(updated 06/07/18) Age of Empires 3 Heaven :: Removed
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Modpacks
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Modpacks » Removed

Download File Post Review Post Comment

Removed

Author File Description
Omkar
File Details
Game Version: AoE3+TWC+TAD
Removed
Pages: [1] 2 3 4 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
O76923 Sounds like a nice general overhaul. Who did the civ Art files? They look like cool buildings :)
Omkar
File Author
Hey O76923, Thanks a lot for supporting me. All the buildings of my mod were made by me. Some textures may have been taken from some other mods. Actually to tell the truth I had much more building textures in my mod but I removed them as they were lagging sometimes due to the AOE3 bug the RT bug. Now they do not lag. Also I wanted to make a uniform building skin so I removed them.
Another thanks to you O76923 for your great maps. I downloaded them yesterday and tried the Asian Map and the Orient Maps. They were really great. Very well planned. I have downloaded all your continent maps. Can you make a few maps using my mod please? Do you know that you can run your maps and general AOE3 Maps in this mod side-by-side. Also you can put your favourite AI files in AIF in place of AI3.
O76923 Yeah that's a good idea. I'll have a play and think of a good map to make for you :) It may be a while though as I have a lot of planned ones on the way!
Omkar
File Author
UPDATE ON 21-05-2015:

- Added Building Rotating In game.

- Added a mini Pitch Editor.

- Added the World Forest Mod. It will expand the geography of the game, adding in forests from Africa, Australia and Europe.
For more information on World Forests Mod by O76923 go to the main website:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=3712

- Changed Masjid Model

If you have already downloaded please re-download and Overwrite(Sorry for inconvenience).

Other wise for new installation follow same process

[Edited on 05/26/15 @ 09:44 PM]

Omkar
File Author
UPDATE ON 26-05-2015:

1. The Qutb Minar has been replaced with the Humayun's Tomb.

2. You can now recruit the Regent from the tomb.

3. The Wonder can be captured by Enemies. Once Captured the Enemy can train Regents.

4. Some description texts were corrected.

[Edited on 05/28/15 @ 03:41 AM]

O76923 Hey would you mind putting in a link to World Forests in the description? (I figure it'd be best at the very end, or in your comment)

Thought I'd ask because on its page is a list of all the forests and it'll save you a bunch of space / be convenient for users / help me out :)


ps I've decided on either an Indus Valley scenario or a general India one. Will probably go with the whole of India, but it might be up to a month or two before I can even start it because I've got a big list of stuff I've only just started and stuff people want me to do XD

[Edited on 06/02/15 @ 12:32 PM]

O76923
Rating
5.0
Breakdown
Playability5.0
Creativity5.0
Art and Sound5.0
Installation/Instructions5.0
Story/Description5.0
Took me a while, but I just got round to playing your mod! I was particularly impressed that you had it set up as an expansion, for starters. That's top notch stuff!!

Although I didn't spend a whole lot of time looking through your features, I feel comfortable giving this high rating because the work I did see was good stuff.

For example, it was a good idea to add the guard and patrol features. I was also impressed by your textures, which you clearly made with expertise.

Hope the rating helps :)
O76923 Hey dude don't mean to bother you with all the stuff I'm posting here haha. I've been working on some features that you might want to include here, so lemme know if you'd like a running/ galloping feature, or making units gather and such (not sure if you've done much of that stuff). Do you have any forest requests, btw? Something specific could be interesting. Seas and cliffs too, for that matter.

Peace



edit - also I was unable to see your new buildings. I did some Aztec designs you can incorporate if you'd like to continue the visual overhaul theme. Would be awesome to get the full process of how you made it work with your letter, ie do I have to edit the .exe?

[Edited on 06/03/15 @ 05:28 AM]

Omkar
File Author
Thanks, O76923 for giving this file a good rating. By the way I always welcome good features for this expansion :) You can give me any good suggestions for it. I will try to implement them into this. You have already made all types of forests in your mod, in other words I cannot remember any other forest to ask for.
Now I may decrease my modding speed due to heavier study tasks.
I was thinking of adding 2 or 3 new unique units to each original civ of AOE3. I think you are from the West and can help me giving ideas for the European Nations.
O76923 Yeah I've been medievalising them :) Dutch became Norse and Portuguese Byzantines, Ottomans the Arabs :)

I've been working on an idea for the Mongols, but it's just an idea. Got plenty of features for the editor visuals with worldly themed shiznits.

A few elite units for each nation would be epic, when you're finished with study. Good luck with that!

Any requests are welcome!
Pages: [1] 2 3 4 » Last »

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
5.0
Breakdown
Playability5.0
Creativity5.0
Art and Sound5.0
Installation/Instructions4.0
Story/Description5.0
Statistics
Downloads:4,572
Favorites: [Who?]4
Size:188.00 Bytes
Added:05/18/15
Updated:06/07/18