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Downloads Home » Modpacks » Marsarah Mod v1.4.10

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Marsarah Mod v1.4.10

Author File Description
Marsarah
File Details
Game Version: AoE3
Screenshot:
This mod re-balances the Original Age Of Empires III game by changing unit stats and costs for each faction.

Also, many features are added like building fort wagons from the Town Center, training mercenaries from the Fort, or building more outposts.

A detailed description of all the changes can be found in a text file in the downloaded zip file.

Only working for vanilla AOE 3, not TWC or TAD. Future versions will include those as well.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
hamisthebest This is a very fun mod, good work. I look forward to a TAD version.
Marsarah
File Author
Thank you all for the downloads so far. I've included a small update to the file where both the xml and the xmb files are replaced to solve some CRC mismatch issues in multiplayer.

I am currently working on the TWC expansion mod so any further changes will be added to that.

I also thought people will want to see a detailed list of the changes made before downloading the file so here it is:

************************************************************************************************************************
*********************************************** MARSARAH MOD v1.4.10 CHANGES *******************************************
************************************************************************************************************************


**************************************************** GENERAL CHANGES ***************************************************

- Town Center attack increased to 40 (up from 20) and ROF increased to 2.5 (up from 3)
- Trading Post attack increased to 40 (up from 30) and max range increased to 20 (up from 12)
- Trading Post damage reduction against settlers changed to 50% (down from 75%)
- Outpost and Blockhouse build limit increased to 15 (up from 7)
* Extensive Fortifications Shipment card increases Outpost and Blockhouse limit by 10 (up from 6)
- Outpost and Blockhouse base damage increased to 35 (up from 30) and ROF to 2 (up from 3)
- Outpost and Blockhouse cannon damage increased to 75 (up from 60) with ROF unchanged (3)
- Outpost and Blockhouse cannon and ranged damage reduction to villagers changed to 50% (down from 75%)
- Frontier Outpost & Frontier Blockhouse upgrades increase the damage to 75% (up from 60%)

- Decreased settler and settler wagon train time to 20s (down from 25)
- Decreased coureur and coureur cree train time to 24s (down from 29)
- Increased settler and native villager initial wood gather rate (from 0.5/s to 0.67/s)
- Increased coureur and coureur cree initial wood gather rate (from 0.62/s to 0.82/s)
- Increased settler wagon initial wood gather rate (from 1/s to 1.34/s)
- Increased all individual tree total wood value to 350 (up from 300)
- Reduced trading post build time for settler to match other actual build speeds
- Increased Silver Mine gold amount to 2500 (up from 2000)

- Plantation and Mill max workers and builder limit increased to 15 (up from 10)

* All native warriors are slightly stronger
* Rounded up the number of native warriors that can be built.

- Increased Dock heal rate to 1s (down from 2s)
- Increased Dock anti ship damage to 30 (up from 15)

- Increased maximum deck size for all Home cities to 25 (up from 20)

- Added build Fort Wagon command button at Town Center that costs 1000 food, 1000 wood and 1000 gold. Available at Age 4.
- Fort build limit changed to 3
- Changed Revetment upgrade for Forts range and LOS addition to 9 (up from 6), in addition to damage increase.

- Added build Factory Wagon command button at Town Center that costs 2000 wood and 2000 gold. Available at Age 5.
- Factory build limit set to 2

Note: A player can build any number of Fort and Factory Wagons, but he or she can only build a number of Forts or
Factories equal to their respective build limit number at a time.

- Added Contracts with Mercenaries at the Church available at Age 5, each costing 500 food, 500 wood and 500 gold.
Each faction will have 2 available contracts to make with 2 different mercenary armies. Choices are Highlander,
Roman, Mediterranean and Asian armies from the already available armies from the Home City. These will enable the
building of those specific mercenary units at the Fort. Only one contract can be researched from the two available
ones.

