Mosquito Coast is a tropical wetlands region in the Caribbean lowlands, a strip of land trailing along the close-by Caribbean sea.
Showcasing lush and dense cloud forests, home of a unique mix of animals and plants, the region gets heavy rainfall throughout the year.
The script may randomly load one of two variations:
A coastal plateau with numerous deep water pockets, rock ridges and some cliffs peppering the landscape.
A strip of land with a trade route in the middle section and two smaller land areas on opposite edges of the map, separated by winding water canals.
FFA has a separate variation with delta islands, divided by pathable waters, and two trade route areas on opposite edges of the map (their positions are random).
Each player side gets a native settlement (Caribs or Maya/Jesuits on TAD) in the trade route variation. More settlements can be found close to the edges of the map, in the coastal variation.
The same map can be played with the game without expansions, as well as with any expansions.
- Download the .zip file from this site
- Open the zip file (unarchive)
- Copy the Mosquito Coast.xs and .xml files in the /Documents/MyGames/Age of Empires 3/RM3/ folder (or /RM/ for nilla)
- Now you can open the game, check the Custom maps button and see the map in the dropdown menu.
UPDATE: Uploaded an updated version with improved spawn for the trade route version.