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Downloads Home » Single Player Scenarios » The Trials - Full Version

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The Trials - Full Version

Author File Description
ToMyBoY he Trials - Full Version (2.00)
Originally Published March 19, 2006
Updated September 17, 2006
SP B&D (with some RPG inspired elements)
===============================================

This version has been updated and is fully compatible with patch 1.08.

This three part scenario contains two cinematics and one map for a total of 3 hours of game play. The project is fully supported by an online walk-through web site. The web site contains lots of pictures and a story description so if you want to find out more about the project before you download, check out the site. You can also visit my Flash Bio site which contains preview movies off all my mods. Clear and concise install instructions are included in The Trials zip to insure the game runs smoothly.

Find the walkthrough web site here:

http://www.thegameexchange.org/TrialsWT.php

Find the project announcement here:

http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,28037,0,10

Here is a link to my personal Bio Flash site, which contains preview movies of this and all my other mods:

http://www.thegameexchange.org/Flash/flash2.php

The Trials Features:

1. Full difficulty setting support - Native and British are upgraded according to the difficulty setting the player chooses.
2. Buy secrets from prospectors and other locals. Some provide valuable mission information, some just rip you off.
3. Discover and purchase valuable scrolls that provide vital mission data.
4. The British unleash hot air balloon bombing attacks in an effort to drive you to your knees.
5. A local brothel has boomed up and a hooker character tries to lure your military units away from your control.
6. Game features a custom AI made by Felix Hermansson.
7. Custom skins by well-known Age designers including King Jared, Sziggi, Kastor and newcomer Moosefood.
8. New music.
9. Many modded features including new proto, home city units, the German home city, new string table, new triggers, special effects and various new textures.

===============================================

If you're having problems installing the game you can contact me by email and I will help you through it. If you follow the install notes you won't have any problems but I don't want anyone being prevented from enjoying the game due to install issues. The game has been thoroughly tested to insure trouble-free installation and play.

After playing the game, if you want to play on-line or watch replays you'll have to un-install The Trials' modded components otherwise OOS errors will occur.

If you do play and enjoy the game, please take the time to comment and rate it. Your comments and ratings help us designers a lot.

Contact: tbarak@mts.net
Pages: « First « 1 2 3 4 [5] 6 7 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
sziggi Yes, yes I am, exciting stuff. Just played The Trials and got my ass handed to me:) Going to have to do some trading for gold for cannon.
It will be a sweet victory. Look forward to seeing you, at the "thing":o bye.
ToMyBoY
File Author
LOL. Well you know how to set it to sandbox don't you?

I have faith in you to help Morgan find his love. Don't venture far from home until you reach colonial and have an army, trade excess food and wood for gold, and having a cursory glance at the walk through gives lots of tips. GL young padiwan.
ToMyBoY
File Author
*********************************************
IMPORTANT PATCH 1.08 NOTICE
*********************************************

If the custom units in this mod's proto are not showing up in the game or editor, you'll have to re-name the proto.xml.XMB file that's in the c/program files/MS games/AOM3/data folder. For example you can name it xxxproto.xml.XMB. Seems I have to update the files using the newest patched version of the game. I really apologize guys but it was a surprise to me too. If you don't use the quick fix above you won't see any of the custom units taken from the Home City files.

To restore the game back to vanilla, just un-install the mod and restore the name of the original proto.xml.XMB.

Bye y'all, and someone rate this project plz.

[Edited on 08/10/06 @ 12:21 AM]

twoqtimes2
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Hehe, this will be the first perfect score I have given a game. The combination of Build and Destroy and Role playing worked extremely well for my gaming style. There were moments of intense struggle and then times to relax and explore. This being very important to me as I love to enjoy the creators mapwork. All to often, the attention is focused so much on battle, that the player never gets to enjoy the beauty of the designers detail. I did experience a bit of lag towards the end of the game when most of the map was exposed, but it wasn't bad enough to hurt the overall experience. I did experience one bug in the Rhea dance. The first time through, one of the Rheas did not go to the correct position and as a result did not finish the dance. Second and third times through, they worked without fail. I also had to learn not to surround myself with walls to alow my visitors to aproach me.)

Balance: 5
(Came close to giving you a 4 here. Only reason is that my approach to taking the fort, was to destroy the British dock and come up on the back side. Doing this allowed me to build up a strong force near the fort. Once I had this massive invasion force, I was clearly underestimating the power behind those walls so the balance returned :))

Creativity: 5
(What can I say here? Having played several custom scenarios, this one has some of the most ingenious trigger work I've seen. I was captivated by the building mashing. The Rhea dance was one of the coolest things I've seen to date. Also, the wall gates were great. Again, the combination of RPG and B&D were superb. I felt I was playing a game that I should have payed for.)