- Mercenary contracts by faction:
- British: Highland or Mediterranean
- Dutch: Highland or Holy Roman
- Germans: Holy Roman or Mediterranean
- French: Holy Roman or Mediterranean
- Spanish: Highland or Asian
- Portuguese: Asian (+ Hackapells) or Mediterranean
- Ottomans: Asian (+ Hackapells) or Mediterranean
- Russians: Highland or Holy Roman

- All mercenary build limit is set to 10.
- Home City cards that sent more than 10 mercenary units, will now send 10 as below:
- Swiss Pikemen (10 from 12)
- second Jaeger card (10 from 13)
- Mercenary Loyalty home city card now also reduces individual mercenary cost by 80% (in addition to reducing the
mercenaries HC card costs)

***************************************************** UNIT CHANGES *****************************************************

- Changed unit stats so that similar units (ranged, infantry, etc.) are comparative with each other, but still keep
the unique feel for each unit.
- Most similar units (eg. skirmisher and musketeer) have similar total resource cost, even if the actual resources
are different. Eg: Musketeer costs 75 food and 25 gold where Skirmisher costs 50 food and 50 gold (a total of 100
resources for each)
- Unit damage is changed in accordance to comparing their main damage (DMG) and rate of fire (ROF), thus comparing
the damage per second (DPS)

- Settler - ranged damage increased to 4 (up from 3)
- Settler Wagon - population decreased to 1 (down from 2)
- ranged damage increased to 5 (up from 3)
- Explorer - melee damage increased to 10 (up from 6)
- ROF increased to 2 (up from 2.5)
- Envoy - melee damage increased to 9 (up from 5)
- Pikeman - HP increased to 125 (up from 120)
- melee damage increased to 14 (up from 8)
- damage multiplier against cavalry decreased to 4x (down from 5x)
- Halberdier - gold cost decreased to 60 (down from 70)
- melee damage decreased to 22 (down from 25)
- damage multiplier against cavalry increased to 2.5x (up from 2x)
- Rodelero - gold cost increased to 40 (up from 35)
- HP increased to 150 (up from 130)
- melee damage increased to 20 (up from 11) - (3x multiplier against cavalry unchanged)
- siege damage increased to 20 (up from 10) to match other anti cav units
- Dopplesoldner - population decreased to 1 (down from 2)
- gold cost decreased to 60 (down from 125)
- HP decreased to 200 (down from 230)
- siege DMG decreased to 40 (down from 60)
- training time decreased by 75% (was taking longer than other infantry units)

- Strelet - wood cost increased to 15 (up from 10)
- HP increased to 100 (up from 90) (before the stats reduction from Russians faction; see Russian changes)
- siege damage increased to 10 (up from 9)
- melee damage increased to 10 (up from 5)
- ranged damage increased to 12 (up from 10)
- Musketeer - siege damage decreased to 12 (down from 20)
- Skirmisher - gold cost decreased to 50 (down from 65)
- HP increased to 140 (up from 120)
- melee damage increased to 10 (up from 6)
- ranged damage increased to 18 (up from 15)
- Cassador - food cost decreased to 65 (down from 80)
- HP increased to 100 (up from 85)
- melee damage increased to 10 (up from 5)
- ranged damage decreased to 20 (down from 26)
- ROF increased to 3 (up from 4.5)
this will make them deal more damage per second than normal (5.7 to 6.3)
- Janissary - added min range of 2
- decreased siege DMG to 20 (down from 25)

- Crossbowman - HP increased to 110 (up from 100)
- siege damage increased to 10 (up from 8)
- melee damage increased to 9 (up from 7)
- ranged ROF increased to 2 (up from 3)
- max range increased to 18 (up from 16)
- Longbowman - HP increased to 100 (up from 95)
- max range increased to 24 (up from 22)
- Grenadier - food cost decreased to 100 (down from 120)
- melee damage increased to 10 (up from 8)
- ranged damage increased to 20 (up from 16)
- Abus Gun - population decreased to 1 (down from 2)
- food cost increased to 65 (up from 50)
- gold cost decreased to 75 (down from 100)
- HP increased to 140 (up from 130)
- ranged damage decreased to 30 (down from 40)

- Hussar - food cost decreased to 110 (down from 120)
- Uhlan - food cost increased to 80 (up from 50)
- gold cost decreased to 80 (down from 100)
- HP increased to 220 (up from 190)
- Oprichnik - gold cost increased to 80 (up from 60)
- HP increased to 270 (up from 250)
- melee DMG increased to 25 (up from 20)
- trample damage increased to 15 (up from 13)
- Lancer - melee damage increased to 25 (up from 20)
- trample damage increased to 15 (up from 13)
- Cuirassier - trample damage decreased to 15 (down from 20)
- Cossack - trample damage decreased to 15 (down from 20)

