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Downloads Home » Single Player Scenarios » Base Capture - Fort Ticonderoga 1.01

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Base Capture - Fort Ticonderoga 1.01

Author File Description
xXRavenHawkXx Version 1.01 includes:
- Fixed infantry spawn bug
- British fort now spawns cannon
- no my HC access
- now shows end game stats
-fixed spawn bug middle hill base
Description:
In Base Capture you have to capture all other enemy bases in order to win. In this scenario you are up against the British in the Siege of Fort Ticonderoga. A Fort located accross the river from where you start, however since this is base capture you must capture all 4 bases accross the river aswell as defend yours from being taken over.

Features:
-new Base Capture Style play

-battlefield is half based on Fort Ticonderoga and half on my own imagination.

-actual history included in objectives menu, thanks to... http://theamericanrevolution.org/battles/bat_ftic.asp

Tips:
-To capture a base send anyone of your soldiers to an enemy barracks (trench base), enemy Outpost (Hill Base) or in the case of Fort Ticonderoga send your soldiers to the fort center building.

- some buildings are attackable dont attack them insteed capture the base as when you do all buildings go to your team, so If you are being pounded by a outpost just cap it and it will start pounding the enemy ;)

- You start with more soldiers more soldiers than the British however the British have more bases, So it would be wise to establish a strong attack on one base as to lessen the amount you are up against latter on

- however The AI is fairly smart in this and will attack nearly every base at any time so make sure to leave some men at base to defend It

Winning:
-Capture all British bases whilst keeping your own

Losing:
-losing all your bases to the British army

any comments/suggestions/critique/reviews appreciated

By xXRavenHawkXx
AuthorReviews   ( All | Comments Only | Reviews Only )
Genkai0
Rating
3.8
Breakdown
Playability5.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Playability: 5
It was very fun. Kinda like fort wars but more men and a bit more simple. It was very enjoyable. It seemed more of a multiplayer game than story. The objectives were simple and anyone could've understood em.

Balance: 4
It was good. Not historically accurate, but good. I think the British had cannon and more men. In the beginning the British seemed to have the upper edge.

Creativity: 4
Creative in a way. Could use a hero though. Could've had a little more SHAZAM!

Map Design: 4
The map was nice. Could've had better fort walls.

Story/Instructions: 3
Not really a story. Just more of a King of a Hill style game

Additional Comments: Was good. The left bottom camp didn't respond units.
sentry41
Rating
4.0
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 3
A nice idea. No lag, things worked pretty well. Big problem was if the enemy took one of my posts, they continued to spawn there even if I took it back, and remained that way to the end of the game.

Balance: 3
A good challenge. My only complain is the one above. The spawn issue meant having to leave troops to guard a post as I moved forward because the enemy would spawn right on top of it.

Creativity: 5
Good idea. I think it brings in a little more of the real world idea of gaining and holding ground.

Map Design: 4
A little plain. Battlefields were chosen for visibility and control of the heights but aren't necessarily wide open. All in all it was still pretty nice.

Story/Instructions: 5
Fun imitating history. I knew what I had to do, no problems.

Additional Comments:
Thanks for making this one. I really enjoyed it much more than your last.
SharpShooter99
Rating
4.2
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
It took me many tries to beat your scenario. Its hard where i have few forces vs cannons...

Balance: 3
Not really balanced, i could use many one cannon or hero could be good against their massive force.

Creativity: 5
I dont really care about the history but, i love these types of games, which i grew from StarCraft Online, playing these games instead of boring melee games...

Map Design: 4
Pretty good

Story/Instructions: 5
Keeping it simple.
DEALMARTdotBIZ
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 5
This scenario was kind of fun, it was almost like a big paintball game. Absolutely no bugs and ran great for such a high population.

Balance: 4
Pretty good balance, I quickly lost the first one and was a little surprised by the enemy cannons.

Creativity: 4
The base capture and hold idea along with a few other things show a lot of creative.

Map Design: 4
Not really a lot of eye-candy but I like it when a good use of terrain has a big effect game play.

Story/Instructions: 4
Good instructions like this really get a game off on the right foot, but it could have used a little more storyline.

[Edited on 09/22/07 @ 02:54 AM]


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Rating
4.1
Breakdown
Playability4.3
Balance3.3
Creativity4.5
Map Design4.0
Story/Instructions4.3
Statistics
Downloads:2,482
Favorites: [Who?]0
Size:165.85 KB
Added:03/19/06
Updated:03/22/06