Map Design: 5
(The map design was spot on!! Building mashing was done well. The British Fort, while difficult to breach, was a glorious acheivement. The path to the White Bufalo was very castle like. I also enjoyed the native village. All other parts of the map were clearly worked on well. Your attention to detail was superb. Good balance of treasure, food and trees.)

Story/Instructions: 5
(Most objectives were clear and understndable. Those that were not seemed intuitive. Picking up the story of Morgan and Lizzie from the ES campaign was a really nice touch. Both of the cinematics were done so well, that again, I felt like ths was a game I should be paying for.)

Additional Comments:
I would recommend this scenario to all players to enjoy a fantastic and fun experience, and to all designers to have a peek at what an excellent scenario looks like. We could all learn a trick or two from ToMyBoy. I would also like to share my disgust with the fact that there are hundreds of downloads with no reviews. I hope that does not discourage you in making more scenarios. I would love to see more from you.
ToMyBoY
File Author
Hey guys.

I'm having a hard time updating these files since the DL is locked and only admins - whom I can't seem to contact - can update it.

Another easy fix for the patch issue is to simply open up the proto.xml file with any text editor, and change the second line from to . It's that easy. No need to alter any other files as this will update the game to the newest patch. If you don't update the mod's proto, you will not see any of the new units which obviously totally ruins the game.

HF and I'll keep trying to get a hold of an admin.

Thanks again twotimes for the excellent review. It's given the project a second life and for that I really thank you.
mrk252 hey
i watched the cinema 1 and it was great but in the game i can't see the charts or whatever you buy from prospectors. it's just a blank black window. i think that things i buy from prospector are important.so how can i(or you) fix this.

btw game atleast what i have played is great
ToMyBoY
File Author
Hi mrk252.

Thank you for the comment.

The reason you're not seeing the scrolls is likely due to an install issue. In the mod download the scrolls came in a folder. You cannot install that folder, only the contents. Here is an excerpt from the install notes detailing how to install the scrolls:

5. The contents of the "ui" folder (chat_01.ddt - chat_11.ddt and scroll_01.ddt - scroll_02.ddt, scroll_04.ddt - scroll_08.ddt and SPC-load_screeny_01 for a total of 19 .ddt files) goes into the "Program Files/Microsoft Games/AOE3/Art/ui/singleplayer" folder. Do not move the ui folder into the game, just the contents.

In other words the scrolls are the "scroll_xx.ddt files" and they must all be put into the "Program Files/Microsoft Games/AOE3/Art/ui/singleplayer" folder. Again just the .ddt files, not the folder. It should work as it has been tested. Try that and if you have more problems let me know and I'll try to help.

Thank you very much for trying my project.
Gearai You mentioned earlier to me that at the time this game was not downloadable due to a glitch.
As of this date does that still hold true?

Also it states here, that the file size is only 1.72 KB. Is that true? Or is that all thats been able to download due to the glitch?

Have you been able to communicate with admin yet?
ToMyBoY
File Author
Hi;

Yes an admin has contacted me but I'm yet to actually try to UL the new version. New job, a little writing for Nokaut.com and its been hard to find time to do much of any thing else.

The fix for the current version just requires navigating to AOE3/data/proto.xml,then with any text editor, including Notepad, you only need to change one character. The second line of the code has to be changed to:

Proto version ='8', and leave the greater/less than signs undisturbed!

Of you can leave the proto.xml alone, and just rename the file AOE3/data/proto.xml.XMB to anyname.xml.XMB.

Otherwise by this weekend I'll UL the new version. The actual mod is I believe around 9 Megs zipped. The 1.25 Megs file size appears since that is actually just a place holder/link. Don't ask me why, it was set up like that by an admin. I expect that's what will prevent me from ULing when I try to edit the UL entry.

But thank your for your interest in my mod, and I hope we get the issues straightened out so you can give it a go.

[Edited on 09/16/06 @ 05:53 PM]

Gearai ToMyBoY,

Do you have any up to date info on the current status, or situation about the Trials download?
Has it been remidied, or will it be?

Please, let me know...

[Edited on 09/27/06 @ 04:50 PM]

Pages: « First « 1 2 3 4 [5] 6 7 » Last »

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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:28,672
Favorites: [Who?]3
Size:1.72 KB
Added:03/26/06