Player is Prince Michail Dmitrievic Gorcakov.
2 City centers in Sevastopol, fortifications included.
Enemy: 2 British commands, 2 Turkish Commands, 2 French/Pedmont commands.
French, turkish and british are landing near Balaclava, preparing the siege of Cherson.
If the Army Command on Sevastopol's city center will be destroyed, battle will be lost.
In order to win, you must destroy the Coalition's Command (British headquarter)on Balaclava, at South east. A naval battle will be in inferiority... but the supremacy on seas can be the key for a fast victory. Be aware that a british fleet escort the landing of gen. La Marmora on Cap Fiolente (the bay at south west). Use civilians as spies and make a good strategy, don't give time to the enemy! Good luck!
Like my scenarios? I try to use real maps and real data. Share your opinion, suggestions and ideas :)
A superb enjoyable scenario which was rather challenging because the enemies' attack points were at first unpredictable. The 2nd time I played, enemy attack points were much more predictable, perhaps because of where I positioned my fort. Eventually I built a maximum navy and gradually destroyed all enemy ships. My navy then simply destroyed their South-East Command Post and I gained victory without any land offensive.
brodolas File Author
Posted on 03/19/17 @ 12:56 PM
Thank you! Right now I am uploading a small serie, about French revolution. I hope is well playable, i changed settings several time. If you wish, exist also a more difficult version. I have several scenarios almost ready but I'd like to have some reviews, that i can improve and settle the next ones before publishing. I wish to have also some scoring, if you like, please.
Posted on 03/28/17 @ 07:17 AM
Is a challenge only at first time.
Game run fast and entertaining
Nice idea. Can be a nice episode of a campaign.
Map Design: 5
Well done as usual
Posted on 04/02/17 @ 08:41 AM
I forgot to mention that on both occasions I played it, when I attained Age IV the town centre disappeared, visually and also inaccessible to the mouse at its location. My workaround was to save the game, reload, and it was back.