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Modpacks » AFRICA AND ITALY EXPANSION ULTIMATE EDITION *UPDATED*
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AFRICA AND ITALY EXPANSION ULTIMATE EDITION *UPDATED*
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Author |
File Description |
camo90 |
Posted on 01/12/14 @ 11:53 PM (updated 02/27/14)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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IMPORTANT MESSAGE TO THE WHOLE AOE COMMUNITY:
I'm making a campaign for Africa and Italy MOD, based on the rise and fall of the Zulus, in the style of AOK Campaigns. I'm looking for someone to be the narrator's and characters' voice. My email is camo_80s@hotmail.com
This is the last edition of AFRICA AND ITALY EXPANSION.This new version will feature the Ashanti civilization, unique and very accurate. Moreover, I decided to revisit the Pirate and United States civilizations. Pirates are now The barbarian pirates, who train mercenaries such as barbary corsairs, pirates, arsonists and more as regular units, but they're still a ottoman satellite state, so they just recive home city shipment from the ottoman empire. The United States are now more organized and have a unique unit, the US Cavalry, which is a ranged and melee cavalry. They can train skirmishers and musketeers too, but they have a design different from the european ones.So, here are the specifications.
1*PADANIANS - Settlers gather from mills and plantations faster. Ships gather from fish and whales faster too. Can build banks and advanced arsenal to enhance their army. Best units are Venetian Infantry, who upgrades to the powerful greenshirts, Ruyter and Galleass.
2*PAPAL STATE - Shipments arrive faster. Best units are Swiss Guard, St. John's knight and Black Bands, an armored musketeer, with more hitpoints but slower in his march. Papal State and Padanians share this unit.
3*MALI EMPIRE - Villagers Train faster; can build mining camps to gather coin very fast; Special techs at the Mosque to enhance cavalry. Best units: Kele Kun Tigui, Kun-Tigui Spearman, Mandinka Bowman
4*ETHIOPIANS - Slow Growing, but very powerful civilization. Castles upgrade for free and cost no gold. Special techs at the war center, an arsenal-like building. Best units: Royal Guard, Oromo Horseman, Galla Horseman.
5*ASHANTI - Gather trade faster, but villagers gather other resources a little slower. Build ancestor's altars to get a trickle of the resource you need most. The more altars you build, the higher will be the trickle. Build the government center to train special units that can lead your army. Best units: Adonten, Gyase
6*ZULU- Villagers are stronger and do more damage. Don't age up at the Town Center, unlock new armies at the War Hut. Train sangomas and witchdoctors at the temple to increase the power of your army. Best units: Impi, Rifle trooper
NEW CONSULATE CIVS:
PADANIANS: Villagers gather from farms and mills 10% faster. Ship economic buildings and armies of greenshirts, cacciatori and L'il Bombards (avaliable to Ethiopians at level 40)
PAPAL STATE: Mercenaries cost less. Ship church wagon, bishops and swiss pikemen. Armies made of Hospitaller Knights, Culverins and Swiss Lifeguards
ETHIOPIAN ISOLATION: Train Danakil Warrior, Bashi Bazuk, Mehal Sefari and Kebur Zabagna.
RARE RESOURCES
An alliance with african natives will permit you to build a special building wich provide you with a rare resource to increase your wealth. Example: The Kongo kingdom fournishes rubber, therefore you can build a rubber extraction hut which spawns wood and coin crates over the time. (once you ally with a tribe, you'll get a free travois to build the special building)
The Tuareg fournish Salt: Free Coin Crates and Sheeps
The Berbers fournish Furs: Free Food and Coin Crates
The Kanem-Bornu Empire fournishes Diamonds: Free Coin Crates and African Miners
The Nubians fournish Coffee: Free Food Crates and XP Points
The Somali fournish Cocoa: Free Food and Wood Crates
The Benin Empire fournishes Ivory: Free Coin Crates and XP points
The Fulani Empire fournishes Cotton: Free Wood Crates and XP points
The Kongo Kingdom fournishes Rubber: Free Wood and Coin Crates
The Luba Kingdom fournishes Gems: Free Coin Crates and African Miners
The Masai fournish Manioc: Free Food Crates and Native Villagers
The Mutapa Empire fournishes Gold: Free Coin Crates and African Miners
The Swazi fournish Cobalt: Free Coin Crates and XP Points
The Herero fournish Cattle: Free Food Crates and African Buffalos
The Merina Kingdom fournishes Vanilla: Free Food Crates and Pet Panthers
SLAVES
If you're an european civilization, once you ally with an african tribe, your explorer can buy slaves. They work faster than settlers, but if your enemies get close to them, they can steal your slaves as if they were sheeps, so don't send them to the woods, better keep them within your plantations and mills.
