hut. Train sangomas and witchdoctors at the temple to increase the power of your army. Best units: Impi, Rifle trooper
NEW CONSULATE CIVS:
PADANIANS: Villagers gather from farms and mills 10% faster. Ship economic buildings and armies of greenshirts, cacciatori and L'il Bombards (avaliable to Ethiopians at level 40)
PAPAL STATE: Mercenaries cost less. Ship church wagon, bishops and swiss pikemen. Armies made of Hospitaller Knights, Culverins and Swiss Lifeguards
ETHIOPIAN ISOLATION: Train Danakil Warrior, Bashi Bazuk, Mehal Sefari and Kebur Zabagna.
RARE RESOURCES
An alliance with african natives will permit you to build a special building wich provide you with a rare resource to increase your wealth. Example: The Kongo kingdom fournishes rubber, therefore you can build a rubber extraction hut which spawns wood and coin crates over the time. (once you ally with a tribe, you'll get a free travois to build the special building)
The Tuareg fournish Salt: Free Coin Crates and Sheeps
The Berbers fournish Furs: Free Food and Coin Crates
The Kanem-Bornu Empire fournishes Diamonds: Free Coin Crates and African Miners
The Nubians fournish Coffee: Free Food Crates and XP Points
The Somali fournish Cocoa: Free Food and Wood Crates
The Benin Empire fournishes Ivory: Free Coin Crates and XP points
The Fulani Empire fournishes Cotton: Free Wood Crates and XP points
The Kongo Kingdom fournishes Rubber: Free Wood and Coin Crates
The Luba Kingdom fournishes Gems: Free Coin Crates and African Miners
The Masai fournish Manioc: Free Food Crates and Native Villagers
The Mutapa Empire fournishes Gold: Free Coin Crates and African Miners
The Swazi fournish Cobalt: Free Coin Crates and XP Points
The Herero fournish Cattle: Free Food Crates and African Buffalos
The Merina Kingdom fournishes Vanilla: Free Food Crates and Pet Panthers
SLAVES
If you're an european civilization, once you ally with an african tribe, your explorer can buy slaves. They work faster than settlers, but if your enemies get close to them, they can steal your slaves as if they were sheeps, so don't send them to the woods, better keep them within your plantations and mills.
If you're playing as the Mali Empire, you can train slaves at the Slave Market, a mercenary building
MAPS:
Barbary Coast, Sahara, Nubia, Manden, Ethiopia, Somaliland, Guinea, Rainforest, Kongo, Congo Basin, African Savanna, Rift Valley, Namib, Kalahari, South Africa, Madagascar, Padanian Plain. (Yukon with Inuit Natives)
WHAT'S NEW IN THE UPDATE
1. Padanians now train crossbowmen instead of pikemen, so that they have a cheap ranged unit in early ages. The melee one will still be rodelero
2. Solved the texture LAG problem. From now on you'll always see the new buildings textures
3. Solved the Manor house problem
4. Restored the Zulus. Their HomeCity is Buluwayo
INSTRUCTIONS
1*Unzip all the zip files into a folder
2*Run the Setup.exe
3*copy the homecity files in the savegame folder and the Random Map files in the RM3 folder.
4*Run TAD, go to OPTIONS/GRAPHIC and check that High Poly Models is enabled, or this mod won't work properly
5*Enjoy!
NOTICE: The setup will install to C:\Program Files\Microsoft Games\Age of Empires III. If your game path is different, please while running the setup change the installation path |
Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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denver56 |
Posted on 02/04/14 @ 12:31 PM
hi, i need some help, where do i copy this stuff from and to. and can someone please walk me through it im having a difficulty |
denver56 |
Posted on 02/05/14 @ 11:47 PM
so i hav the my documents folder that downladed, but do i put the things into the files that are programx86 program files or the real my ocuments folder? not sure which one |
camo90
File Author |
Posted on 02/07/14 @ 10:07 PM
My documents. Into the zip file I created the same folder scheme you have to follow |
camo90
File Author |
Posted on 02/08/14 @ 08:01 AM
My documents. I put a folder scheme into the zip file, so that it's easy to follow |
denver56 |
Posted on 02/08/14 @ 08:22 PM
can you use teamviewer to please help me? |
feelo |
Posted on 02/19/14 @ 04:11 PM
haven't downloaded any mods for aoe3 before so i dont know if im just making a stupid mistake here, but I downloaded the mod and the files were all in the right places, but it isn't working, anything I might have missed? TAD still runs fine but the features of the mod just aren't there ( once again, im a total newb when it comes to this kind of thing)[Edited on 02/19/14 @ 04:16 PM]
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camo90
File Author |
Posted on 02/20/14 @ 09:01 AM
Are you sure they are in the right place? Did you cchecked if the MOD installation path is the same of your TAD? |
Sikatsu |
Posted on 02/24/14 @ 01:52 AM
Hello,
I just downloaded this and it works fine.
I found a little bug, but i didn't play everything yet!
- Invisible deers at Ethiopie map.. I saw my ally killing invisible deers lol.
And there is a civ called Pirates, but on this topic, i can't find any information about that civ!
Or do you mean pirates with Zulu, since ingame i can't see any Zulu?
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I'm almost not even sure anymore when i play one of your civs, if they are official or from your mod(i mean the units) lol!
I hope you are still active through you probaly won't update it anymore :/
I specially created an account for this comment :D
Thanks anyway! |
Sikatsu |
Posted on 02/24/14 @ 12:48 PM
Played the whole day your expansion, and i mentioned more buggs. Like some civs don't have the E hotkey for a house, don't have the sound when clicking on a house, or the sound is a bit slower from the units.
Some buildings from the USA civ looks like sheeps, whenever an enemy or ally comes close, the houses are for them..
Ashanti and Pirates are the only civs which you have been working a lot on, it's sad that you abondon the project, i which you worked on just a few civs instead of making a lot..
Some unit/building pictures don't look that well, but some like Royal Guard or US cavalery looks good.
Buildings from Ashanti, like the temple are well done! But i have seen a building on the Mali empire which looks like an public WC room! Haha.
Just, where did Zulu go?[Edited on 02/24/14 @ 12:56 PM]
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camo90
File Author |
Posted on 02/26/14 @ 04:14 PM
Ahahah this one of the public WC really made me laugh! I'd like to know what building is!
Nevertheless, thank you for your high rating and for your comments, that will allow you and many more people to have a better experience. I'm uploading an update which will fix this issues, and will completely eliminate the Texture lag for buildings (This phenomenon you see when aging up to age IV, and mostly all of custom textures disappear), thanks to the last discoveries in modding. That's not all, Thanks to your comment I noticed that I didn't upload the Zulu Homecity, so their units exist in the game, but their homecity doesn't! So, just wait a little and try out the game as it should be! |
Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 » Last » |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.6 | Creativity | 4.6 | Art and Sound | 4.9 | Installation/Instructions | 4.7 | Story/Description | 4.7 |
Statistics |
Downloads: | 12,746 |
Favorites: [] | 7 |
Size: | 119.10 MB |
Added: | 01/12/14 |
Updated: | 02/27/14 |
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