Author |
File Description |
Omkar |
Posted on 05/18/15 @ 06:39 AM (updated 06/07/18)
File Details |
Game Version: |
AoE3+TWC+TAD |
Removed |
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Author | Comments ( All | Comments Only | Reviews Only ) |
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O76923 |
Posted on 05/19/15 @ 12:01 PM
Sounds like a nice general overhaul. Who did the civ Art files? They look like cool buildings :) |
Omkar
File Author |
Posted on 05/19/15 @ 08:47 PM
Hey O76923, Thanks a lot for supporting me. All the buildings of my mod were made by me. Some textures may have been taken from some other mods. Actually to tell the truth I had much more building textures in my mod but I removed them as they were lagging sometimes due to the AOE3 bug the RT bug. Now they do not lag. Also I wanted to make a uniform building skin so I removed them.
Another thanks to you O76923 for your great maps. I downloaded them yesterday and tried the Asian Map and the Orient Maps. They were really great. Very well planned. I have downloaded all your continent maps. Can you make a few maps using my mod please? Do you know that you can run your maps and general AOE3 Maps in this mod side-by-side. Also you can put your favourite AI files in AIF in place of AI3. |
O76923 |
Posted on 05/20/15 @ 12:25 PM
Yeah that's a good idea. I'll have a play and think of a good map to make for you :) It may be a while though as I have a lot of planned ones on the way! |
Omkar
File Author |
Posted on 05/21/15 @ 04:06 AM
UPDATE ON 21-05-2015:
- Added Building Rotating In game.
- Added a mini Pitch Editor.
- Added the World Forest Mod. It will expand the geography of the game, adding in forests from Africa, Australia and Europe.
For more information on World Forests Mod by O76923 go to the main website:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=3712
- Changed Masjid Model
If you have already downloaded please re-download and Overwrite(Sorry for inconvenience).
Other wise for new installation follow same process[Edited on 05/26/15 @ 09:44 PM]
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Omkar
File Author |
Posted on 05/26/15 @ 12:54 AM
UPDATE ON 26-05-2015:
1. The Qutb Minar has been replaced with the Humayun's Tomb.
2. You can now recruit the Regent from the tomb.
3. The Wonder can be captured by Enemies. Once Captured the Enemy can train Regents.
4. Some description texts were corrected.[Edited on 05/28/15 @ 03:41 AM]
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O76923 |
Posted on 05/26/15 @ 04:38 AM
Hey would you mind putting in a link to World Forests in the description? (I figure it'd be best at the very end, or in your comment)
Thought I'd ask because on its page is a list of all the forests and it'll save you a bunch of space / be convenient for users / help me out :)
ps I've decided on either an Indus Valley scenario or a general India one. Will probably go with the whole of India, but it might be up to a month or two before I can even start it because I've got a big list of stuff I've only just started and stuff people want me to do XD[Edited on 06/02/15 @ 12:32 PM]
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O76923 |
Posted on 06/02/15 @ 11:12 PM
Hey dude don't mean to bother you with all the stuff I'm posting here haha. I've been working on some features that you might want to include here, so lemme know if you'd like a running/ galloping feature, or making units gather and such (not sure if you've done much of that stuff). Do you have any forest requests, btw? Something specific could be interesting. Seas and cliffs too, for that matter.
Peace
edit - also I was unable to see your new buildings. I did some Aztec designs you can incorporate if you'd like to continue the visual overhaul theme. Would be awesome to get the full process of how you made it work with your letter, ie do I have to edit the .exe?[Edited on 06/03/15 @ 05:28 AM]
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Omkar
File Author |
Posted on 06/03/15 @ 05:21 AM
Thanks, O76923 for giving this file a good rating. By the way I always welcome good features for this expansion :) You can give me any good suggestions for it. I will try to implement them into this. You have already made all types of forests in your mod, in other words I cannot remember any other forest to ask for.
Now I may decrease my modding speed due to heavier study tasks.
I was thinking of adding 2 or 3 new unique units to each original civ of AOE3. I think you are from the West and can help me giving ideas for the European Nations. |
O76923 |
Posted on 06/03/15 @ 05:31 AM
Yeah I've been medievalising them :) Dutch became Norse and Portuguese Byzantines, Ottomans the Arabs :)
I've been working on an idea for the Mongols, but it's just an idea. Got plenty of features for the editor visuals with worldly themed shiznits.
A few elite units for each nation would be epic, when you're finished with study. Good luck with that!
Any requests are welcome! |
srcanseco |
Posted on 06/13/15 @ 07:22 AM
\steamapps\common\Age Of Empires 3\bin\Startup\gamef.cfg
Great mod, but add this file for the next update, for those steam users, simply copy gamef.con and rename it to gamef.cfg[Edited on 06/13/15 @ 07:37 AM]
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