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Downloads Home » Single Player Scenarios » WW11 fall of italy

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WW11 fall of italy

Author File Description
B_V war lord WW11 Part 2: Fall Of Italy
It may not follow history as good part 1 did but its still fun.
GAME: Once again you play as the births. You must take Italy by Destroy the capital buildings(2 banks, A command centre and a capital). You have 6 fidgets fill with British(mostly musketeers) and French troops, vills ,fort + factory wagons,2 tcwagons 6 explorers and other heroes. The Italians (Germans) have impearl uhlans. They also have cannons skirmishers and bonegurds in Rome.

TIPS: Try not to lose to many boats. Every thing on them boats have a role to play. With out the wagon you have no forts or factories and it will be very hard to win. If you need coin destroy TC in Rome (about 3000 coin)And take Rome’s gold.

INTALTION : Put file WW2 in Folder: My Documents\My Games\Age of Empires 3\Scenario
Notes: Have fun playing.
Coming soon: Assault Berlin, Axis attack the soviets, soviets strike back AND USA VS JAPAN
AuthorReviews   ( All | Comments Only | Reviews Only )
sentry41
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 5
It all worked, no lag. Was fun to play and the work early on with the ships made the pace alot different without being impossible.

Balance: 5
Probably a bit on the easy side. Everyone is different so it may be hard for others. The tip you give about saving ships is paramount. Played a few times without turtle-ing, once I knew what to do I could do it with all troops provided, but was almost down to the last man, so I'd call that good balance.
Creativity: 4
Based on a good idea, good execution. The Italy campaign was a mess and seems to often be forgotten in WWII history.

Map Design: 4
Pretty nice. Some good land features. My ships found the fountain of youth and for some reason liked shooting at it all on their own. :)

Story/Instructions: 5
I knew what to do, and the hints helped. Someone else will want cinematics, but not me.

Additional Comments:
Thanks for making it. All around a fun map. Beating my head on the desk isn't fun. I got smacked in a few places but was able to come back and beat them. Defenses seem a bit weak though around the main city. I'd expect a few towers or something with a little more boom.

[Edited on 03/21/06 @ 07:04 PM]

SharpShooter99
Rating
2.8
Breakdown
Playability3.0
Balance5.0
Creativity1.0
Map Design2.0
Story/Instructions3.0
Playability: 3
It was fun, but the only thing i don't like is that i was able to build stuff. Building units is dumb too me in WW2 stuff, i rather have limited forces.

Balance: 5
It was excellent, its not huge armies or too small, its just right to cause no lag.

Creativity: 1
It wasnt creative, too me in WW2 creativity is that; many operations took place to take down itally from Axis powers. It would be better if u did an operation

Map Design: 2
The map seems to be reshaped from a random map. Not that much detail.
Story/Instructions: 3
It was good, but in WW2, i many objectives took place.

[Edited on 03/21/06 @ 06:36 PM]

AN_Nuisance
Rating
3.4
Breakdown
Playability4.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 4
Easily playable

Balance: 2
I had to dog you here because the AI did absolutely nothing...I aged up to Imperail easily with no attacks on my base (To speak of) put all my factories on gold most of my villies on plantations and bought spies...then it was easy to evade the troops on the map and go in the back door. I was able to kill all the necessary buildings to win. Also I couldn't upgrade anything even though I was imperial age. It treated me as if I wasn't out of age 2 for most upgrades. When I was killing buildings, even though the AI had tons of units they never really attacked me..only a few skirms that my 3 heavy cannons and rocket took out with ease.

Creativity: 3
The idea was good and there was some cool eye candy.

Map Design: 4
I gave youi a 4 here because of the cool ruins and the fountain of youth other than that it could've really used some differences in terrain...also there were no treasures...(As if I need them but still...)

Story/Instructions: 4
The story and instructions were clear

Additional Comments:
The biggest problem is the lack of aggressiveness with the AI...and the fact then when you win you go straight to the regular game menu...has definate possibilities but needs work on the AI... =/

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HGDL v0.8.0

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Rating
3.6
Breakdown
Playability4.0
Balance4.0
Creativity2.7
Map Design3.3
Story/Instructions4.0
Statistics
Downloads:1,821
Favorites: [Who?]0
Size:357.05 KB
Added:03/21/06