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Downloads Home » Random Map Scripts » How to implement Titan Joker's rt bug bone in RMS

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How to implement Titan Joker's rt bug bone in RMS

Author File Description
dietermoreno
File Details
Game Version: AoE3
Screenshot:
How to implement Titan Joker's rt bug bone in RMS.

Happy New Year! A present for an exciting new year in modding with a downloadable victory over RT bug in sight.

I give an example. I obviously didn't make Titan Joker's rt solver bug. I include his bone in this ZIP file for your convenience of having file paths referenced to in proto and the anim file.

Titan Joker's file only has a few models for now.

Extract the file and [IMPORTANT] do NOT use the "replace" feature when extracting, instead use the "create proto(1).xml" feature when extracting, then when done extracting, move your old files to a folder you create named "backup", and then remove the "(1)" from your new files. Reverse the process to restore your game.

Oh, and these file paths are for vanilla.

If your installation has expansion packs, after you have extracted, rename "proto(1).xml", "stringtable(1).xml", and "/RM(1)/" as "protox.xml", "stringtablex.xml", and "/RM2/" for TWC, or "protoy.xml", "stringtabley.xml", and "/RM3" for TAD. Now the file paths will work for TWC or TAD. Don't forget that you need to use the TAD installation technique I described here even if you also have TWC already installed. Yeah, this is probably why Titan Joker didn't make a map so that the file paths referenced to wouldn't confuse you.


Okay, so for the RMS programmers here, just add this code to your script after extracting everything :

// Define and place anti lag bone

int antilagbone=rmCreateObjectDef("antilagbone"+i);
rmAddObjectDefItem(antilagbone, "test_east_barracks_rt_bug_solver", 1, 0.0);
rmSetObjectDefMinDistance(antilagbone, 0.0);
rmSetObjectDefMaxDistance(antilagbone, 0.0);
// Place bone.
rmPlaceObjectDefAtLoc(antilagbone, 0, 0.9, 0.6);

Change the location the bone is placed as necessary. I included an RM coordinate grid reference file for your convenience. I didn't make that grid file. All credit to the author of that grid file.

Need a tutorial on the RM coordinate grid?
http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,39038,,10

Do you see anything in the screen shot? I don't either. The bone is invisible, even though it shows up as a brown GAIA dot on the mini map (I forget how at the moment how to enable the mini map in screen shots).
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
dietermoreno
File Author
This technique is now obsolete. The new technique is to add the bone as a starting unit in civs.xml

the new technique: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=14&tn=39099&f=14,,,10&st=50

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Size:432.00 KB
Added:12/29/14