Mercenaries Mod v1.1 By AngkorEmpire
Install: In you game dir\data folder; copy and paste both proto.xml and techtree.xml then
delete. Extract both proto.xml and techtree.xml files to game dir\data folder.
Uninstall: Delete both proto.xml and techtree.xml files in game dir\data folder. Rename your copies.
Mercenaries available to each Civs thru HC shipments can now be trained at Barracks,
Blockhouses, Stables, Docks, and Forts*. The cost is only gold, but is a bit high! It's the
original stats. I dindn't want to make any changes to the cost for now. I may make some
changes to the cost in future update.
*For many Civs the Forts' Tech Upgrades are at the Arsenal!
I installed as written but it does not work at all!!!
Did you even test this?
Posted on 04/01/06 @ 09:22 AM
Art and Sound
Sorry but this suck...
AngkorEmpire File Author
Posted on 04/02/06 @ 06:28 PM
After 70 downloads, you post your rating and comments!
Anyone else has this problem?
Either those 70 downloaders didn't install, or don't care to report, or you _ucked up!
Try Again! If it's my fault I'll take the hit, if it's yours, retract you comments and rating!
Posted on 04/06/06 @ 01:15 AM
Art and Sound
I enjoyed this Mod. It works when installed correctly. I initially assumed that the AI would not be able to use the mod. I was wrong.
Most civilizations are easier to defeat with the mod, a fault of the AI not the mod. The AI spends precious resources for mercs which tend to be harder to kill, but are ultimately a disadvantage because units are smaller and easy to contain.
However, the Ottomans are harder to defeat with the mod. I tend to avoid rushing when playing against the AI. I like a good long game with loads of battles. An Imperial age Ottoman empire will attack with Mamelukes, hard to kill.
Additional Comments: I wonder if an AI mod in conjunction with the Merc mod could be created which would balance the amount of resources the AI uses on mercs. It might offer some interesting results?
Posted on 04/15/06 @ 10:25 AM
the mod did not work for me either. Could it be a patch problem or something like that?
Posted on 04/25/06 @ 01:09 PM
I believe that patch 1.06 is creating quite a few problems for the mods. It's not so much the mod itself. many worked very well for me until I installed the new patch.
Posted on 05/28/06 @ 03:42 PM
Can someone help me, im having a hard time with it,..maybe you can x-fire me and walk me through it , man i would appriciate it..from san diego this is eldrako