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Downloads Home » Single Player Scenarios » AoE 3: WW2 The Great Crusade: Omaha Beach

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AoE 3: WW2 The Great Crusade: Omaha Beach

Author File Description
SharpShooter99 This has already been seen by many for my AoE 3 WW2 campaign. But im submitting it so i can see the real rating of this scenario since mercenary kept bothering me about not submitting it. So this will be the prequel to my real scenario of D-Day

My new D-Day scenario =
To Honor June 6th, 1944: Operation Overlord, coming soon...
AuthorReviews   ( All | Comments Only | Reviews Only )
sentry41
Rating
4.4
Breakdown
Playability3.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 3
An absolute blast to play. I'm marking down only for lag and victory trigger. Lag didn't happen til near the end when I had alot of units. For the victory, soon as the HQ was blown it went straight to menu.
Balance: 5
Outstanding. On a large scale you managed to make something work, make it challenging without being impossible.
Creativity: 5
Anytime someone can adapt colonial era units into a functioning WWII scenario and have it work it's creative. Your really worked in this case.

Map Design: 5
Nice challenge. Without giving something away, I thought there was a mistake, until I remembered how the Utah beach assault went. Let's see what other folks say. :) Great terrain and use of detail everywhere.

Story/Instructions: 4
I knew what I had to do and where I had to go.

Additional Comments:
Thanks for putting this out there. It really is an awesome map. I have a higher end computer but have had tons of lag on lesser maps. I was very impressed to see the levels you managed before anything slowed down for me.
Would have loved to see the summary at the end to know just how many people got toasted.
omarin
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
know this a good challenge it was fun to play this one very similar to the operation torch, just experienced lag for a moment i had 1500 units and it was a bit hard to manage them all. the game said i played for 40 min. but i think it was really 2 hours lol.

Balance: 4
it was pretty well balanced .. in my opinion the game was more controlable at the end when i had abuot 250 units then i could think in a strategy because units didnt get stuck.

Creativity: 5
i think it was a very ggod scenario not one to miss.

Map Design: 5
i belive you spent hours and hours in the map design. congrats. i just think that there was a few things that wernt excellentlike the rest of the map.
1- the litle island with all the houses one on top of the other.didnt had a good look
2- all the wood in the beach for player 2 didnt think it was necesary and since they were players 2 it was a lot of green points all over the beach.. too much distracting.
3- the incas outpost didnt go with the rest of the arquitecture.
4- some units deploy in a hole in the left side of the beach (there was a fort in that hole)and couldnt get them out.
Story/Instructions: 4
aven thow there was no intro i knew perfectly what to do.

Additional Comments:
a few tips.
1- all the boats in the beach give a good eyecandy but it is not necesary for the player to control the there useles. and just distract since the apear as blue dots. i sugest ading a triger to destroy them after a while or make them Faky. that way you wont have control oover them.

2- the home city flag is not necesary, try a trigger: player set HC access - OFF

great scenario sharpshooter.
RatedA
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
The fact that there were so many units gave me lag but it's also probably because of my computer.

Balance: 5
Very nice except the fact that there were like infinite musketeer and skirmishers made it kinda impossible to lose.

Creativity: 5
WWII...YEAH

Map Design: 5
Pretty good map, except all the wood crates and stone are annoying, but then again it makes everything realistic

Story/Instructions: 4
Yeah I didn't know how I was able to capture the station guns but somehow I did by accident and I didn't know until it was almost destroyed. by the way this is noob but is HQ the points at the top right?

Additional Comments: Can someone answer my questions above?
atariq26
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 4
(Insert Playability analysis here)

Balance: 3
(Insert Balance analysis here)

Creativity: 3
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments:

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HGDL v0.8.0

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Rating
4.3
Breakdown
Playability3.8
Balance4.3
Creativity4.5
Map Design4.8
Story/Instructions4.0
Statistics
Downloads:5,980
Favorites: [Who?]0
Size:726.47 KB
Added:03/21/06
Updated:03/24/06