If you're playing as the Mali Empire, you can train slaves at the Slave Market, a mercenary building
MAPS:
Barbary Coast, Sahara, Nubia, Manden, Ethiopia, Somaliland, Guinea, Rainforest, Kongo, Congo Basin, African Savanna, Rift Valley, Namib, Kalahari, South Africa, Madagascar, Padanian Plain. (Yukon with Inuit Natives)
WHAT'S NEW IN THE UPDATE
1. Padanians now train crossbowmen instead of pikemen, so that they have a cheap ranged unit in early ages. The melee one will still be rodelero
2. Solved the texture LAG problem. From now on you'll always see the new buildings textures
3. Solved the Manor house problem
4. Restored the Zulus. Their HomeCity is Buluwayo
INSTRUCTIONS
1*Unzip all the zip files into a folder
2*Run the Setup.exe
3*copy the homecity files in the savegame folder and the Random Map files in the RM3 folder.
4*Run TAD, go to OPTIONS/GRAPHIC and check that High Poly Models is enabled, or this mod won't work properly
5*Enjoy!
NOTICE: The setup will install to C:\Program Files\Microsoft Games\Age of Empires III. If your game path is different, please while running the setup change the installation path |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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littlelamb |
Posted on 01/20/14 @ 05:33 PM
Playability: 5
Great to Play
Creativity: 5
Excellent
Art and Sound: 5
Very Realistic
Installation/Instructions: 5
Much easier now it come all in one download
Story/Description: 5
I found this very informative
Additional Comments:
Thank you so much for all you hard work. I am playing as Zulu and was pleasantly surprised with the changes. Especially the Watch Tower. |
xbarbx |
Posted on 02/17/14 @ 12:56 AM
Playability: 5
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 4
(Insert Art and Sound analysis here)
Installation/Instructions: 5
(Insert Installation/Instructions analysis here)
Story/Description: 4
(Insert Story/Description analysis here)
Additional Comments:
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Sikatsu |
Posted on 02/24/14 @ 01:54 AM
Playability: 4
(Some deers are invisible.. but the overall is good!)
Creativity: 5
(Welldone! I really like to play with this civs!)
Art and Sound: 5
(Same sounds as official, though?)
Installation/Instructions: 5
(The installation is quite easy!)
Story/Description: 5
(-)
Additional Comments:
I'm actually sad you stop with this project D:[Edited on 02/24/14 @ 01:56 AM]
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chet04 |
Posted on 02/16/15 @ 11:42 PM
I have played Napoleonic Era mod so I find this mod a bit dull, especially since it does not involve total overhaul of the game. It is just the same old thing about providing with HC in your savegame folder and make a little change here and a little change there. What I wanted was complete replacement of 8+3+3 (Vanilla+Warchiefs+TAD) civilizations. Even Napoleonic era maintained the old Asian civs. But this mod should be appreciated for its art. Random map scripts were visual treat, much better than NE. Another plus point is AI. In NE single player, enemies don't build walls but they did in this mod. |
Lord of Ducks |
Posted on 10/31/15 @ 08:26 PM
Playability: 5
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 5
(Insert Art and Sound analysis here)
Installation/Instructions: 5
(Insert Installation/Instructions analysis here)
Story/Description: 5
(Insert Story/Description analysis here)
Additional Comments:
The best only man mod ever! |
Schweizerer |
Posted on 10/26/18 @ 12:15 PM
Playability: 5
Worked better than I expected considering how many new civilisations were added. There are only a couple bugs where animals where invisible and your souldiers would attack an invisible longhouse when you try to move them.
Creativity: 5
A bunch of new unique civs! Awesome!
Art and Sound: 5
Awesome music
Installation/Instructions: 5
I think everything went alright
Story/Description: 5
There are even 2 campaigns for the mod
Additional Comments:
Great mod, adding one of the missing continents to the game. |
murdilator |
Posted on 03/12/19 @ 11:04 AM
Playability: 5
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 5
(Insert Art and Sound analysis here)
Installation/Instructions: 5
(Insert Installation/Instructions analysis here)
Story/Description: 5
(Insert Story/Description analysis here)
Additional Comments:
Great Mod and Great Maps! I do hope there will be a steam install someday, but it's possible after launching the .exe to copy the files manually into steam and the home cities into My Documents My Games Age of Empires III Savegame. |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.6 | Creativity | 4.6 | Art and Sound | 4.9 | Installation/Instructions | 4.7 | Story/Description | 4.7 |
Statistics |
Downloads: | 12,746 |
Favorites: [] | 7 |
Size: | 119.10 MB |
Added: | 01/12/14 |
Updated: | 02/27/14 |
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