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Author |
File Description |
Neuron |
Posted on 01/23/14 @ 10:28 AM
File Details |
Game Version: |
TAD |
Screenshot:
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Included in the download are a version for the game without expansions (nilla) and one for the game with expansion packs (TAD).
The map has the same treasure set and resources as the original (maybe a bit more trees). Resources might be a bit better than the ESO map, since I think I started based on a fanpatch 1.2 map (or AS New, don't remember).
The former ponds are now half-frozen, which means laming docks and monitors in ponds will be history.
To install, open the archive and place the files from the RM folder in the My Documents\My Games\Age of Empires III\RM\ for the nilla version and the files from the RM3 folder in the same location, but in the \RM3\ folder, for the TAD version.
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Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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noxinvictum |
Posted on 01/24/14 @ 02:13 AM
It looks nice. Such a dramatic changes to our crooked old GP.
Could you please make a map for treaty [that doesn't require twc] which has trade route in the center which divide the map in half so we can build our base without obstruction? And one incas native post fixed on each side of the map near one of the player's tc [for faster training]?
I'm making a treaty website for my clan and treaty players in general [www.aoeiiix.tk]. We desperately need a good map for treaty. Traditionally Andes is the only land map which has Incas and good resource. But it requires TWC[not everybody have it]. So we often play on other land map like Mongolia, Silk Road...instead. But they don't have Incas Native which is bad for some civs with slow training like Otto and India.
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Neuron
File Author |
Posted on 01/24/14 @ 04:37 AM
Well, I made an Andes version for nilla, which doesn't need either TAD or TWC to be played. That could be ported over to TAD and played without TWC. But the problem is that the map style (land patterns, cliffs patterns, tree types) would have to be replaced with other assets from TAD.
I haven't published the nilla version of Andes because I thought it doesn't look as good as the original, but I played it online and it proved to be fine.
I also once tried to make a version of GP with the trade route in the middle, but I don't think that's a good idea, because it changes the map layout (it's no longer GP, it's something else) and it looks bad.
So, imo, the best solution would be : - to take the Andes map layout, leave the resources, the trade route variations, the natives, etc, the same, and adapt the map style (land, cliffs, tree types, huntables) to TAD (without TWC). I'll see if I get a working version of that at some point next. |
noxinvictum |
Posted on 01/26/14 @ 11:25 PM
Thanks for converting Andes to TAD-only map, Neuron, but does it still have Incas native for fast training? Please please reply. |
Neuron
File Author |
Posted on 01/27/14 @ 11:28 AM
Yeah, the Inca techs are from nilla, afaik, so it's not affected by TWC. I have a working version, but didn't have much time to test it. I think I'll post it tomorrow. [Edited on 01/27/14 @ 11:29 AM]
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noxinvictum |
Posted on 02/06/14 @ 08:46 AM
Hi Neuron, we would be very thankful if you can release that version of Andes for TAD. |
Neuron
File Author |
Posted on 02/06/14 @ 08:36 PM
I have it, but didn't have much time for testing how it spawns in different setups, so I hope I'll get some time this weekend to finish it and post it here. There are a few things I have to fix with the natives' TPs positions. [Edited on 02/08/14 @ 08:32 PM]
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Neuron
File Author |
Posted on 02/08/14 @ 08:29 PM
Andes (No TWC) - http://www.mediafire.com/download/ie68796982rkf36/andes_no_twc.zip
The map has "[ Andes - No TWC ]" in the description you see when you move the mouse over the map icon.[Edited on 02/08/14 @ 08:56 PM]
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noxinvictum |
Posted on 02/08/14 @ 10:40 PM
Thank you very much Neuron. I'm hosting a game with it now. |
noxinvictum |
Posted on 02/08/14 @ 11:05 PM
Neuron, when I try to test a Treaty 40 No Blockade on the map, it displays "You abandoned your colony" right after the map is loaded. No town center was set on map. |
Neuron
File Author |
Posted on 02/09/14 @ 07:46 AM
I tested in ESO (TAD) in 2v2, 3v3, 4v4, TR no Blockade, TWC disabled, both starting in Nomad and Discovery.
Then I tested in Singleplayer and LAN hosting, in 2v2, 3v3, 4v4, TWC disabled, TR no blockade, both in Nomad and Discovery.
But I never got a TC failure.
Example:
http://i.imgur.com/WfB3xA3.jpg?1
If you tell me when you are on in ESO, I could come so we can test and see if it spawns right. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 2,750 |
Favorites: [] | 1 |
Size: | 13.58 KB |
Added: | 01/23/14 |
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