- CavalryArcher - siege damage increased to 10 (up from 8)
- ranged damage increased to 12 (up from 11)
- Dragoon - HP increased to 230 (up from 200)
- siege damage increased to 10 (up from 9)
- melee damage increased to 12 (up from 11)
- ranged damage increased to 25 (up from 22)
- Ruyter - food cost increased to 75 (up from 30)
- HP increased to 180 (up from 140)
- siege damage increased to 10 (up from 6)
- melee damage increased to 8 (up from 7)
- ranged damage decreased to 10 (down from 12)
- ranged ROF increased to 2 (up from 3); this makes them deal more damage per second
- WarWagon - melee damage increased to 25 (up from 21)
- evened out the ROF for normal ranged DMG and stagger ranged DMG to 3 (was 3 and 2.5)

- Organ Gun - population decreased to 3 (down from 4)
- damage reduction against cavalry decreased to 25% (down from 50%)
- damage reduction against ships decreased to 25% (down from 50%)
- Falconet - population decreased to 4 (down from 5)
- Mortar - population increased to 5 (up from 4)

- Rockets, Great Cannons and Bombards population decreased to 5 (down from 6 and 8)

- NO changes have been made to Culverins

- increased ship splash damage area to 3 (up from 1) for the following ships:
Caravel, Galley, Galleon, Frigate, Fluyt

---Mercenary Changes---

- All Merc population decreased to 0. They will only be affected by the build limit set on them.

- Swiss Pikeman - gold cost increased to 200 (up from 160)
- HP increased to 330 (up from 325)
- melee damage increased to 30 (up from 22)
- damage multiplier against cavalry reduced to 4x (down from 5x)
- Barbary Corsair - HP decreased to 300 (down from 315)
- siege damage increased to 65 (up from 20)
- melee damage increased to 35 (up from 28)
- damage multiplier against cavalry increased to 3.5x (up from 3x)
- Landsknecht - gold cost increased to 340 (up from 240)
- HP increased to 490 (up from 430)
- damage multiplier against cavalry increased to 3x (up from 2x)
- Ronin - gold cost decreased to 350 (down from 400)
- siege damage decreased to 100 (down from 120)

- Highlander - no changes
- Jaeger - HP increased to 340 (up from 250)
- siege damage increased to 45 (up from 18)
- melee damage increased to 27 (up from 14)
- ranged damage increased to 53 (up from 27)

- Hackapell - gold cost increased to 350 (up from 300)
- HP increased to 410 (up from 295)
- Mameluke - melee damage increased to 35 (up from 34)
- Stradiot - melee damage increased to 77 (up from 56)

- Black Rider - siege damage increased to 19 (up from 14)
- melee damage increased to 18 (up from 10)
- ranged damage increased to 45 (up from 40)
- ranged ROF increased to 2 (up from 3)
- Manchu - siege damage increased to 24 (up from 11)
- ranged damage increased to 42 (up from 27)

************************************************* UNIT UPGRADE CHANGES *************************************************

- Blunderbuss upgrade attack (for Settlers) increased to 6 (up from 3)

- Added Guard and Imperial upgrades for Longbowmen, Crossbowmen and Pikemen
(did not exist before, except for spanish pikemen Tercio upgrades and Longbowmen through the Yeoman HC card)
- Added Veteran Halberdiers shadow upgrade for all factions that use Halberdiers
- Added Veteran Cassadors shadow upgrade for Portuguese
- Added Veteran Oprichnik shadow upgrade for Russians
(shadow upgrades activate automatically when reaching the third age)
- All Barracks unit special upgrades (eg. Prussian Needle Gun for German Skirmishers) at Age 3 now do not invisibly
activate the Guard unit upgrades anymore. This is due to a bug that shifted the rest of the upgrades one block to
the right when these were researched. Instead of adding 10% to the normal 30% from the Guard upgrade, they now add
40% without activating the Guard upgrades. Stables special upgrades still activate the Guard upgrades in addition
to the 10% from the special upgrades (e.g. French Gendarmes)

- ALL Veteran unit upgrades increase HP and DMG by 20%
- ALL Guard unit upgrades increase HP and DMG by 30%
- ALL Imperial unit upgrades increase HP and DMG by 50%

- exceptions for balancing purposes:

