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Downloads Home » Random Map Scripts » Nebraska Sandhills - Revised

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Nebraska Sandhills - Revised

Author File Description
llblair I added a few more trees. Not too mny though . . . . there are not a lot in the sandhills region of the prarie. I wish I could do more with the map, but untill someone translates that little program I used I can't do much. I have very little programming talent.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
abrisk Hi,

Suggestion, google german to english, then type in any word you don't understand. All the words do translate.

Using an application has nothing to do with whether or not you know how to program.

Depending on the map size, even at the highest value, the trees come out sparse, and mines for that matter.
Jugit The lack of trees is the unique feature of this map that makes it different. I made a special deck just for this map that deals with the lack of wood. I enjoyed making the deck and playing the map. I say don't add more trees, but if you do, edit this upload, don't add another.
abrisk Your map is fine :)

What I was saying is that even with the script generator even at the maximum setting for placing trees, you do not get very many.

For example, you would not be able to do a jungle...
ScaryLarry
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Detail/Accuracy4.0
Rating: 4
Nicely done. I had a good time playing it. The shortage of trees was not that much of a problem... afterall, that's part of what the market is for, isn't it?? Besides, you had plenty of food and mines to compensate for the lack of wood.
I've seen a similar game in the scenario section but it was a shortage of coin that you had to deal with.

Additional Comments:
Thanks for the map!!
wind_highlander Yeah, I found the map quite fun to play, and it puzzled me in some aspects:

- No wood makes for a dramatic push towards owning those outposts: I hate to go back to the market all the time, so there was no other choice for me.

- In single player, -I played expert- the AI doesn't know exactly what to do, because it didn't attack me. I found it was because the map was so large or something. It built its fortress between two outposts [grrrr!] and waited! I had plenty of time to arm myself it it wasn't until I got all my soldiers together and attacked its fortress that the game really began.

- I loved the sheer size of it. I remember sendig a villager to build up a forward base and he took ages to get there!!! Amazing.

- Also amazing: the texture of the map. I'm not accostumed to such bare maps, and it striked me in an odd way.

- Look, I think you can put some more trees here and there simulating little, sparce woods. That way, one would fight for them too! Er, and some more mines wuldn't harm either.

- Ponds. Cool you put some. But they are somewhat square in the corners, and need refinement. I mean, put some eye candy, know whatta I mean?

Cool map.

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Detail/Accuracy4.0
Statistics
Downloads:3,056
Favorites: [Who?]0
Size:5.17 KB
Added:03/23/06