- Veteran Pikemen upgrade increases HP and DMG by 25% (up from 20%)
- Veteran Strelets upgrade increases DMG by 25% (up from 20%)
- Veteran Uhlan upgrade increases HP and DMG by 25% (up from 20%)
- Veteran Cassadore (shadow) upgrade increases DMG by 25% (up from 20%)
- Guard Cassadore upgrade increases HP by 35% (up from 30%)
- Guard Strelets upgrade increases HP by 35% (up from 30%)
- Guard Grenadiers upgrade increases DMG by 35% (up from 30%)
- Guard Oprichnik upgrade increases HP by 35% (up from 30%)
- Guard Lancers upgrade increases DMG by 35% (up from 30%)
- Guard Ruyter upgrade increases HP by 25% (down from 30%; before the extra 10% from the special upgrade)
- Guard Dragoons upgrade increases DMG by 35% (up from 30%)
- Guard WarWagons upgrade increases HP by 35% (up from 30%)
- Guard Cuirassiers upgrade increases HP and DMG by 25% (down from 30%; before the extra 10% from the special upgrade)
- Imperial Cuirassiers upgrade increases HP and DMG by 45% (down from 50%)
- Rabauld upgrade for Organ Guns increases HP by 30% and DMG by 25%
- Guard AbusGuns upgrade food cost reduced to 0 from 450 (still costs 600 wood and 600 gold)

************************************************* FACTION UNIT CHANGES *************************************************

- Changed some available units for each faction to enhance the balance of the game
- Factions that had 5 units at the Barracks now have 4 available
- Factions that had 3 or 4 units at the Barracks remained on 3 and 4 respectively
- Factions that had less than 3 units at the Barracks have 1 extra unit available
- combining Barracks/Blockhouse with the Artillery, each faction has 4 infantry units

- Dutch
- Added Crossbowmen
- Removed Pikemen

- French
- Removed Pikemen

- Spanish
- Removed Skirmishers
- moved Rodeleros to Age 3 (from Age 2)

- Portuguese
- Removed Pikemen

- Ottomans
- Added Pikemen

- Germans
- moved Doppelsoldners to Age 3 (from Age 2)
- moved Skirmishers to Age 2 (from Age 3)

- British and Russians have no changes

- NO changes were made to Stables or Artillery

************************************************** POLITICIAN CHANGES **************************************************

- Most politicians have better rewards for reaching a new age

Age 2 politicians:
- Bishop: no changes (2 Settlers)
- Bishop German: no changes (1 Settler Wagon)
- Naturalist: added 1 Settler (in addition to 4 Cows)
- Philosopher Prince: added 1 Settler (in addition to 1 Crate of Food)
- Quartermaster: added 1 Settler (in addition to 4 Crates of Wood)
- Governor: no changes (1 Outpost + 2 Crates of Coin)

Age 3 politicians:
- Tycoon: added 1 Settler (in addition to 2 Crates of Coin)
- Exiled Prince: added 1 Settler (in addition to aging up fast)
- Mohawk: 7 Mantlets (up from 3) + 3 Blowgun Warriors (from 3 Native Scouts)
- Grand Vizier: 7 Spahi (up from 3)

- Minister Russian: 8 Oprichniks (up from 7)
- War Minister Spanish: no changes (10 Rodeleros)

- Admiral: added 1 Settler (in addition to 4 Crates of Wood and 1 Caravel)
- Admiral Ottoman: added 1 Settler (in addition to 4 Crates of Wood and 1 Galley)
- Pirate: 7 Barbary Corsair Mercenaries (up from 2) + 1 Privateer (no change)

- Sergeant Spanish: 10 Pikemen (up from 8)
- Sergeant German: 8 Dopplesoldner (up from 3)
- Sergeant Dutch: 10 Halberdiers (up from 5)

- Engineer: 3 Falconets (up from 2)
- Engineer Portuguese: 4 Organ Guns (up from 2)

- Musketeer Spanish: no changes (10 Musketeers)
- Musketeer Portuguese: no changes (10 Musketeers)
- Musketeer British: no changes (10 Musketeers)
- Musketeer French: no changes (10 Musketeers)
- Musketeer Russian: 10 Musketeers (down from 13)
- Musketeer Dutch: 10 Skirmishers (up from 8)

- Adventurer Spanish: 5 Crossbowmen + 5 Pikemen (up from 4 each)
- Adventurer British: 5 Pikemen (up from 2) + 5 Longbowmen (no change)
- Adventurer Russian: 15 Strelets (down from 17)

- Cavalier Spanish: 8 Lancers (up from 5)
- Cavalier French: 6 Cuirassiers (up from 3)
- Cavalier Russian: 8 Cossacks (up from 6)
- Cavalier German: 8 Uhlans (from 6)
- Cavalier Dutch: no changes (9 Ruyters)
- Cavalier Ottoman: 8 Hussars (up from 5)

- Marksman: 10 Skirmishers (from 6)
- Marksman Portuguese: 10 Cassadore (up from 6)
- Marksman Ottoman: 10 Abus Guns (up from 4)

- Viceroy British: 4 Settlers (no change) + 5 Grenadiers (up from 3)
- Viceroy German: 4 Settlers (no change) + 5 Uhlans (up from 3)
- Viceroy Portuguese: 4 Settlers (no change) + 5 Dragoons (up from 3)
- Viceroy Dutch: 4 Settlers (no change) + 5 Ruyters (no change)

- Scout: 8 Hussars (up from 4)
- Scout Russian: 8 Cossacks (up from 5)

Age 4 politicians:
- Presidente: added 2 Settlers (in addition to 4 Crates of Coin)
- General: no changes (12 Musketeers and 1 Cannon)
- General British: no changes (12 Musketeers + 1 Rocket)
- General Ottoman: no changes (12 Janissaries + 1 Great Bombard)
- General Skirmisher: 12 Skirmishers (up from 10) + 1 Cannon (no change)

*********************************************** FACTION SPECIFIC CHANGES ***********************************************

Ottomans
- added Pause Settler Production and Continue Settler Production buttons at the Town Center to control the settler
production flow
- Settler train points initial addition decreased to 15s (down from 23s) (this makes them train faster at starting age;
normal addition rate is 0)
NOTE: These Settler train points add to the normal settler train points of 20s
- Changed Settler train speed upgrades as follows:
- 1: Millet System: -5s (up from -8s)
- 2: Koprulu Viziers: -5s (down from -4s)
- 3: Abbassid Market: -5s (up from -6s) (this makes them train at normal speed)

Dutch
- Banks food and wood build cost decreased to 300 each (down from 350)
- Bank gold gather rate increased to 2.7/s (up from 2.6/s)
- Tulip Speculation HC card increases bank gold production to 20% (up from 15%)
- Replaced Silversmith card (faster settler coin gather rate) from Manufacturing Plant with another Bank production
increase card named Better Banks which increases Bank gold production by 15%. Obtainable at Home City lvl 10 and
can be sent in Age 2
- Added Veteran Skirmisher upgrade at barracks and removed the shadow upgrade at Age 3

Russians
- The following reduction changes make the units less weak. (They used to be 20% weaker than normal)
- Changed HP reduction for Musketeers to 10% (down from 20%)
- Changed DMG reduction for Strelets to 10% (down from 20%)
- Changed HP reduction for Strelets to 0% (down from 20%) (normal HP)
- Changed HP reduction for Halberdiers to 10% (down from 20%)
- Added 2 Settler shipment cards at the Home City; one for Age 1 and one for Age 2
- Added Extensive Fortifications card at the Home City (increases Blockhouse build limit by 10)

Portuguese
- Added 2 Settler shipment cards at the Home City; one for Age 1 and one for Age 2
- Added Extensive Fortifications card at the Home City (increases Outpost build limit by 10)

Spanish
- Rodelero moved to Age 3 (from Age 2)
- added an automatic (shadow) Veteran Rodelero upgrade at Age 3 (to match other automatic upgrades of other units
avaiable at Age 3)

Germans
- Moved Dopplesoldner to Age 3
- Moved Skirmisher to Age 2
- Removed Veteran Dopplesoldner upgrade from barracks and enabled an automatic one to behave like all other units
available at Age 3
- Added Veteran Skirmisher upgrade at barracks and removed the shadow upgrade at Age 3
- Added Extensive Fortifications card at the Home City (increases Outpost build limit by 10)
- Most shipments send more Uhlans with them

British
- British Virginia Company (cheaper manor) shipment decreases wood cost of manors by 0.67% (down from 0.65%)
(from 88 to 91 wood) due to the faster settler wood gather rates
- The Yeomen Home City card no longer enables Guard and Imperial upgrades for Longbowmen (as now they are enabled
by default) but instead lowers the food cost to 40 (in addition to the other effects).
lord aic please make tad version faster
Marsarah
File Author
I have created the TAD version as well.

AOE III - Marsarah Mod v3.2

http://aoe3.heavengames.com/downloads/showfile.php?fileid=4004

Thank you!

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Statistics
Downloads:303
Favorites: [Who?]1
Size:1.81 MB
Added:11/14/16
Updated:03/03/17